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"It's only the rain" - Dante for Smash Ultimate (Mii Costume'd)

Peeton

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I fully expect Dante to use his DMCV design as a default in smash. People say DMCV has gotten a lot of promotion but it’s nuts how much it really has. DMCV Dante nendodroid (chibi figure from Good smile), puzzle and dragons crossover, shin megami tensei mobile game crossover, I think there was another mobile game crossover, Capcom Cafe event, the DMCV restaurant, DMCV SE, the Asmus toys figures, all the statues, new merch at the Capcom store and probably more I don’t know about!
 

7NATOR

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I will just Say, that a Dante and Vergil Reveal for Smash at the Game Awards would be Legendary. I mean, I might actually get as excited for that as I would Goku or Shadow getting in (those are my Most wanteds, but Dante is probably the character I'd be Excited for of anyone other than those Two, Except also Vergil)
 

Peeton

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Yeah it seems like that may be the case, either way I’m excited to play as him
 

Peeton

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I made a video about how I would do Dante’s moveset! Skip to 4:30 to get Into the moves. WARNING THERE IS BAD WORDS SO IF THATS BAD DONT WATCH IT. Anyway here it is, I ramble a lot so skip when needed

 

Megadoomer

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If Dante gets in Smash, what characters do you want to see in his trailer? (aside from Bayonetta; that seems like a no-brainer)

I wouldn't mind seeing Ken, though I don't think the gag of those two having the same voice actor would work outside of the English version. Dante's Japanese voice actor voiced Ryu in Alpha 3, so maybe both Ryu and Ken?
 

Idon

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If Dante gets in Smash, what characters do you want to see in his trailer? (aside from Bayonetta; that seems like a no-brainer)

I wouldn't mind seeing Ken, though I don't think the gag of those two having the same voice actor would work outside of the English version. Dante's Japanese voice actor voiced Ryu in Alpha 3, so maybe both Ryu and Ken?
I would have Ganondorf, he is the "Demon King" after all and after Mundus, Dante should be used to dealing with those types.
 

Peeton

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If Geno is in before him, I’d like to see a gag with him. He’s a possessed doll, just like the enemies from DMC1! I could see them doing a Kid Icarus thing like in the Bayo trailer. Ryu and mega man as a Vs series reference. Robin as a stand in for V maybe? Lots of fun gags I can think of
 

Idon

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I was super bored last week so... I made a DMC3 Dante moveset (as he's my favorite Dante design)
I tried focusing on his "main weapons" so to speak while also implementing his styles and Devil Trigger naturally into his moveset. Even without fitting in his myriad weapons, it was pretty difficult to fill out some moves but I think I put a good moveset for a "Dante if he made it into Smash in Brawl." I believe I drew like, 2 moves and a few references from DMC4 though. I didn't put much thought into balancing it, as I tried shoving in thingsI thought were cool.

Also I would like this out before the next Smash trailer potentially reveals him lol

Anyways, without further ado:
Introduction
Dante lands onto the stage, his coat fluttering up. He then stands up and turns around, smiling at the camera and getting into his stance.

A combination of his introductory scene in DMC4 and MvC3

Stance
Devil May Care

Stands as he does in his main games; right foot forward and hands at his side in a casual manner

Crouch

Does his crouching animation from MvC3

Idle 1
Scratches his head

the first part of his idle in DMC3

Idle 2
Crosses his arms and taps his foot impatiently

the second part of his idle in DMC3

Walk
Dante casually strides forward

An animation in every DMC game including DMC3

Sprint
Speed
Dashes forward in a rapid sprint

a mechanic for some reason added finally at DMC4

Double Jump
Air Hike
Steps on a demon sigil and flips forward or backward

an ability unlocked in DMC3

Wall Jump
Wall Kick
Dante leaps off the wall and gets a large amount of height helping him recover

An ability available by default in DMC3

Taunt 1
Come on!
Dante beckons with his right hand for you to attack, saying "Come on!"

a taunt from DMC3

Taunt 2
Ya Scared?
Dante shrugs with his hands outstreched asking "Ya scared?"

a taunt from DMC3

Taunt 3
Let's Rock, Baby!
Dante takes out Ebony and Ivory and spins them aiming them forward shouting "Let's Rock, Baby!"

the very first action you see Dante do in DMC1 and a habit Dante that happens across all DMC games.

