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Kirby playable @ jump festa

Oldskool

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He was a playable character at jump festa apparently. I found the info on a Japanese site. Does anyone have info about him from it? *SIGH* the Japanese aren't really doing much besides complaining about No playable Lucas and an English voice actor for Lucas.
 

Nicktendo

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Yeah Im dissapointed we didnt get awesome e 4 all like coverage. We wont know how Kirby is till Brawl comes out I guess :(
 

Circus

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He was a playable character at jump festa apparently. I found the info on a Japanese site. Does anyone have info about him from it? *SIGH* the Japanese aren't really doing much besides complaining about No playable Lucas and an English voice actor for Lucas.
Honestly, what did they expect? He's got blonde hair, blue eyes and white skin; he's not Japanese.
 

Circus

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He's a Japan-only character, I can see why they'd expect a Japanese voice actor...
I guess I can see some logic in that, but the first game he'll have a voice in (Brawl) isn't Japan-exclusive, so the fact that his own game, in which he didn't talk, is Japan-exclusive doesn't seem like it would matter that much. The fact remains that he's clearly Caucasian.
 

Zombieoficer

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Taken from the JumpFesta Thread:

Kokichi, on one of Kirby's moves, then about him in general - "I didn't see his Smash A, no, sorry. I did see him as a more solid character though, at least more so than his Melee counterpart. I'm sure he's been buffed, even if just a little. Also, in one of the trailers they had him using his Final Smash - basically the characters, despite where they were on stage, all got vacuumed into his cook pot, then I think they stayed in there for a little bit as items started flying out (including maximum tomatoes that probably only Kirby can get...cheap!), then they eventually fly out as well. Didn't see the damage meter, it went by too fast.
 

Oldskool

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A Japanese board says that he definitely better than his melee version, no longer can people escape from his throws. They even compared him to his 64 counter-part. I think we got Kirby back... About **** time Sakurai...
 

Nicktendo

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A Japanese board says that he definitely better than his melee version, no longer can people escape from his throws. They even compared him to his 64 counter-part. I think we got Kirby back... About **** time Sakurai...
Great! He was so nerfed in Melee it was ridiculous. :(
 

Gotann

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Yes!! Im so glad they fixed Kirby! Finally I can pick him without feeling that Im te weakest in the match.

Apparently, I heard that Kirby can suck up items now. If thats really true, then thats even more awesome!
 

Maggirus

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Yes, it's really a rumor. Nothing heard about this.

One buff, I heard:
Opponents can't escape BThrow and FThrow anymore.

Another one:
Kirby's Final Cutter feals like the SSB64 one

Maggirus
 

Oldskool

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I doubt I'll main him anymore (that's going to Pit and HOPEFULLY Takamru), but I will start using him more competitively again.
 

t!MmY

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I'm not so sure about opponents not being able to escape from B-throw and F-throw since that's a little on the broken side.

They may, however, have tweaked it along the lines of Final Cutter where opponents cannot cancel out of it before a set amount of distance - in this instance, I would think it would be the average amount of distance it takes for Kirby to slam them on the ground.

Even if Kirby didn't get any buffs, he's obviously going to be more usable simply because certain overpowered attacks got tweaked too.
 

sfox8

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I'm not so sure about opponents not being able to escape from B-throw and F-throw since that's a little on the broken side.

They may, however, have tweaked it along the lines of Final Cutter where opponents cannot cancel out of it before a set amount of distance - in this instance, I would think it would be the average amount of distance it takes for Kirby to slam them on the ground.

Even if Kirby didn't get any buffs, he's obviously going to be more usable simply because certain overpowered attacks got tweaked too.
Why shouldn't his BThrow and FThrow be inescapable? Other characters have "inescapable" throws. By inescapable though, I think we're talking "harder to escape" or "less likely to escape", i.e. more like everyone else's throws. Kirby had the easiest f-throw to escape from in Melee so I don't see why it shouldn't be "inescapable" this time around. If he's getting a buff anyway, his throws might as well be fixed (of course we know nothing was wrong with his up and down throws. still awesome).

But yeah, hopefully Final Cutter is closer to the SSB64 version that hits at each point.

I just think that if they're going to buff Kirby then they should at least make him usable by most people. He doesn't need to be as strong as in 64 (though that would be great if he was), but if they're going to buff, then it shouldn't be done "half way." Give him the kind of strength that the other characters are getting.
 

SSBBKingster

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I see. Ok, the item sucking thing, no. I dont see it happening, but i see AT being inhaled.
 

Zombieoficer

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A Japanese board says that he definitely better than his melee version, no longer can people escape from his throws. They even compared him to his 64 counter-part. I think we got Kirby back... About **** time Sakurai...
What Japanese board?
 

