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Kihei Brawl II, Kihei, Hawaii

Kite216

Smash Cadet
Joined
Apr 30, 2007
Messages
33
Super Smash Brothers: Brawl (singles and doubles)

General rules:

* 3 Stock

* 8 minute time-limit

* Items are set to "off" and "none"

* All sets are best of 3, best of 5 for finals.

* No player may choose a stage they have already won on in that set unless agreed upon by both players.

* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.

* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.

* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.

* Stalling is banned.


Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.

Stage Lists

TOs must move stages from the starter/counterpick into either the starter or counterpick categories and must move stages from counterpick/banned into either the counterpick or banned categories.

Stages in the Starter/Counter and Counter/Banned list did not receive 2/3 majority, and therefore you are given the option to put those stages in either category, as we did not come to a consensus on it.

The SBR Recommended rule list uses the stage striking system. In this system, players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counterpicked later in the set. There must be an odd number of starter stages.

Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise





Counter

Delfino
Brinstar
Pokémon Stadium 1
Corneria
Frigate Orpheon
Jungle Japes
Luigi's Mansion

All other stages are considered banned.

Additional Rules for Double's Play

* Life Stealing is allowed

* Set team attack to OFF



* Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. Bowser's suicide klaw is exempt from this rule.

* Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.

* Pirated copies of Brawl or modded Wii consoles will not be used for tournament matches.

* The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.


Notes

PLAYERS ARE RESPONSIBLE FOR KNOWING THE RULES. IF YOU BREAK ONE YOU MAY BE DQ'D
 
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