Note: Dante has a unique victory transition card wherein bullet holes riddle the camera until it shatters into several pieces revealing the victory screen, a staple of the DMC series
Victory 1
I'm Absolutely Crazy About it!
Flaps back his coat and reaches out for his twin guns, spinning them and aiming them sidewinder style forwards, flashing a grin in the meanwhile yelling "I'm absolutely crazy about it!",

his ending in DMC3 and referenced in MvC3

Victory 2
Come on Babes, Let's Rock!
Dante flourishes his coat and then turns towards the camera, aiming his guns side by side and blowing his hair out of his eyes.

Something he does in the ending of DMC4

Victory 3
Don't You Dare Say It!
Dante and Vergil both Stinger towards each other from offscreen, clashing their swords and sliding past each other. Vergil yells at Dante "Don't you dare say it!" slashing at him. Dante deftly ducks under the sword swings and fires both Ebony and Ivory at the camera yelling "Jackpot!"

his ending in DMC5

Defeat
Don't Worry
Claps smugly like he's impressed, but not that impressed

A cutscene in DMC4

Victory Theme
Devils Never Cry
Plays the ending chords of Devils Never Cry 1:32-1:39

Kirby Hat
Salon of Sparda
Kirby has Dante's white locks of hair, his fingerless (or in this case knub-less) gloves along with Ebony and Ivory attached to his back.
Shield
Guard
Holds his hands up in a kung-fu stance as he blocks attacks

a default ability of his Royal Guard style in DMC5

Parry
Royal Guard
Dante turns around and does an alternate royal guard animation for blocking someone blocking someone from behind. Any parries add to a royalguard gauge.

a new animation added in DMC5

Shield Broken
Seeing stars
Dante hunches over with stars on his head

a status added in DMC5

Sleeping
Dante crosses his arms and falls asleep standing up

an idle animation added in DMC4

Forward/Backward Dodge
Side Roll
Dante rolls

as per DMC3

Spot Dodge
Ground Trick
Dante disappears into a blur for a second before reappearing

a move that took until DMC5 for him to get

Air Dodge
Woo-Hoo!
Dante twirls in the air deftly avoiding enemy attacks, based off a cutscene in DMC3.

A move Dante does in a cutscene in DMC3

Ledge Attack
Thrust Kick
Dante climbs back onto the stage and does a straight thrusting kick at anyone caught in his path.

A situational attack in DMC3 that Dante can only use when he's disarmed, represented here as his ledge attack.

Get-up attack
Fireworks
Dante pulls out his shotgun and spins it around himself like nunchucks firing 2 blasts on either side of him.

A rather situational shotgun attack in DMC3, represented here as Dante's get-up attack. Though it originates in DMC3, the DMC4 version has a more defined animation so that is the version used.

Ground Tech
Flipper
Rights himself by doing a handstand before landing

a move unlocked in DMC4
Shield Special
Release
Dante holds out his left palm and lunges forward, using all his royal gauge. The more the gauge the stronger the attack, however it's overall weak even maxed out.

That is, unless he times the first frames of the attack with an enemy's attack. If hit during the first moments, he'll do a Royal Release, taking no damage and multiplying the attack's power, damage, and even range, zooming across the screen and punishing zoners.

This is another key ability of the royalguard style introduced in DMC3.

Neutral Special
Gunslinger / Trickster
A multi-part special attack similar in the vein to Joker's Gun special
Grounded, Dante pulls out Ebony and Ivory and go into a stance where he points the guns forward but doesn't shoot. Holding the button down charges them to fire powerful shots for a limited time when the button is released, though firing them un-enhanced is possible, ala Bayonetta. Also like her this button can be mashed for additional shots.

From here, pressing Up will have Dante leap into the air and perform a Rainstorm, a spinning outwards to downwards series of gunshots.

Pressing Down will have Dante do Twosome Time, where Dante switches to shooting the shots in both directions at once.

Pressing Forwards or Backwards will have Dante do Trickster's Dash in the direction inputted. This can be repeated up to 3 times, though the endlag is high and there's no invincibility frames.

He can also cancel the move with shield.
The gun attacks are all moves Dante is able to use in DMC3 in his Gunslinger Style while the dashes are key to the Trickster Style.

Aerial Neutral Special
Aerial Gunslinger / Trickster
In the air, he goes into the same charge until letting go stance, though he aims it diagonally down. True to the game, firing shots causes him to stall his fall just slightly.

Downwards will then activate Rainstorm, the outwards to downwards shooting spiral while falling

Upwards will have Dante use his double jump if applicable, otherwise it cancels the move.

Forwards and Backwards will have Dante use Sky Star, where he dashes forward or backwards from a sigil formed in the air, giving him a situational airdash and combo extender

He can also cancel the move with airdodge.
The gun attacks are all moves Dante is able to use in DMC3 in his Gunslinger Style while the air-dashes are key to the Trickster Style.

Side Special
Round Trip
Dante charges for a quick moment before throwing Rebellion forward which travels, spinning around before coming back, knocking anyone caught back into Dante's face.

A move used since DMC1 but was altered to a version never used again in DMC3, though Vergil in that game retains the classic Round Trip.

Down Special
Devil Trigger
Dante transforms into a full bodied devil, embracing his demonic heritage and increasing the attack power of several of his moves, or even modifying others. Draws from a pool of energy replenished by attacking enemies. Pressing this button again cancels the transformation while conserving leftover meter. He also gains the ability to triple jump in this form ala MvC3 and to glide for a short period of time as in DMC3, patching up his recovery and adding a ton of more options to his mobility and comboes. All Rebellion attacks gain a red trail while all gun attacks are now charged with red electricity. His forward smash and grabs are modified.

An iconic part of not only DMC3 but DMC as a series.

Up Special
Air Trick
Dante teleports a short distance. While it's mediocre as far as teleport recoveries go and thus doesn't allow him to go far offstage, it doesn't put him in free fall and has next to no endlag, making his pressure game unparalleled

staple of the Trickster ability in DMC3
Jab:
Rebellion Combo I/Combo II
His classic 3 hit combo consisting of an inwards diagonal down strike, an outwards diagonal strike upwards, and finishing with a spinning diagonal downwards strike outwards.

Unlike other rapid jabs, mashing will get the "gentleman" 3-hit combo while delaying the first hit will activate Combo II, wherein he flamboyantly swings the sword around his head and follows with the rapid flurry of stabs known as "Million Stab."

Both combos present in DMC3

Forward Tilt:
Stinger/Million Stab
Dante lunges forward and does an incredibly powerful stab that is both fast, powerful, and long-range.

Holding the attack button down will instead transition into Million Stab, the rapid flurry of stabs present in his jab attack.

It's an iconic move used in DMC3

Down Tilt:
Cold Shower
Dante pulls out ebony and Ivory and shoots at the ground 4 times.

A move Dante does in DMC3 that's been repurposed and given its name as a special move in MvC3

Up Tilt:
Prop Shredder
Takes out his sword and makes it magically spin like a buzzsaw above his head, Prop. Pressing the button again will lead into a second spinning attack, Shredder.

A move staple to the Swordmaster Style in DMC3

Dash Attack:
Beast Upper
While Dante is running, he dashes forward and delivers a right uppercut, launching enemies into the air for a combo.

While usually this move is a more preparation based move, his doppelganger likes to use that move as an attack while it rushes at you.
Forward Smash
Quick Drive/Drive/Overdrive + Dance Macabre
Dante does Quick Drive, a reverse-grip swing forward that weak ground shockwave.

At half charge, Dante does Drive and instead fires out a weak blade beam that travels across the ground and pops enemies up. At max charge Dante does Overdrive, 3 backhanded swings, each firing off a beam.

When in Devil Trigger, he starts off Drive even with no charge. Half charge, he does Overdrive. At max charge, he does a new move, Dance Macabre, wherein he does 2 reverse grip swings with no beam. This combos into a powerful baseball swing imbued with demonic energy which sends the enemy flying. Dante shouts "A-ONE, TWO, FINISH!" for this move.

While Drive is in DMC3, it's only the single beam variant. DMC4 added Quick Drive and Overdrive. DMC4 also added a new version of Dance Macabre which uses 2 Drives to setup into a baseball swing.

Down Smash
Volcano
Dante charges his left fist with energy and punches into the ground, releasing an explosion of energy.

A move from Beowulf in DMC3 and commonly reoccuring across the series.

Up Smash
High Time
Dante swings his sword up uniquely launching enemies a set distance away, shouting "Blast Off!"

At half charge, Dante leaps up while rising, letting him easily combo anyone who's hit.

A staple move of the series, no different in DMC3
Neutral Aerial
Hammer
Dante quickly does a double-handed overhead slam forward, doing a half-circle of damage. It is unique in that if the very last part of the move hits, it does a weak spike on the enemy, but otherwise is a rather good get-off-me attack and combo starter/extender.

A move from Beowulf's moveset in DMC3.

Forward Aerial
Aerial Rave
A 3 part forward air ala Bayonetta. First button press is a diagonally down inwards swing remniscient of other typical swordie fairs, the second button press is two horizontal swings, one outwards and one inwards, and the third button press is a powerful finishing horizontally swing outwards, the momentum spinning Dante around.

