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Very well written post BKuppa66 and some food for thought indeed, Good too see our support for King K. Rool growing truly.
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It still surprises me how Sakurai has never once talked about K. Rool. I know I mentioned it earlier in the thread, but after having so many interviews along with how old the franchise is, you'd think he'd at least get a question asked about it. If K. Rool does get into Smash Switch then I hope Sakurai goes into detail on whether he's ever actually considered him before.That's expected to happen when Sakurai goes out of his way to state that he basically doesn't want Ridley in Smash (or at the very least doesn't see him as playable).
Makes me worried that if K.Rool does not make it in this game and then we ever get an "explanation" as to why K.Rool missed a chance in Smash Swich, we will see ourselves in a similar situation.
He's winning by quite a bit, keep the votes coming!Our guy is going against Ridley in this topic. Vote for the King and show them what the Kremling Krew is made of!
https://gamefaqs.gamespot.com/boards/234547-super-smash-bros-for-nintendo-switch/76540928
Definitely. We still have DLC so if by some chance he's not in the base game, he'd be a hype af DLC character!If K. Rool doesn't get in now, it'll take a new game to get him in, unfortunately (which could be right around the corner... if he doesn't make it into the base game, waiting until DLC is finished will suck).
I would love to see a return of the Kremlings and K. Rool as Ghosts or some kind of zombies. King K. Ghoul.... the theme is them returning from the "dead" when you finally get to the end, you find out the "undead" K. Rool is just a persona as always and he's alive and well ha haBit off-topic but what theme you think K. Rool/kremlings will have in next DKC game, if they (hopefully) are in it? I mean DKC1 had military themed kremlings and DKC2 pirates. Personally i liked both soldiers and pirates. But what's next? Something new or old? Or both?
I'd be so down for this. I loved World 5 in DKC2 and Creepy Castle in DK64. A gothic/Castlevania aesthetic would be amazing.I would love to see a return of the Kremlings and K. Rool as Ghosts or some kind of zombies. King K. Ghoul.... the theme is them returning from the "dead" when you finally get to the end, you find out the "undead" K. Rool is just a persona as always and he's alive and well ha ha
YES!!!!!!! And give me a new version of Krooks March from DKC2!!!! That would be incredible!!!I'd be so down for this. I loved World 5 in DKC2 and Creepy Castle in DK64. A gothic/Castlevania aesthetic would be amazing.
I can totally see KM getting remixed with organ, harpsichord and cello. UGGH I NEED THIS NOWYES!!!!!!! And give me a new version of Krooks March from DKC2!!!! That would be incredible!!!
https://youtu.be/S9YYo9RYtjk
Edit: Another great persona idea with the theme could be Kount K. Roolkula
Why'd you tell us you created it? You should've passed it off as a leak (in the Speculation thread), and watched everyone go crazy talking about it.I'm definitely hopeful and this is definitely the best chance he's ever had. I think that if it wasn't for the Ballot, Sakurai might not have ever understood the popularity. I hope he makes it in this time. I have a very good feeling as well.
Speaking of K. Rool in Smash, I made a thing in photoshop. Posted it on r/smashbros but I want to post it here so...
This is just meant for fun but I hope you guys like it and I was able to provide some kind of look at what a playable King K. Rool might look like! (yes i know it's over the CPU slot but still lol)
Now, I'm not the best with photoshop. I'm an intermediate at best but I was bored and I wanted to do something Smash related. After the Spring Man leaker released his assets to the public (thank you btw), I wanted to dedicate my time to making something for King K. Rool.
He's my favorite villain ever and I really hope he can make it in this time. I feel like it's his best chance ever with the Smash Ballot and the retro-designed Mii costume. Back on topic, I took a render of K. Rool and heavily edited it and used the Kirby Air Ride stage as the backdrop.
I just placed that K. Rool render in the middle of the stage so I had something to work with. Sorry if it looks unprofessional but like I said, I'm not that great with this stuff but I wanted to dedicate my time as a fan to make something that others might like as well.
What if King K. Rool was a playable character in Smash Bros. Switch? Welp, that's the idea I used.
It's a bit choppy but my photoshop program was not working properly and it was thundering and lightning here last night so I did a rushed job.
Here's the render I used for his CSS. I tried to base mostly off the Rare design with slightly darker skin and golden belly armor:
And a cute lil stock icon because why not?
Enjoy the rest of your day guys~!
All in all, this took about four hours to make! I like it so I think it was worth it! I genuinely hope you guys like it!
Yeah... That's literally a part of the leak that was debunked some days ago with the obvious K. Rool trophy in it.Why'd you tell us you created it? You should've passed it off as a leak (in the Speculation thread), and watched everyone go crazy talking about it.
I thought of that but because the picture was part of the fake leak, it'd probably just take a few minutes to google "king k rool png" and find out the render is just an edited version of something already available lolWhy'd you tell us you created it? You should've passed it off as a leak (in the Speculation thread), and watched everyone go crazy talking about it.
That honestly bothers me too. The golden belly is iconic and I think it should be used on every design for K. Rool. I have no idea what Paon had in mind when they redesigned him. I'm honestly glad the Mii costume in Smash 4 closely resembled his Rare art.The gold belly helps but I have to say that the biggest thing off about Paon K. Rool is the face. I just can't get used to it! It's so different.
You can tell PAON took a lot of inspiration from the DK cartoon when they redesigned K. Rool. No tail, small crown, less pronounced eye, while K. Rool had a gold belly in the show it wasn't like the games and was more yellowish.That honestly bothers me too. The golden belly is iconic and I think it should be used on every design for K. Rool. I have no idea what Paon had in mind when they redesigned him. I'm honestly glad the Mii costume in Smash 4 closely resembled his Rare art.
I think fhat Source Gaming and the insights they have given in Sakurai's thoughts with their Famitsu translations fits into this somewhere. On one hand, fan rules have faded since Cloud, but on the other hand the grip of the dogmas on what we know of Salurai directly on roster deciding has increased and the promotional aspect/recency is a pretty big player in this.Here, have a thinkpiece. I would recommend against reading it in one sitting. The numerous spots where you'll stop and go "Well, actually. . ." regarding my analyses double as spots to step away and grab some food and/or sleep.
Everyone differs in their enjoyment of Smash as a series and why they personally spend time posting on internet forums like Smashboards. Goes without saying, right? Well, I'm here to make the case that Smash 4 brought fanbase members to a crossroads in their enjoyment of some game elements, based partly on factors inevitable 15 years into a series and also on consciously changing attitudes. This post is not meant to argue that one way of enjoying the series is better than any other, but rather to explore how the fanbase got to where it is today and how it could proceed, with implications for K. Rool and the Kutthroats.
In the wake of Melee, Smash had the allure of being not just a newly-popular series but one with a vast amount of untapped potential. Going into Brawl, there were scores and scores of big-time Nintendo characters and content to include from games recent and old, from veteran and new series, and on a more-modern console that was doing gangbusters at the time.
With that surplus of options in front of them, people really started having fun making support groups to post why their preferred character ought to become playable and advocating for their inclusion (more on the efficiency of that later). Users not only rallied behind people like Diddy and Dedede and shared how they might play, based on their history of appearances, but also built grassroots support for more obscure options like Geno. Later on, once the demos started hitting stores, people also spent time analyzing gameplay footage to see how the mechanics compared to Melee. Fun fact: People saw tripping and had no idea what the hell was going on, to the point of deeming it "ink-dropping" as an advanced technique.
