OptimistNic
Smash Journeyman
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- Oct 4, 2013
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- OptimistNic
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This thread is for discussing ideas about Keldeo being a playable character in Super Smash Bros. for Wii U/3DS.
The following is a list of IDEAS for the moveset, and may be added upon and altered by fellow viewers of the thread.
ANY move can be changed with discussion, and moves labeled (Debateable) are likely placeholders.
Special moves:
Neutral B: Focus Blast
Charges 2 ways similarly to Zero Suit Samus, but with different effects: the weak charge is a small sphere that launches quickly and can hit 3 times before disappearing, but has very minimal damage and knockback. The second charge is a larger sphere that launches at the same speed and deals more damage and knockback, but requires more time to charge and disappears immediately.
Side B: Sacred Sword
Medium-range beam sword emits from Keldeo's horn, which can be swung 3 times in succession, but not nearly as quickly as Marth's Double-Edge Dance. The first swing is an up-swing that can launch foes. Good for setting up an air combo. The second swing is a downward strike that can send foes downward if the opponent is hit while airborne. The third strike is a forward thrust that is good for distancing the opponent from himself.
Down B: ????
Up B: Aqua Jet
Similiar to R.O.B., this move enables Keldeo to launch up in the air, though somewhat faster than R.O.B. (therefore with a shorter duration). Anyone caught underneath the spraying water gets pushed back a small bit. Because of this, the range of the water spray is short.
Standard attacks:
Neutral A
Keldeo swings a short-range sword from his horn, first with a left side swipe, and then with a forward-moving right side swipe. Chance of knockback if the opponent's damage is 70%+.
Side Tilt
Keldeo bucks with his rear legs. Angle-adjustable.
Up Tilt
(Debateable) Keldeo flicks his horn upwards ala Yoshi in Smash 64. Again, the horn is the sweetspot for knockback and produces cutting damage.
Down Tilt
Keldeo swings his tail downward.
Running Tilt
Keldeo headbutts similarly to Pikachu, again with the horn being the sweetspot for knockback and produces cutting damage.
Forward Smash: ????
Upward Smash: ????
Downward Smash: ????
Neutral Air
(Debateable) Keldeo whips his tail outward, and sprays water (as in Aqua Tail). Similar to Charizard in Project M, the tail stretches outward and can still attack by the near-end of the animation.
Forward Air: ????
Back Air
Keldeo launches a short-range spurt of water from his rear hooves. This also sends Keldeo in a forwards trajectory (similar to R.O.B.)
Up Air: ????
Down Air: ????
Grab
Keldeo bites the opponent to latch onto them.
Grab A
(Debateable) Keldeo butts his horn on the opponent OR bites harder.
Forward Throw
Similar to Charizard, he throws the opponent with a single spiral for momentum.
Back Throw: ????
Up Throw
Keldeo hurls the foe slightly above himself and bucks at a high angle.
Down Throw: ????
Final Smash: Resolute Form
Keldeo's horn attacks grow in range exponentially, and all attacks receive some form of buff (debateable).
Character Setup
Keldeo had been raised and trained by the Sacred Swordsmen, Cobalion, Virizion, and Terrakion, until he defeated them all. After that, he ran off, presumably in search of stronger opponents. In this case, he finds the other Nintendo characters. In the film Kyurem vs. The Sword of Justice, he wanted to battle anyone, even those stronger than himself to prove he is worthy of becoming a Sacred Swordsman/Sword of Justice. That drive applies to his appearance in the game as well.
The following is a list of IDEAS for the moveset, and may be added upon and altered by fellow viewers of the thread.
ANY move can be changed with discussion, and moves labeled (Debateable) are likely placeholders.
Special moves:
Neutral B: Focus Blast
Charges 2 ways similarly to Zero Suit Samus, but with different effects: the weak charge is a small sphere that launches quickly and can hit 3 times before disappearing, but has very minimal damage and knockback. The second charge is a larger sphere that launches at the same speed and deals more damage and knockback, but requires more time to charge and disappears immediately.
Side B: Sacred Sword
Medium-range beam sword emits from Keldeo's horn, which can be swung 3 times in succession, but not nearly as quickly as Marth's Double-Edge Dance. The first swing is an up-swing that can launch foes. Good for setting up an air combo. The second swing is a downward strike that can send foes downward if the opponent is hit while airborne. The third strike is a forward thrust that is good for distancing the opponent from himself.
Down B: ????
Up B: Aqua Jet
Similiar to R.O.B., this move enables Keldeo to launch up in the air, though somewhat faster than R.O.B. (therefore with a shorter duration). Anyone caught underneath the spraying water gets pushed back a small bit. Because of this, the range of the water spray is short.
Standard attacks:
Neutral A
Keldeo swings a short-range sword from his horn, first with a left side swipe, and then with a forward-moving right side swipe. Chance of knockback if the opponent's damage is 70%+.
Side Tilt
Keldeo bucks with his rear legs. Angle-adjustable.
Up Tilt
(Debateable) Keldeo flicks his horn upwards ala Yoshi in Smash 64. Again, the horn is the sweetspot for knockback and produces cutting damage.
Down Tilt
Keldeo swings his tail downward.
Running Tilt
Keldeo headbutts similarly to Pikachu, again with the horn being the sweetspot for knockback and produces cutting damage.
Forward Smash: ????
Upward Smash: ????
Downward Smash: ????
Neutral Air
(Debateable) Keldeo whips his tail outward, and sprays water (as in Aqua Tail). Similar to Charizard in Project M, the tail stretches outward and can still attack by the near-end of the animation.
Forward Air: ????
Back Air
Keldeo launches a short-range spurt of water from his rear hooves. This also sends Keldeo in a forwards trajectory (similar to R.O.B.)
Up Air: ????
Down Air: ????
Grab
Keldeo bites the opponent to latch onto them.
Grab A
(Debateable) Keldeo butts his horn on the opponent OR bites harder.
Forward Throw
Similar to Charizard, he throws the opponent with a single spiral for momentum.
Back Throw: ????
Up Throw
Keldeo hurls the foe slightly above himself and bucks at a high angle.
Down Throw: ????
Final Smash: Resolute Form
Keldeo's horn attacks grow in range exponentially, and all attacks receive some form of buff (debateable).
Character Setup
Keldeo had been raised and trained by the Sacred Swordsmen, Cobalion, Virizion, and Terrakion, until he defeated them all. After that, he ran off, presumably in search of stronger opponents. In this case, he finds the other Nintendo characters. In the film Kyurem vs. The Sword of Justice, he wanted to battle anyone, even those stronger than himself to prove he is worthy of becoming a Sacred Swordsman/Sword of Justice. That drive applies to his appearance in the game as well.
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