A move present in the Swordmaster Style in DMC3 though it takes its animation here from DMC4 as it's more dynamic and refined there.

Back Aerial
Shotgun
Dante pulls out his shotgun from the inside of his coat and points it down and below him, firing at a low angle and blasting anyone in that position with a powerful blast. Its angle is unique, but its power is undeniable.

It's a move present in all DMC games, including DMC3.

Down Aerial
Helm Breaker
Dante takes out Rebellion and falls downwards doing a powerful swing while falling.

A move used in every game, including DMC3

Up Aerial
Kick 13
Dante does 2 ascending kicks in the air, juggling opponents further up.

Originally Vergil used this move in DMC3, dubbed "Rising Sun" though Dante learns how to use a variant of it in DMC4 as part of his Kick 13 combo attack
Grab
Buster
Does a casual grasp and grabs them by the cuff of their collar.

While Dante doesn't usually grab people, but the closest thing is from DMC4

Pummel
Hyper Fist
Dante rapid-fire pummels the opponent in the chest with his two fists

A Beowulf move Dante does in DMC3.

Forward Throw
Hyper Fist Finisher / Straight
Dante does an overhead haymaker with his right fist saying "Sweet Dreams" as he punches his opponent in the face blasting them away.

While in Devil Trigger, Dante rears back and does a Straight, a lunging right punch that travels a fair distance if possible.

Both are moves in the Beowulf moveset.

Back Throw
Weasel Shot / Killer Bee
Dante flips over the opponent and fires 4 shots at them from Ebony and Ivory.

While in Devil Trigger, Dante follows up the last shot with Killer Bee, a divekick.

The initial part of the move is based on his back throw in MvC3 while the second hit is both the aerial move Dante does without a weapon and part of the Beowulf weapon in DMC3.

Down Throw
Wild Stomp / Beowulf Combo II Finisher
Dante does Wild Stomp, wherein he throws the opponent to the ground, stomps on the downed opponent, and then fires several shots at them before kicking them away.

While in Devil Trigger, Dante instead does a series of rapid-fire kicks with his left leg, ending with an axe kick with his right leg.

The first move is based on an attack he does in Gunslinger Style while the second part is part of the Beowulf moveset

Up Throw
Beowulf Combo I Finisher / Real Impact
Dante does Beowolf Combo I's finisher, an upwards kick.

In Devil Trigger, Dante instead does Real Impact, a flamboyant powerful gut uppercut with his right fist that transitions into Rising Dragon, wherein he leaps up making it a rising uppercut.

All these uppercts are part of the Beowulf weapon in DMC3.
Final Smash
Battle of Brothers
Dante shouts "Time to Finish This!" while Vergil appears beside Dante. Vergil Air Tricks to the opposite end of the stage and they both Stinger towards each other. Anyone caught is put into a cinematic where they both attack the opponent, finishing with Dante giving Vergil Ebony and Dante brandishing Ivory. They then stack the guns on top of each other and fire simultaneously, piercing the opponent with spiraling twin bullets of blue and red energy.

The iconic finishing move of the Sons of Sparda in DMC3.
The symbol Triple S Style rank, first introduced in DMC3.
View attachment 287520
Fun fact, I had to make this from scratch since it didn't exist anywhere else
Dante's youthful face, before he got a chin full of stubble, based on DMC3.
View attachment 288291
The pinnacle of the Temen-Ni-Gru, the primary location of DMC3's plot.
View attachment 287522
Default appearance is Dante's DMC3 design
View attachment 287524
3 songs from every game... excluding 2. A total of 12 songs, an averagely sized song list.
Devil May Cry 1:
Public Enemy
Lock and Load
Ultra Violet
Devil May Cry 3:
Devils Never Cry
Taste the Blood
Vergil Battle 2
Devil May Cry 4:
Blackened Angel
Shall Never Surrender/The Time Has Come
Swipe of Sword
Devil May Cry 5:
Subhuman
Devil Trigger
Crimson Cloud
Just something small about my moveset post from earlier, I edited it to have less cutscene-only moves and more actual attacks, as I felt like I could squeeze the classic shotgun in more as well as a few gauntlet attacks.

If you've already seen it, here's just the changes I made:
Ledge Attack
Thrust Kick
Dante climbs back onto the stage and does a straight thrusting kick at anyone caught in his path.

A situational attack in DMC3 that Dante can only use when he's disarmed, represented here as his ledge attack.

Get-up attack
Fireworks
Dante pulls out his shotgun and spins it around himself like nunchucks firing 2 blasts on either side of him.

A rather situational shotgun attack in DMC3, represented here as Dante's get-up attack. Though it originates in DMC3, the DMC4 version has a more defined animation so that is the version used.

Neutral Special
Changed Neutral Special to function similarly to Bayonetta and provide additional trickster dashes

Dash Attack:
Beast Upper
While Dante is running, he dashes forward and delivers a right uppercut, launching enemies into the air for a combo.

While usually this move is a more preparation based move, his doppelganger likes to use that move as an attack while it rushes at you.

Down Smash
Volcano
Dante charges his left fist with energy and punches into the ground, releasing an explosion of energy.

A move from Beowulf in DMC3 and commonly reoccuring across the series.

Back Aerial
Shotgun
Dante pulls out his shotgun from the inside of his coat and points it down and below him, firing at a low angle and blasting anyone in that position with a powerful blast. Its angle is unique, but its power is undeniable.


Forward Throw
Hyper Fist Finisher / Straight
Dante does an overhead haymaker with his right fist saying "Sweet Dreams" as he punches his opponent in the face blasting them away.

While in Devil Trigger, Dante rears back and does a Straight, a lunging right punch that travels a fair distance if possible.

Both are moves in the Beowulf moveset.

Down Throw
Wild Stomp / Beowulf Combo II Finisher
Dante does Wild Stomp, wherein he throws the opponent to the ground, stomps on the downed opponent, and then fires several shots at them before kicking them away.

While in Devil Trigger, Dante instead does a series of rapid-fire kicks with his left leg, ending with an axe kick with his right leg.

The first move is based on an attack he does in Gunslinger Style while the second part is part of the Beowulf moveset

Up Throw
Beowulf Combo I Finisher / Real Impact
Dante does Beowolf Combo I's finisher, an upwards kick.

In Devil Trigger, Dante instead does Real Impact, a flamboyant powerful gut uppercut with his right fist that transitions into Rising Dragon, wherein he leaps up making it a rising uppercut.

All these uppercts are part of the Beowulf weapon in DMC3.

Final Smash
Added different gif

On an unrelated note, if you haven't checked out the new Visions of V chapter, I highly recommend it.

Sidenote:
We have some Vergil leaks.
In short:

Beowulf Devil Arm returns, retains several DMC4 moves.
Force Edge is back, except since Vergil does not have it, it is instead replaced with a Force Edge shaped Summon Sword
Concentration meter is back
Vergil has a separate Sin Devil Trigger Gauge


A ton of Vergil gameplay has come out since that last update:
On top of the aforementioned:
Force Edge is replaced with Mirage Edge, a summoned sword physically held by Vergil.
Summoned Swords are now officially referred to as "Mirage Swords" by extension
Vergil now has the ability to block. At high concentration, he will parry attacks instead.
Vergil's DT is now Doppelganger, with the Dpad inputs used to control functions like speeding it up, delaying its attacks, returning it to normally sync, and "banishing" it.
Beowulf has Rising Sun back, but instead of being a Lunar Phase followup, it is a Kick 13 followup.
In Sin DT, Vergil gains new attacks for each weapon:
Yamato gets its DMC4 combo A DT extension and a stronger Judgement Cut End
Beowulf gets a Volcano style move that causes a massive explosion and a shoulder tackle following Combo B
Mirage Edge gets a Sin Stinger style rushing attack.
 
Last edited:

Megadoomer

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For the people who have DMC5: Special Edition, how's Vergil? (I've got the game on PC, so I can't play the new content until December 15th)

On a related note, I've written up a Vergil moveset - since we don't have a Vergil thread, I figured I'd post it here.



Vergil Gets Motivated!

Vergil’s main palette is based on Devil May Cry 5, though his second palette swap (giving him a blue coat rather than a black one) is based on DMC3. He gets a dark green palette to reference Nelo Angelo, an all-white palette to reference Mundus, a purple palette to reference Sparda, and a red palette to reference his palette when you play the fights against Vergil as Vergil in DMC3. (Vante? It’s also his EX costume in DMC4 Special Edition) The seventh alt is based on Credo, giving him brown hair and a white outfit, while the eighth is an alt based on V, giving him an all-black outfit and black hair.

Vergil shares his series logo with Dante, which would be the hilt of Rebellion, going by my previous moveset for Dante.

For a stage that comes with Vergil, I’ll go with something that I didn’t mention as an option during Dante’s moveset – the top of the Temen-Ni-Gru from Devil May Cry 3. Given that it’s the main setting of the game that popularized Vergil, and the site of Vergil’s first boss fight chronologically, it seems like a fitting choice.

Vergil arrives on stage by teleporting there using Trick. For his idle animations, he slicks back his hair or adjusts the collar of his shirt.

------------------------------------------------------------------------------------

Unlike Dante, who has crazy amounts of variety to make him unpredictable, Vergil’s going to be relatively straightforward, without any major gimmicks. I’m going to stick as closely to his Yamato moveset as possible, only deviating to his Beowulf moves when there’s no other option. The attacks where Vergil draws his sword are powerful, but to compensate, much like in his playable appearances, he has a relatively lengthy animation for sheathing his sword afterwards, so whiffing or being blocked leaves you wide open.

His moves are based on his DMC3, DMC4, and DMC5 Yamato moveset for the most part. His taunts are also based on those games, with video references being here, here, and here. (his down taunt is a Beowulf one, though I'm surprised that it was the only time where I used something other than Yamato)

A-->AA-->AAA: Yamato Combo (DMC3). He swings the sheathed Yamato twice (A, AA), and finishes off with a stronger long-range slash to knock the opponent away. (AAA)

Forward A: Yamato Combo A Finisher (DMC4). Vergil spins around, drawing and swinging his sword while leaving a blue aura trailing behind it.

Up A: Upper Slash. Vergil slashes upwards, launching the opponent into the air.

Down A: Vergil swings his sheathed sword; taken from his crouching light attack in Ultimate Marvel vs. Capcom 3.

Forward Smash: Vergil uses his Yamato Combo B finisher from Devil May Cry 4 – he draws his sword and swings it vertically, launching the opponent quite far

Up Smash: Rising Star. Vergil launches himself into the air, spinning his sword at a diagonally upwards angle to hit the opponent up to three times on the way up (depending on how much it’s been charged)

Down Smash: Void Slash. Vergil steps back, drawing his sword before spinning 180 degrees and crouching. This slash leaves a trail around him - unlike most Down Smashes, this can draw opponents caught in it towards Vergil once he sheathes his sword, though not very far, and only if they’re caught in the trail. (if they’re in between Vergil and the trail, they’re sent flying normally)

Neutral Air: Aerial Rave B Finisher – letting out a yell, Vergil swings his unsheathed blade in a crescent moon shape, aimed downwards.

Forward Air: Aerial Rave (DMC3) – Vergil uses two lengthy unsheathed slashes.

Back Air: Vergil jabs behind himself with his sheathed sword.

Up Air: Aerial Rave B – Vergil spins around vertically, moving upwards from the speed of his spins.

Down Air: Aerial Cleave. Vergil falls downward much faster than normal, slashing the air as he falls. Upon landing, he sheathes his sword – the slashed air is what deals the damage.

Dash Attack: Yamato Combo C finisher – with his sword drawn, Vergil spins around in a horizontal circle, swinging his sword and ending with his back to the opponent.

Wake-Up Attack: Vergil hops up, unsheathing his sword in mid-air. Slashes appear around Vergil, and he has his sword sheathed by the time that he lands.

Climb Attack: Vergil leaps back on stage, spinning around as he slashes his sword downwards. This is normally his finisher for Yamato’s Combo B when in Sin Devil Trigger form.

------------------------------------------------------------------------------------

Grab: he grabs his opponent using his free hand.

Pummel: he hits them in the stomach (or face, in cases like Kirby) with his sheathed sword.

Forward Throw: Vergil draws his sword and swings it straight upwards. The opponent isn’t sent flying until Vergil sheathes his sword.

Back Throw: Vergil disappears, reappearing right behind the opponent. The opponent is rapidly slashed before being launched away behind where Vergil was originally standing.

Up Throw: Round Trip. Vergil tosses his opponent into the air, closely followed by the spinning Yamato blade. This hits the opponent several times before it falls back down, landing in Vergil’s sheathe as the opponent is launched skyward.

Down Throw: Vergil drops the opponent, and Summoned Swords appear in the air, plummeting into the opponent.

------------------------------------------------------------------------------------

Up Taunt: Vergil draws his sword and swings it around himself, saying “Show me your motivation!” before sheathing it.

Side Taunt: Vergil spins his sheathed sword in a circle before holding it at his side, saying “You shall die…”

Down Taunt: Vergil looks at his raised fist before muttering “this barely even counts as a warm-up…”

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B: Judgment Cut. Vergil jumps back a bit, holding the hilt of his sword. As he draws the sword too fast to be followed, a vacuum appears in the air, and a circular slash mark appears in front of him, either at the edge or (if the opponent is within the vacuum) wherever the opponent is. While he’s in the Judgment Cut stance, B can be pressed up to three times – the Judgment Cut slashes have long hit-stun before they knock the opponent away.