You might be asking yourself how any of this differs from Smash 4's speculation scene; there are several answers. Compared to Smash 4 and onward, there were only two Smash games to give precedent for roster picks. The sky was the limit in terms of who you could suggest while being taken seriously, without much talk of who was likely based on patterns. There were also so many big-name characters left that vocal character support was the norm among fans. Everyone had at least a few characters they were particularly passionate about seeing playable, and many got their wishes. Brawl's roster did end up getting flack, but from my experience, that was less due to the characters chosen and more because fans' expectations had gotten so high, they were expecting a roster count in the high 40s or low 50s (the unlockables being largely veterans threw people for a loop).
So, to touch back on the "enjoyment" angle, Melee left most fans satisfied with gameplay — it is full-on revisionist history to say people thought Melee was "too hard" before Sakurai made that claim — but wanting in terms of characters and content. Going into Smash 4, on the other hand, people were relatively happy with the latter and openly critical of the former. Tripping was essentially, and deservedly, considered a meme in terms of a terrible choice, and people had no shortage of character-specific gameplay complaints to offer. "Who on earth balanced Meta Knight that way?" "Why does Dedede invalidate multiple characters with chaingrabs?" "Why do Snake's hitboxes stretch out -that- far?" And so on. On the whole, character support had taken a backseat to mechanical balance fixes (a not-insignificant number of people professed Brawl would have been their personal "perfect Smash" if not for the gameplay).
That's not to say the focus on characters evaporated — there were still a handful of characters people supported in a way reminiscent of that Brawl era — but changes were starting to creep in. The existing characters already satisfied a good chunk of fans to the point where fewer were invested in newcomers, fewer of which were widely agreed-upon. Instead, the people who stuck around on forums, and the new posters who read the terrain, had fun debating who was and was not likely. By far the biggest emerging area people would look to in these debates was upcoming releases. The focuses on likelihood and releases weren't altogether new phenomenons, but it quickly reached a point where most people's perception of a character's likelihood linked directly to how promotional of a new game they could be. Not coincidentally, the scene had reached a state where not many were bothering to build up support for Geno-esque characters anymore. Why bother? They're irrelevant! Can't promote a thing! Not going to happen!
Concurrently, people's perception of uniqueness changed from pre-Brawl to pre-Smash 4. In the aftermath of Melee, proving a character's uniqueness more or less meant demonstrating that that character couldn't or wouldn't be a clone. As Smash 4 and its newcomer reveals got underway, however, "unique" came to mean that a character would bring their own gimmick, mechanic or prop (my observation: people who tout uniqueness but struggle with moveset-making promote candidates by saying "He/she/it would hit you with <insert prop name here>"). In that way, uniqueness started becoming a cudgel people would use against characters they felt didn't measure up (inter-franchise character wars contributed). An increasing number of people also would start proclaiming that "they didn't care" what characters were added so long as they were "fun to play," a metric often mentioned in the same breath as uniqueness.
In the end, Smash 4 and its DLC were released with all but a single-digit number of big-name requests, gameplay that was almost universally considered an improvement from Brawl, and a large amount of miscellaneous content across two systems. In other words, the series reached a point where a majority of online fans no longer desired different characters or gameplay than what they'd ultimately received. Sure, already-satisfied people had and still have their personal wishlists, but on a broad scale there's not much investment in new content added so long as it's "fun/unique." Users along these lines often debate likelihood/new games to a fault and then get blown away by newcomers who fall outside those criteria, who in turn make the users even more satisfied. In my observation there's a lot of overlap between these users and the ones who will very quickly become unhappy upon mention of the mere prospect of character cuts. ("How dare you! Someone out there enjoys those characters!")
Where does the crossroads come into play? Well, as more and more people become satisfied with Smash as-is, it becomes easier and easier to look upon anyone carrying on that Brawl era of concerted support group advocacy as alien. I think there's a misunderstanding in place that anyone who vocally supports anything new or different in Smash necessarily is criticizing what is there. That's not always the case (though criticism isn't inherently a bad thing either), it just can come off as such when the lion's share of those posters' comments are about what -isn't- in the game that they want included, versus what -is- in the game that they like already. It is worth noting that, as Smash becomes more of a behemoth, for worse and better, these sorts of advocates have more of an incentive to pipe up; if they get their way, it's on a larger scale, with a greater payoff for characters and series in particular.
But with propositions for change becoming rarer and rarer, it becomes easier for the majority to dismiss loud requests for K. Rool or Ridley as ravings from unappreciative lunatics, or shoot down anyone calling for gameplay closer to Melee's as part of a "vocal minority" stuck in 2001. That, of course, can turn people in that minority defensive, demeaning those who don't share their desires as "sheep" or "apologists." The majority responds by smearing whole fanbases as "toxic," hoping <insert request here> doesn't happen "so their fans will explode," or policing "hype" for indicators of "salt." On and on the vicious cycle goes, and completely needlessly. The two groups are perfectly capable of enjoying the game and lead-up in their own styles, even though their approaches to the game don't align as they once appeared to.
I should probably mention here that after Smash 4, people should reframe how they think about the internet posts they make advocating for a character or change in Smash. It's been known since 2008 that Nintendo people like Nate Bihldorff lurk Smash sites, and it's a safe assumption that some requests get back to the developers once they become repeated a certain amount — anything from the huge push to remove tripping to more recent minor things like Sakurai being aware of the perception he favors his own Kirby games and Fire Emblem. But given the confirmation post-Smash 4 that the series' design documents are finalized years before the titles are announced, online Smash requests really only matters in terms of influencing the -next- game, maybe DLC or a ballot nowadays in lucky cases. Given the paucity of Wii U era content, there's a chance Smash Switch will break that trend, but that's something we'll only know for sure once the post-game interviews come out.
To wrap this massive wall-of-text up, I think it would be an interesting fanbase experiment to bring onboard a new Smash director who announces he's pulling a Thanos and wiping out half the roster, without naming which characters are getting cut. Would that knowledge cause the fanbase to revert back to its Brawl iteration and start focusing again on the characters and the nuances of their movesets in "the greatest character game in the world?" How would the pressure of a telegraphed smaller roster affect how newcomers are assessed? To what degree would fans apply the patterns or knowledge they've developed (or think they've developed) this far into Smash's lifespan if the series were, for all intents and purposes, getting rebooted?
For me personally, though I have no interest in speculation outside of K. Rool and Ridley-specific stuff, those would all be questions I'd enjoy seeing answered somewhere down the road.
This adds to the increasing worry that DK’s giant punch is a reference to the tv show.Yo they referenced the DKC TV Show in Tropical Freeze Switch apparently.
I'm happy.
Wow, so in this port they made the first new Animal buddy since DKC3, and referenced the TV show... if Retro does make a 3rd DK at this point I'm expecting it to be incredible..... I'm really hoping this port isn't a case of giving us a DK game on Switch because there won't be another one coming.... I don't think it is because there's too many clues that point to a new one but still...Yo they referenced the DKC TV Show in Tropical Freeze Switch apparently.
I'm happy.
Hold on. Let me put on my best Palpatine:What if I told you...
I actually had a friend who playtested SSB5 and took this screenshot for me?
Want to post this on GameFAQs now.
It begins...Hold on. Let me put on my best Palpatine:
DYEW IT.
Wait, this is a fake or real?What if I told you...
I actually had a friend who playtested SSB5 and took this screenshot for me?
Want to post this on GameFAQs now.
I never made that connection before. You're definitely right when you say it's taken inspiration from the cartoon and it helps that the show was popular in Japan. Regardless, I still think his golden belly should be a standard. He just seems so weird without it. I think someone here said it best. He seems... Naked lol.You can tell PAON took a lot of inspiration from the DK cartoon when they redesigned K. Rool. No tail, small crown, less pronounced eye, while K. Rool had a gold belly in the show it wasn't like the games and was more yellowish.
PAON K. Rool is cartoon K. Rool with a longer cape