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King DeDeDe Topic

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seshun

Smash Apprentice
Joined
Mar 9, 2006
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Okay, ive been thinking of some characters and i thought King DeDeDe would be a good choice. Ive been thinking of some attacks but i'm going to throw some out from the top of my head.

A: a small swing of the hammer vertical 7% damage barley any lag

Run A: slides on his stomach being a penguin and has his hammer facing outward. Same affect as samus' run a. 8% damage little lag

A up: Swing of the hammer similar to marths up tilt but more foward range witch knocks them up 7% barley any lag (good for combo starter);)

A tilt foward: (in 3 different directions)
Low: a low swipe with his hammer horizontal 5% barley any lag pops them up depending on their current percent
Medium: mid-ranged horizontal swing with same affects as Ganon's ftilt 7% barley any lag
High: a higher swing with the same affects as Ganon's Diagnol tilt 7% barley any lag

A down: swing with the hammer similar to yoshi's down tilt 5% more knock back than yoshi's. Barley any lag

A smash foward: A heavy vertical hammer slam meaning it acts as a spike but your on the ground and not in the air. this means if you hit them when they are standing on the ground they will be knocked into the air. This is god-like. With God-like abilities there is some lag though. Lag is a little less than Ganon's foward smash. 18%

A smash up: We dont want everything to be with a hammer. This will be with a head butt with the similar affects and look to bowser's up smash. The only differences is it's with a head butt. 15% with a little lag

A down smash: a 360 degree spinnig swing with his hammer low to the ground. This would be similar to mario's down smash in affects. 15% with little lag.

Uair: He lifts his hammer perfectly vertically while looking upwards. It obviously knocks them up. barley any lag 8%

Fair: Basically the foward smash but in the air. Same damage and lag like mario's spike.

Bair: Hehe i was thinkin of him just hittin with his rear end. We'll just call this *** attack:eek: Barely any lag 7%.

Dair: Since he already has a spike we'll just make this like fox's Dair. What he does is he spins his hammer downward. Multiple damage up to 15% damage. If it hits correctly at ground level it gives a little knock back and an extra 5% damage.

B: He throws an infinite number of Waddle Dees upon hitting b constantly. The trows are similar to (G and W) and his bacon or sauages of death. 3% damage and falcos stuuning affect like his layzer. I change the throws to foward straight throws. G and W throws would be cheap. small lag when finished throwing.

B up: Holds up a waddle dee with a parasol giving him a little lift and floating affects. The floating goes in either direction straight foward for about 5 seconds. There is initial damage fro the parasol being 10% with barley any lag.

B down: He will take out a shotzo( enemy in Kirby games) and blast a small canon ball giving great knockback at high% with a little fire engulfing the enemy also. At random times the canon ball will be a bomb similar to luigi's missfire. 18% normal and 25% on missfire. some lag initially and conclusively.

B foward: He gets on a wheelie(enemy of Kirby) and you can charge it. The attack is similar to jigglypuff's rolling attack in affects. 10%-20% damage. a little lag if not charged.

grab up: similar to links up grab but with a hammer. 7%

grab down: slams them down with his hand. Kinda like roy's foward grab. 7%

grab foward: grabs then wacks them with the hammer foward. 7%

grab back: tosses them backward barley any distance then swings the hammer at them. 7%

Taunt: He looks foward with an evil smirk and points his hammer toward the sky

His weight and speed is basically like Ganon's. The only difference is that his speed of his attacks is greater. Wave dash is like Ganon's. Basically all of his techs are like Ganon's.

what do you think?
 
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