Up B: Trick Up. Essentially a teleport. Vergil doesn’t enter a helpless state after using it, allowing him to continue combos with it, but he can only use it once before he lands.

Side B: Rapid Slash – Vergil dashes forward, leaving slash marks in the air behind him that hit multiple times. Vergil has a brief period of invulnerability in the middle of the move.

Down B: Summoned Swords. Blue energy swords are fired straight forward, though the more that it’s spammed, the shorter the range becomes. Holding the B button while holding down makes it Spiral Swords instead, which spin around Vergil like a saw and disappear once they hit an opponent. (he has eight swords in all, so it can hit up to eight times - they stay around him as he moves around and attacks, though they automatically disappear after a certain amount of time or if you hit Down B again)

Final Smash: Judgment Cut End. Transforming into his Sin Devil Trigger mode, Vergil says “Now you meet your end.” He vanishes as several cuts appear in the air, making the area that he was in look like cleanly cut glass. Reappearing, he sheathes his sword, the “glass” shatters, and anyone who was in the fairly large area takes massive damage.

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Vergil’s first victory pose is copied straight from Ultimate Marvel vs. Capcom 3 – he points his sword at the screen, making a remark like “Might controls everything” (or, if he’s fighting Dante, “Foolishness, Dante. Foolishness.”) before turning around, swinging it to his side, and sheathing it behind his back. Another victory pose is his revival from Devil May Cry 5 – he has his back to the camera, glancing over his shoulder as the camera zooms out. His third is a reference to his Bloody Palace clear screen from DMC5 – he slices the camera before standing up straight, sheathing his sword.

Vergil’s victory theme is the same one that Dante had in his moveset – a snippet from DMC1’s title theme.

When Kirby absorbs Vergil, he gets Vergil’s slicked-back hair and Yamato strapped to his back, along with Judgment Cut.

Hopefully it's all right; I'm not sure if Vergil would be really overpowered from a competitive standpoint, but then again, that seems to be the case in most of his playable appearances.

I figure this could help clarify that Vergil wouldn't be a Dante clone, since some people occasionally bring up that idea. (Nero wouldn't be either, obviously, but I don't think that I'm going to write up an entire Nero moveset to prove that point)
 
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ThatShadowLink

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Nice moveset! I'm making one as well which will be coming either in written or video form sometime soon. I'm trying to heavily incorporate the Summoned Swords. I want to use as many vanilla moves as I can so I need to check what new moves Vergil got in 5SE because I'm short a down-tilt, back air, and up air. I like your idea for the ledge attack! That's the only move I had to make up for Dante but I'll probably be freestyling all of Vergil's grabs and the ledge attack as well.
 

Megadoomer

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Nice moveset! I'm making one as well which will be coming either in written or video form sometime soon. I'm trying to heavily incorporate the Summoned Swords. I want to use as many vanilla moves as I can so I need to check what new moves Vergil got in 5SE because I'm short a down-tilt, back air, and up air. I like your idea for the ledge attack! That's the only move I had to make up for Dante but I'll probably be freestyling all of Vergil's grabs and the ledge attack as well.
I'm looking forward to seeing what your Vergil moveset is like! I enjoyed your Dante moveset (it's very detailed), and I'm interested to see how the Vergil moveset will be different from what I came up with.
 
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ThatShadowLink

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I'm looking forward to seeing what your Vergil moveset is like! I enjoyed your Dante moveset (it's very detailed), and I'm interested to see how the Vergil moveset will be different from what I came up with.
Mind if I borrow that Ledge Attack? I have an artist who will draw some stuff for me but I don't want to overwhelm him and that's the only move I'm missing now.
 

SNEKeater

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Yeah, let's see if today's a good day for Dante. I definitely think he could be revealed at TGA, very fitting for a show like this, in my opinion. If that will be the case well, that's obviously hard to tell and personally I'm not betting on any character right now. I don't have the slightest idea of who could be the new fighter.
 

ThunderSageNun

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probably unlikely, but I hope our latest newcomer isn't a sign of Capcom opting to give MM or SF more representation over choosing a new series rep like our pizza boy.
 

