kirbyfan66
Smash Journeyman
Apologies if this shouldn't be its own thread! I feel like this deserves to be its own topic so it doesn't get lost in a single thread, as Kirby's throws are very important, but if I'm wrong, feel free to tell me I'm wrong and close this.
Anyway!
Kirby's throws (and his pummel too) are all very good tools for Kirby, as he can get many options out of all of them, and in some cases, even combos! I'll split each throw into different categories and will update them as time goes and more people discuss them. Now, then...
Pummel
Before moving on to Kirby's throws, I think discussing Kirby's pummel is important, as well. Kirby's pummel is very fast and surprisingly powerful. Aside from Kirby's angry face being very entertaining to watch, it's usefulness comes from it being a quick way to rack to up damage. Be sure to press the attack button once or twice after you grab to get that damage! More information is always appreciated.
Kirby's Throws
Up Throw
Kirby, grabbing his opponent, leaps upwards and then comes crashing down. The damage and knockback on this throw are quite good, giving Kirby a good K.O. option on stages with lower ceilings. In rage mode, this K.O.s drastically earlier, especially on stages with platforms, such as Battlefield. It's also a good throw to use if you need to get an opponent away and stall. More information is always appreciated.
Down Throw
Kirby rapidly steps on his opponent a few times and then does a powerful stomp (11 hits total). This is likely the least useful of Kirby's grabs, but it has its uses. While you can't follow it up due to its ending animation, it's a good option to get opponents away and maybe even offstage. If you're worried that some of your other throws might be staled, this is also a good option. On Smashville specifically you can use this throw at lower percentages to get your opponent above the moving platform and shark a little bit. More information is always appreciated.
Forward Throw
Kirby picks up the opponent, jumps, and slams them on the ground. At lower percentages, this move has extremely little knockback and gives Kirby plenty of combo opportunities. My favorite is to follow it up with a Forward Air or a Down Air (or Hup Cancel it and follow up after that!). What's especially fun about this throw, though, is the regrab potential - this only works on certain characters, but on said characters, Kirby can do this:
Grab -> Forward Throw -> Forward Air -> Dash Grab -> Forward Throw -> Final Cutter/Forward Air
or
Grab -> Forward Throw -> Forward Air -> Dash Grab -> Back Throw -> Back Air
At least one of the above combo works on R.O.B., Dedede, and Charizard.
I'm sure it works on more characters, but that's all I know. On certain characters (namely heavier ones or ones with slow air speed), you can use Final Cutter instead of Forward Air, too! More information is always appreciated.
Back Throw
Kirby picks up his opponent and hurls them backwards. As many Kirby players have discovered, on some characters, you can follow up your Back Throw with a Back Air. It's wonderful and will deal ~21%, which is insane damage as far as Kirby's concerned. Here is a thread showing all of the %s characters must be at in order for it to work. Aside from that, though, it's a great option to get opponents offstage for a gimp. More information is always appreciated.
Anyway!
Kirby's throws (and his pummel too) are all very good tools for Kirby, as he can get many options out of all of them, and in some cases, even combos! I'll split each throw into different categories and will update them as time goes and more people discuss them. Now, then...
Pummel
Before moving on to Kirby's throws, I think discussing Kirby's pummel is important, as well. Kirby's pummel is very fast and surprisingly powerful. Aside from Kirby's angry face being very entertaining to watch, it's usefulness comes from it being a quick way to rack to up damage. Be sure to press the attack button once or twice after you grab to get that damage! More information is always appreciated.
Kirby's Throws
Up Throw
Kirby, grabbing his opponent, leaps upwards and then comes crashing down. The damage and knockback on this throw are quite good, giving Kirby a good K.O. option on stages with lower ceilings. In rage mode, this K.O.s drastically earlier, especially on stages with platforms, such as Battlefield. It's also a good throw to use if you need to get an opponent away and stall. More information is always appreciated.
Down Throw
Kirby rapidly steps on his opponent a few times and then does a powerful stomp (11 hits total). This is likely the least useful of Kirby's grabs, but it has its uses. While you can't follow it up due to its ending animation, it's a good option to get opponents away and maybe even offstage. If you're worried that some of your other throws might be staled, this is also a good option. On Smashville specifically you can use this throw at lower percentages to get your opponent above the moving platform and shark a little bit. More information is always appreciated.
Forward Throw
Kirby picks up the opponent, jumps, and slams them on the ground. At lower percentages, this move has extremely little knockback and gives Kirby plenty of combo opportunities. My favorite is to follow it up with a Forward Air or a Down Air (or Hup Cancel it and follow up after that!). What's especially fun about this throw, though, is the regrab potential - this only works on certain characters, but on said characters, Kirby can do this:
Grab -> Forward Throw -> Forward Air -> Dash Grab -> Forward Throw -> Final Cutter/Forward Air
or
Grab -> Forward Throw -> Forward Air -> Dash Grab -> Back Throw -> Back Air
At least one of the above combo works on R.O.B., Dedede, and Charizard.
I'm sure it works on more characters, but that's all I know. On certain characters (namely heavier ones or ones with slow air speed), you can use Final Cutter instead of Forward Air, too! More information is always appreciated.
Back Throw
Kirby picks up his opponent and hurls them backwards. As many Kirby players have discovered, on some characters, you can follow up your Back Throw with a Back Air. It's wonderful and will deal ~21%, which is insane damage as far as Kirby's concerned. Here is a thread showing all of the %s characters must be at in order for it to work. Aside from that, though, it's a great option to get opponents offstage for a gimp. More information is always appreciated.
Last edited: