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Kill Percents for all relevant moves

kenniky

Smash Master
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kenniky
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~~NOTE: CURRENT AS OF v1.1.0~~

Kill percents for all moves/hitboxes that kill at 999%. Testing was done on a level 1 Mario CPU set to Stand in Training Mode. You can see more about this procedure here:

All smashes and special moves are uncharged, or as uncharged as I could get them.

Multihit moves were tested using the last hitbox only.

Click here for kill percent lists for other characters!
:4falco::4lucas::4marth::4bowserjr::4gaw::4zelda:
|Move|Kill %
1|Jab 3|363
2|Ftilt|234
3|Utilt|153
4|Dtilt (7.84%)|236
5|Dtilt (5.6%)|310
6|Dash Attack (8.96%)|255
7|Dash Attack (6.72%)|325
8|Fsmash (up angled 19.992%)|082
9|Fsmash (up angled 16.464%)|099
10|Fsmash (no angle 19.04%)|087
11|Fsmash (no angle 15.68%)|105
12|Fsmash (down angled 19.6112%)|084
13|Fsmash (down angled 16.1504%)|101
14|Usmash|115
15|Dsmash (front)|135
16|Dsmash (back)|108
17|Nair (5.6%)|285
18|Nair (8.96%)|228
19|Fair (11.2%)|175
20|Fair (16.8%)|104
21|Fair (10.08%)|206
22|Bair (13.44%)|148
23|Bair (7.84%)|265
24|Uair|244
25|Dair (3.36%)|284
26|Dair (landing)|238
27|Fthrow|266
28|Bthrow|181
29|Uthrow|208
30|Dthrow|416
31|Super Jump Punch (13.44%)|137
32|Super Jump Punch (6.72%)|270
33|Dr. Tornado|198
 

TTTTTsd

Gordeau Main Paint Drinker
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Canada, where it's really cold
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InverseTangent
Interesting. 115% for USmash huh? At center, no less. I wonder what that is compared to Mario's? Maybe a 5-8% difference in kill power? I mean, Doc USmash does kill sooner near the ledge, but....not bad.

A lot better than it was last patch where it just had the changed angle but no KBG adjustment...
 

Eight_SixtyFour

Smash Ace
Joined
May 15, 2015
Messages
622
Interesting. 115% for USmash huh? At center, no less. I wonder what that is compared to Mario's? Maybe a 5-8% difference in kill power? I mean, Doc USmash does kill sooner near the ledge, but....not bad.

A lot better than it was last patch where it just had the changed angle but no KBG adjustment...
That sounds about right. I think Mario's kills at 120% on himself in the center. Also, lol at Up-Tilt. Glad I wasn't the only one to notice how early it kills.
 
Last edited:

Dokokashira

Smash Journeyman
Joined
Jun 3, 2015
Messages
302
This will be SO useful. I've had tons of trouble killing lately (I rack up damage with ease, but I can never secure a KO), so this will hopefully remedy that once I do some homework with it and apply it to different stages. Thank you so much for posting this!
 

Masonomace

Yeah Shulk, get stuck in!
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Yo kenniky, I noticed something with footstooling in regards to Shulk in Traing Mode in that when I had the Shulk CPU die and spawn at the center stage, I'd footstool the CPU Shulk with my Shulk and have them both testing the horizontal range with their hitboxes and my Shulk who footstooled landed very slightly forward. I didn't check for other characters but basically for Shulk I got excited about something to do with Vision thinking that I had better range and it turned out the footstool placement I tried ruined my hopes.

Know the difference is small but I just thought I'd mention it.
 
Last edited:

kenniky

Smash Master
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Oct 8, 2014
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kenniky
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Yo kenniky, I noticed something with footstooling in regards to Shulk in Traing Mode in that when I had the Shulk CPU die and spawn at the center stage, I'd footstool the CPU Shulk with my Shulk and have them both testing the horizontal range with their hitboxes and my Shulk who footstooled landed very slightly forward. I didn't check for other characters but basically for Shulk I got excited about something to do with Vision thinking that I had better range and it turned out the footstool placement I tried ruined my hopes.

Know the difference is small but I just thought I'd mention it.
It's close enough. It would only make like a 1% differential anyway, plus I'm launching to the left most of the time so it's fairly uniform.
 

CasteHappy//

Smash Apprentice
Joined
Feb 19, 2014
Messages
78
Location
Spain
This is a great post, nice work!


One question, Is there any way to test this stuff with rage with just one player?
I only have 3ds and I'd love doing this kind of stuff but there's no rage in training mode.
 

kenniky

Smash Master
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Oct 8, 2014
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Location
MA
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kenniky
3DS FC
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This is a great post, nice work!


One question, Is there any way to test this stuff with rage with just one player?
I only have 3ds and I'd love doing this kind of stuff but there's no rage in training mode.
I don't think so, you'd have to find someone else to help you.
 
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