Vergil Gets Motivated!
Vergil’s main palette is based on Devil May Cry 5, though his second palette swap (giving him a blue coat rather than a black one) is
based on DMC3. He gets
a dark green palette to reference Nelo Angelo, an
all-white palette to reference Mundus, a
purple palette to reference Sparda, and
a red palette to reference his palette when you play the fights against Vergil as Vergil in DMC3. (Vante? It’s also his EX costume in DMC4 Special Edition)
The seventh alt is based on Credo, giving him brown hair and a white outfit, while
the eighth is an alt based on V, giving him an all-black outfit and black hair.
Vergil shares his series logo with Dante, which would be
the hilt of Rebellion, going by my previous moveset for Dante.
For a stage that comes with Vergil, I’ll go with something that I didn’t mention as an option during Dante’s moveset –
the top of the Temen-Ni-Gru from Devil May Cry 3. Given that it’s the main setting of the game that popularized Vergil, and the site of Vergil’s first boss fight chronologically, it seems like a fitting choice.
Vergil arrives on stage by teleporting there using Trick. For his idle animations, he slicks back his hair or adjusts the collar of his shirt.
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Unlike Dante, who has crazy amounts of variety to make him unpredictable, Vergil’s going to be relatively straightforward, without any major gimmicks. I’m going to stick as closely to his Yamato moveset as possible, only deviating to his Beowulf moves when there’s no other option. The attacks where Vergil draws his sword are powerful, but to compensate, much like in his playable appearances, he has a relatively lengthy animation for sheathing his sword afterwards, so whiffing or being blocked leaves you wide open.
His moves are based on his
DMC3,
DMC4, and
DMC5 Yamato moveset for the most part. His taunts are also based on those games, with video references being
here,
here, and
here. (his down taunt is a Beowulf one, though I'm surprised that it was the only time where I used something other than Yamato)
A-->AA-->AAA: Yamato Combo (DMC3). He swings the sheathed Yamato twice (A, AA), and finishes off with a stronger long-range slash to knock the opponent away. (AAA)
Forward A: Yamato Combo A Finisher (DMC4). Vergil spins around, drawing and swinging his sword while leaving a blue aura trailing behind it.
Up A: Upper Slash. Vergil slashes upwards, launching the opponent into the air.
Down A: Vergil swings his sheathed sword; taken from his crouching light attack in Ultimate Marvel vs. Capcom 3.
Forward Smash: Vergil uses his Yamato Combo B finisher from Devil May Cry 4 – he draws his sword and swings it vertically, launching the opponent quite far
Up Smash: Rising Star. Vergil launches himself into the air, spinning his sword at a diagonally upwards angle to hit the opponent up to three times on the way up (depending on how much it’s been charged)
Down Smash: Void Slash. Vergil steps back, drawing his sword before spinning 180 degrees and crouching. This slash leaves a trail around him - unlike most Down Smashes, this can draw opponents caught in it towards Vergil once he sheathes his sword, though not very far, and only if they’re caught in the trail. (if they’re in between Vergil and the trail, they’re sent flying normally)
Neutral Air: Aerial Rave B Finisher – letting out a yell, Vergil swings his unsheathed blade in a crescent moon shape, aimed downwards.
Forward Air: Aerial Rave (DMC3) – Vergil uses two lengthy unsheathed slashes.
Back Air: Vergil jabs behind himself with his sheathed sword.
Up Air: Aerial Rave B – Vergil spins around vertically, moving upwards from the speed of his spins.
Down Air: Aerial Cleave. Vergil falls downward much faster than normal, slashing the air as he falls. Upon landing, he sheathes his sword – the slashed air is what deals the damage.
Dash Attack: Yamato Combo C finisher – with his sword drawn, Vergil spins around in a horizontal circle, swinging his sword and ending with his back to the opponent.
Wake-Up Attack: Vergil hops up, unsheathing his sword in mid-air. Slashes appear around Vergil, and he has his sword sheathed by the time that he lands.
Climb Attack: Vergil leaps back on stage, spinning around as he slashes his sword downwards. This is normally his finisher for Yamato’s Combo B when in Sin Devil Trigger form.
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Grab: he grabs his opponent using his free hand.
Pummel: he hits them in the stomach (or face, in cases like Kirby) with his sheathed sword.
Forward Throw: Vergil draws his sword and swings it straight upwards. The opponent isn’t sent flying until Vergil sheathes his sword.
Back Throw: Vergil disappears, reappearing right behind the opponent. The opponent is rapidly slashed before being launched away behind where Vergil was originally standing.
Up Throw: Round Trip. Vergil tosses his opponent into the air, closely followed by the spinning Yamato blade. This hits the opponent several times before it falls back down, landing in Vergil’s sheathe as the opponent is launched skyward.
Down Throw: Vergil drops the opponent, and Summoned Swords appear in the air, plummeting into the opponent.
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Up Taunt: Vergil draws his sword and swings it around himself, saying “Show me your motivation!” before sheathing it.
Side Taunt: Vergil spins his sheathed sword in a circle before holding it at his side, saying “You shall die…”
Down Taunt: Vergil looks at his raised fist before muttering “this barely even counts as a warm-up…”
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B: Judgment Cut. Vergil jumps back a bit, holding the hilt of his sword. As he draws the sword too fast to be followed, a vacuum appears in the air, and a circular slash mark appears in front of him, either at the edge or (if the opponent is within the vacuum) wherever the opponent is. While he’s in the Judgment Cut stance, B can be pressed up to three times – the Judgment Cut slashes have long hit-stun before they knock the opponent away.
Up B: Trick Up. Essentially a teleport. Vergil doesn’t enter a helpless state after using it, allowing him to continue combos with it, but he can only use it once before he lands.
Side B: Rapid Slash – Vergil dashes forward, leaving slash marks in the air behind him that hit multiple times. Vergil has a brief period of invulnerability in the middle of the move.
Down B: Summoned Swords. Blue energy swords are fired straight forward, though the more that it’s spammed, the shorter the range becomes. Holding the B button while holding down makes it Spiral Swords instead, which spin around Vergil like a saw and disappear once they hit an opponent. (he has eight swords in all, so it can hit up to eight times - they stay around him as he moves around and attacks, though they automatically disappear after a certain amount of time or if you hit Down B again)
Final Smash: Judgment Cut End. Transforming into his Sin Devil Trigger mode, Vergil says “Now you meet your end.” He vanishes as several cuts appear in the air, making the area that he was in look like cleanly cut glass. Reappearing, he sheathes his sword, the “glass” shatters, and anyone who was in the fairly large area takes massive damage.
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Vergil’s first victory pose
is copied straight from Ultimate Marvel vs. Capcom 3 – he points his sword at the screen, making a remark like “Might controls everything” (or, if he’s fighting Dante, “Foolishness, Dante. Foolishness.”) before turning around, swinging it to his side, and sheathing it behind his back. Another victory pose is his revival from Devil May Cry 5 – he has his back to the camera, glancing over his shoulder as the camera zooms out. His third is a reference to his Bloody Palace clear screen from DMC5 –
he slices the camera before standing up straight, sheathing his sword.
Vergil’s victory theme is the same one that Dante had in his moveset –
a snippet from DMC1’s title theme.
When Kirby absorbs Vergil, he gets Vergil’s slicked-back hair and Yamato strapped to his back, along with Judgment Cut.