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Pacific West Kitchen Smash Regional (Smash 4/Melee Regional)

Kitchen Smash Regional (Smash 4/Melee Regional)
Posted by SeaSlug
California Gourmet Pizza
Friday, February 26, 2016 - 10:00 AM
Until: Friday, February 26, 2016 - 10:00 PM
(Adjusted for timezone: America/Los_Angeles)
Categories

Upcoming dates
All times have been adjusted for the timezone: America/Los_Angeles

This event has expired and has no upcoming dates

SeaSlug

Smash Rookie
Joined
Jan 15, 2014
Messages
4
Location
Greenfield CA
NNID
ServentSeaSlug
https://www.facebook.com/events/871642049599936/


Super Smash Bros Wii U Tournament
- $2.00 spectate Fee
- $7.00 Entry Fee
($5.00 prize pot $2.00 Venue fee)
- First Place 60% of pot
- Second Place 30% of pot
- Third Place 10% of pot
- Double Elimination
- Bring Your Own Control

Smash 4 Rules will be Genesis 3 standards. No Umbra. https://www.reddit.com/r/smashbros/comments/3theo0/genesis_3_official_announcement_smash_4_wii_u/

Melee Ruleset
Melee Game Settings

Stocks: 4 stocks
Time Limit: 8:00 minutes
Melee Stagelist

Neutral (Singles)

Battlefield
Yoshi’s Story
Dream Land
Final Destination
Fountain of Dreams
Counterpick (Singles)

Pokémon Stadium
Neutral (Doubles)

Battlefield
Yoshi’s Story
Dream Land
Final Destination
Pokémon Stadium
Counterpick (Doubles)
None

Melee Details

Stage Striking: Players eliminate stages from the Starter/Neutral stagelist until there is one stage remaining. The player or team without port priority strikes first. Then the other player/team strikes two stages. Then the player/team with port priority strikes one more stage and the remaining stage is used for the first game of the set.

Stage Bans: After each game of the set, before counterpicking, the player who won the previous game may ban one stage from the stagelist. This rule is not in effect for best-of-5 sets. All stage bans affect both players, meaning players who banned a stage may NOT counterpick that stage themselves later in the set.

Stage Clause: A player/team may not counterpick any stage they previously won on during the set.

Neutral Start: The following ports are to be used when a player/team invokes the neutral start clause. Any necessary port combinations must be enforced by the neutral start invoking player for each different stage throughout the set.
Singles:

Stages
Final Destination Port 1/2
Fountain of Dreams Port 1/2
Yoshi’s Story Port 1/2
Dreamland 64 Port 2/4
Battlefield Port 3/4
Pokémon Stadium Port 3/4


Doubles:

Stages
Final Destination Team A: Port 1/3, Team B: Port 2/4
Yoshi’s Story Team A: Port 1/4 Team B: Port 2/3
Dreamland 64 Team A: Port 1/4 Team B: Port 2/3
Battlefield Team A: Port 1/4 Team B: port 2/3
Pokémon Stadium Team A: Port 1/4 Team B: 2/3
 
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