Maggirus

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http://smashbros.wii-ds.com/bbs/cbbs.cgi?mode=al2&namber=433&rev=&no=0
I have the information from this site.

Google Translation say something like:

Kirby was in <br> (some feel strongly. Cutter and 64-ish)
(コック強ぇぇ 笑) (EE strength cook laughs)
◇ Kirby <br> performance of the DX strengthened a little.
Down on the power of the air attacks.
Dash attacks on the ability of yo-yo spin attack that changed.
Throw in front and the back, unable to escape during the throw.
Trump card, as well as other items he also fell吸い取っaround.
many items are the same items that have changed.
(Known in the hammer and mountain thorn contrivance items).
They also confirm Rosalina, Duster and Sothe as ATs.

Why shouldn't Sakurai buff Kirby? He can do everything he want. He could also represent the Kirby series as a strong franchise.

Maggirus
 

Algus Underdunk

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Here's my feedback, Kirby plays much, much more like his SSB64 counterpart, thank god, right back to his Final Cutter being just as devestating as it used to be. His Final Smash was excellent as well, sucking everyone up, supplying Kirby with items, and blasting out his foes afterwards. There's also a little more speed and power to his inhalation, meaning you've a much better chance of sucking up/copying a foe before the other players descend on you and beat you. His Hammer special is altered. Shorter range, but more force to it (it takes a moment to fire it off), and when you do it in the air, you get more of an Ice Climber style spin insteard of a circular spin like in Melee. It essentially can be used for recovery now, akin to DK's Spinning Kong.

Also, his throws were altered so you can't simply 'pop' out of them like you could in Melee.
 

Oldskool

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Okay, I will main him:chuckle:

SSB 64 AAALLLLLL OVER AGAIN!:chuckle:

I knew he wasn't trying on melee...
 

Brawleri

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Algus, thanks for the feedback! Really appreciated it!

Kirby seems SOOO playable in this game! I think i'm gonna second him (main in melee, MK is brawl is my new main) it seems that he has been buffed. Good for us Kirby fans!

Rejoice my friends!
 

t!MmY

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Why shouldn't his BThrow and FThrow be inescapable? ... (of course we know nothing was wrong with his up and down throws. still awesome).
Inescapable F-throws and B-throws for Kirby basically means guarenteed Kirbycides, which I guess is great for us Kirby players. But we don't know the details of how these throws got tweaked, so I'm just going to wait and test it out for myself.

And there was plenty wrong with his U-throw and D-throw as those were the throws that needed buffed the most.
 

Algus Underdunk

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Algus, thanks for the feedback! Really appreciated it!

Kirby seems SOOO playable in this game! I think i'm gonna second him (main in melee, MK is brawl is my new main) it seems that he has been buffed. Good for us Kirby fans!

Rejoice my friends!
You're welcome.

Ay, I was really overjoyed, personally. In Melee if I even wanted to HOPE of beating any of my friends using Kirby I had to use Kirby's cheapest moves, and fight like... well... It's not polite to say it out loud.

But he's much more enjoyable now, and definitely up to the task of battling MetaKnight and King Dedede.
 

Enigma14

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Duster and Sothe ATs?!

oh well at least the great thieves will be in the game.
 

skellitorman

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T!mmy it makes sense to not be able to get out of his throws because you CAN'T suicide with it anymore (i believe). What Kirby does when you F throw is he moves back first, and then does the throw (so you actually don't gain any forward distance). You can even see this in this sse video http://youtube.com/watch?v=KZy72DKtG8U&feature=related (watch it from about 50 seconds till he does the throw and you will see)

Also for whoever went to the jumpfesta. Does his hammer have a sweetspot? And is it strong in the air as well? Also is his down B fast or strong?
 

sfox8

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Inescapable F-throws and B-throws for Kirby basically means guarenteed Kirbycides, which I guess is great for us Kirby players. But we don't know the details of how these throws got tweaked, so I'm just going to wait and test it out for myself.

And there was plenty wrong with his U-throw and D-throw as those were the throws that needed buffed the most.
Comparing his u-throw and d-throw to his forward and back throw, there really isn't much wrong. They were a nerfed from 64, yes, but they are still pretty strong compared to his other two. His f-throw is the weakest and most susceptible to breakouts. THAT'S the throw that needs the most buffing. Not his up and down throws.
 

t!MmY

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Kirby's D-throw was not nerfed in Melee because Smash-64 only had two throws (Ninja Drop and Suplex). And you say his D-throw and U-throw are "strong compared to his other two (throws)", but I don't see how you came to that conclusion. They will only be doing about 8-10% damage, and you cannot combo out of it if the opponent is anything but a poor gamer. Teching the D-throw is extremely easy and DI away from Kirby after the U-throw is a walk in the park.