SNEKeater

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probably unlikely, but I hope our latest newcomer isn't a sign of Capcom opting to give MM or SF more representation over choosing a new series rep like our pizza boy.
well I feel FFVII was in a different situation

recent remake and the FF content in the game was almost minimal, so a new character from FF could solve the lack of content
 

MarioRaccoon

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I will be the villain here but lets be honest, Dante chances got lower with Sephiroth inclusion. They are both white hair fighters, their fighting styles are different yes and they used different weapons (Sephiroth a long katana and Dante a big sword with dual pistols), but idk, I have the feeling that the spot for the “male human swordsman” is already filled with FFVII villain. So no Dante or other fighters like Ryu Hayabusa or Lloyd.

Though, I think that if we get another Capcom rep, is going to be the Monster Hunter. He/She really fits well this FP and its next game (switch exclusive) releases the same day as the next Amiibo wave.
 

Idon

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I will be the villain here but lets be honest, Dante chances got lower with Sephiroth inclusion. They are both white hair fighters, their fighting styles are different yes and they used different weapons (Sephiroth a long katana and Dante a big sword with dual pistols), but idk, I have the feeling that the spot for the “male human swordsman” is already filled with FFVII villain. So no Dante or other fighters like Ryu Hayabusa or Lloyd.

Though, I think that if we get another Capcom rep, is going to be the Monster Hunter. He/She really fits well this FP and its next game (switch exclusive) releases the same day as the next Amiibo wave.
I don't think Nintendo picks characters like that or lets superficial similarities deter them from their decisions, but who knows. I do find MonHun likely, just not because she's more different than Sephiroth.
 

ThunderSageNun

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I will be the villain here but lets be honest, Dante chances got lower with Sephiroth inclusion. They are both white hair fighters, their fighting styles are different yes and they used different weapons (Sephiroth a long katana and Dante a big sword with dual pistols), but idk, I have the feeling that the spot for the “male human swordsman” is already filled with FFVII villain. So no Dante or other fighters like Ryu Hayabusa or Lloyd.

Though, I think that if we get another Capcom rep, is going to be the Monster Hunter. He/She really fits well this FP and its next game (switch exclusive) releases the same day as the next Amiibo wave.
ehhh I don't think Sephiroth's and Dante's aesthetic similarities mean much, especially since they're still pretty different looking, acting and, more importantly, wouldn't really play similarly at all. I'm more worried on the possibility of other 3rd party franchises that already have a fighter getting more reps from this latest scenario than anything. If we get something Chun-Li over stuff like Dante or Phoenix Wright, I'll be pretty disappointed, I'll tell you that much.
Or the returning talk of MH being our likely next Capcom rep again, which is not among my favorite scenarios given my, at best, utter indifference to that franchise.
 
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YsDisciple

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With Sephiroth's reveal as CP 8, I do believe his inclusion now could work in favor of Dante's inclusion as one of the remaining packs. Sephiroth in a way could act as Dante's Vergil, and they could even begin Dante's reveal trailer continuing off from the fight between Cloud and Sephiroth. Sephiroth going into his Safer form (final deity-like form) has all the Smash fighters (including Cloud) on the ropes, until suddenly one brave new challenger comes in, with a smirk Dante comes down slashing Sephiroth. The trailer could continue the fight in CG format, or they could cut into showcasing some Dante gameplay against some of the fighters, and mainly some of the villains like Ganondorf, Ridley, and Sephiroth.
 

SNEKeater

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ehhh I don't think Sephiroth's and Dante's aesthetic similarities mean much, especially since they're still pretty different looking, acting and, more importantly, wouldn't really play similarly at all. I'm more worried on the possibility of other 3rd party franchises that already have a fighter getting more reps from this latest scenario than anything. If we get something Chun-Li over stuff like Dante or Phoenix Wright, I'll be pretty disappointed, I'll tell you that much.
Or the returning talk of MH being our likely next Capcom rep again, which is not among my favorite scenarios given my, at best, utter difference to that franchise.
Yeah not gonna lie, while Chun-Li or Zero would be cool af, at the same time I think that would be more disappointing.
While Square has a lot of IPs I don't feel like Bravely, Nier or TWEWY are as highly regarded as DQ and FF. (Not counting Tomb Raider here. Or Geno, I guess)
Not saying Neku or 2B don't have fans, I'd have liked having 2B in Smash, for example.

But when it comes to Capcom I feel they have so many cool and interesting choices that getting another SF or Megaman character for DLC, while cool, would be a bit sad. Also, Dante, Monster Hunter or Phoenix are popular names in the Smash community, and I might be biased but I don't think Neku, 2B or Lara were as popular among fans as the other 3.

Of course my reasoning could be just wrong by the end of the day. If they added Chun-Li or Zero I'd probably be dissapointed at first but at the end I'd be cool with it. Luckily I like almost all of the realizable Capcom characters lol
 
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