Now, this forms the basis of my argument as to why the U-throw and D-throw are the two throws that I would like to see buffed of all the throws. According to game balance theory, if an attack is especially easy to avoid or protect oneself again, it should have a greater degree of damage on someone who fails to avoid or protect oneself in the given time frame. Neither of these throws have that. In fact, it's quite the opposite. It's quite possible, and often likely, that if you use a U-throw or a D-throw the opponent will have the opportunity to hit Kirby before Kirby can attack or even defend himself.

Something this ridiculously disadvantaged would need something fairly strong to make up for it. What's nice is that the U-throw can Kirbycide... but that requires you to be at the very absolute edge of certain stages against certain characters, and even when it works Kirby will Self-Destruct along with his opponent (Kirby SDs first, so he loses when both are on the last stock). We could say this makes everything fairly balanced since it's still an advantage of sorts, but as far as an actual throw, it still fails pretty hard since 99% of the time you're just going to be doing about ten damage to your opponent and that's all.

The D-throw has the same problems except you can't even get Kirbycides with it. One advantage is that the opponent might not tech it because Kirby is such an underused character they don't know the timing for it. I emphasized "might" with italics because the timing is fairly obvious and most smashers completely unfamiliar with Kirby will still be able to tech after the first D-throw, and with it's long start-up animation it's not like you're going to be taking them by surprise with it either.

The other use D-throw has - the one that Kirby players know to take advantage of the most - is using it to tech chase. This is sort of funny because Kirby is so slow he really can't tech chase; you just pick a direction and go there. But we all know this does not work on floaties because they can hit Kirby before he completes the animation of his D-throw - like Luigi can just N-air Kirby after a D-throw. This will of course either set him up for a combo or kill Kirby outright depending on the damage. Not a very favorable outcome for an attack that most characters use to setup their own combos or put their opponent into a strategic position.

Now, looking back at Kirby's F-throw and B-throw we see they have the same inherent flaws in game balance that his other throws have: easy to DI/tech to prevent any further combos. But these these throws are Kirbycideable throws since Kirby moves an obvious distance to the side when executing them, hence why they are so easy to break out of (balancing instant SDs with chances to escape). But these throws can be used to direct your opponent off the stage, something U-throw and D-throw cannot do since they are mostly vertical. This makes the F-throw and B-throw Kirby's most useful throw... well, the B-throw anyway, the F-throw takes so long most people are able to break out of it. But that gets me to another point.

When an opponent breaks out of the F-throw or B-throw, Kirby will often have enough time to get a hit in on the opponent before they can properly defend themselves. Maybe not a smash, but definitely a tilt, jab or b-air, and then follow up from there. This means you can actually end up doing more damage to the opponent than had they simply not broken out of the attack to begin with.

So, looking back at the advantages, drawbacks, and uses of each of the throws I've given, I'd like to ask to go into a little more detail as to why you don't think that the D-throw and U-throw shouldn't be buffed over the others?
 

sfox8

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Other than the fact that your reply was so long that I don't remember everything you addressed, I will say that I still believe his f-throw and b-throw should be buffed over his other two. Not buffed as in "causing more damage" because obviously all of Kirby's throws could use THAT kind of buff. When I say buff, I mean they need to be fixed so that they are less susceptible to breakouts and escapes. Many times with these two throws, the opponent has the chance to escape before the throw can even be completed, while with the u-throw and d-throw, there is less of a chance and pretty much once the attack is started, it's finished with the enemy still in possession.

You're fighting me on something that we're agreeing on here. I have nothing against buffing his up and down throws but I think that as far as usefulness goes, his f-throw and b-throw definitely need more buffing to cater to the less competitive crowd who doesn't care about Kirbycides and teching. We as great Kirby players will always be able to find useful ways to use Kirby, but Brawl is all about balance this time around and those two throws are what I think (in my OWN opinion) need to be improved over his other two.
 

Lord Viper

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If you have a Nico Nico Douga account:

http://www.nicovideo.jp/watch/sm1841549

Kirby doing his Final Smash. From Jump Festa.

If you don't have an account, learn how to get one here:

http://www.neogaf.com/forum/showthread.php?t=206874
His final smash is the greatest, I just wish it do more damge but I'm sure the knock back is powerful when Kirby do it to someone with 50% and not 2%. I see that person loved to do that newley sweet Final Cutter to. Gawd I love Kirby. ^_^
 

PsychoIncarnate

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Hey, I heard that rumor from the Japanese forums that Kirby could like gain the powers of items but sucking them in

I know that sounds absurd but...

Has that been confirmed/ disproven at all yet?
 

Professor X

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I think we can all agree that Melee Kirby's throws deserve to be changed. Anyway, I'm most interested in whether unbreakable Bthrow and Fthrow Kirbycides are now possible. I doubt we'll be able to confirm this until after the American release.
 
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