"Keepin' it in Style!" - Dante for Smash Ultimate

Peeton

Smash Apprentice
Joined
Jun 15, 2018
Messages
194
NNID
starwolfe
I fully expect Dante to use his DMCV design as a default in smash. People say DMCV has gotten a lot of promotion but it’s nuts how much it really has. DMCV Dante nendodroid (chibi figure from Good smile), puzzle and dragons crossover, shin megami tensei mobile game crossover, I think there was another mobile game crossover, Capcom Cafe event, the DMCV restaurant, DMCV SE, the Asmus toys figures, all the statues, new merch at the Capcom store and probably more I don’t know about!
 

7NATOR

Smash Lord
Joined
Feb 13, 2016
Messages
1,918
I will just Say, that a Dante and Vergil Reveal for Smash at the Game Awards would be Legendary. I mean, I might actually get as excited for that as I would Goku or Shadow getting in (those are my Most wanteds, but Dante is probably the character I'd be Excited for of anyone other than those Two, Except also Vergil)
 

Peeton

Smash Apprentice
Joined
Jun 15, 2018
Messages
194
NNID
starwolfe
Yeah it seems like that may be the case, either way I’m excited to play as him
 

Peeton

Smash Apprentice
Joined
Jun 15, 2018
Messages
194
NNID
starwolfe
I made a video about how I would do Dante’s moveset! Skip to 4:30 to get Into the moves. WARNING THERE IS BAD WORDS SO IF THATS BAD DONT WATCH IT. Anyway here it is, I ramble a lot so skip when needed

 

Megadoomer

Moderator
Moderator
Joined
Jun 28, 2013
Messages
6,473
Switch FC
SW 0351 1523 9047
If Dante gets in Smash, what characters do you want to see in his trailer? (aside from Bayonetta; that seems like a no-brainer)

I wouldn't mind seeing Ken, though I don't think the gag of those two having the same voice actor would work outside of the English version. Dante's Japanese voice actor voiced Ryu in Alpha 3, so maybe both Ryu and Ken?
 

Idon

Smash Legend
Joined
May 24, 2018
Messages
15,834
Location
Underworld
NNID
Dark Slayer
Switch FC
Approaching Storm
If Dante gets in Smash, what characters do you want to see in his trailer? (aside from Bayonetta; that seems like a no-brainer)

I wouldn't mind seeing Ken, though I don't think the gag of those two having the same voice actor would work outside of the English version. Dante's Japanese voice actor voiced Ryu in Alpha 3, so maybe both Ryu and Ken?
I would have Ganondorf, he is the "Demon King" after all and after Mundus, Dante should be used to dealing with those types.
 

Peeton

Smash Apprentice
Joined
Jun 15, 2018
Messages
194
NNID
starwolfe
If Geno is in before him, I’d like to see a gag with him. He’s a possessed doll, just like the enemies from DMC1! I could see them doing a Kid Icarus thing like in the Bayo trailer. Ryu and mega man as a Vs series reference. Robin as a stand in for V maybe? Lots of fun gags I can think of
 

Idon

Smash Legend
Joined
May 24, 2018
Messages
15,834
Location
Underworld
NNID
Dark Slayer
Switch FC
Approaching Storm
I was super bored last week so... I made a DMC3 Dante moveset (as he's my favorite Dante design)
I tried focusing on his "main weapons" so to speak while also implementing his styles and Devil Trigger naturally into his moveset. Even without fitting in his myriad weapons, it was pretty difficult to fill out some moves but I think I put a good moveset for a "Dante if he made it into Smash in Brawl." I believe I drew like, 2 moves and a few references from DMC4 though. I didn't put much thought into balancing it, as I tried shoving in thingsI thought were cool.

Also I would like this out before the next Smash trailer potentially reveals him lol

Anyways, without further ado:
Introduction
Dante lands onto the stage, his coat fluttering up. He then stands up and turns around, smiling at the camera and getting into his stance.

A combination of his introductory scene in DMC4 and MvC3

Stance
Devil May Care

Stands as he does in his main games; right foot forward and hands at his side in a casual manner

Crouch

Does his crouching animation from MvC3

Idle 1
Scratches his head

the first part of his idle in DMC3

Idle 2
Crosses his arms and taps his foot impatiently

the second part of his idle in DMC3

Walk
Dante casually strides forward

An animation in every DMC game including DMC3

Sprint
Speed
Dashes forward in a rapid sprint

a mechanic for some reason added finally at DMC4

Double Jump
Air Hike
Steps on a demon sigil and flips forward or backward

an ability unlocked in DMC3

Wall Jump
Wall Kick
Dante leaps off the wall and gets a large amount of height helping him recover

An ability available by default in DMC3

Taunt 1
Come on!
Dante beckons with his right hand for you to attack, saying "Come on!"

a taunt from DMC3

Taunt 2
Ya Scared?
Dante shrugs with his hands outstreched asking "Ya scared?"

a taunt from DMC3

Taunt 3
Let's Rock, Baby!
Dante takes out Ebony and Ivory and spins them aiming them forward shouting "Let's Rock, Baby!"

the very first action you see Dante do in DMC1 and a habit Dante that happens across all DMC games.

Note: Dante has a unique victory transition card wherein bullet holes riddle the camera until it shatters into several pieces revealing the victory screen, a staple of the DMC series
Victory 1
I'm Absolutely Crazy About it!
Flaps back his coat and reaches out for his twin guns, spinning them and aiming them sidewinder style forwards, flashing a grin in the meanwhile yelling "I'm absolutely crazy about it!",

his ending in DMC3 and referenced in MvC3

Victory 2
Come on Babes, Let's Rock!
Dante flourishes his coat and then turns towards the camera, aiming his guns side by side and blowing his hair out of his eyes.

Something he does in the ending of DMC4

Victory 3
Don't You Dare Say It!
Dante and Vergil both Stinger towards each other from offscreen, clashing their swords and sliding past each other. Vergil yells at Dante "Don't you dare say it!" slashing at him. Dante deftly ducks under the sword swings and fires both Ebony and Ivory at the camera yelling "Jackpot!"

his ending in DMC5

Defeat
Don't Worry
Claps smugly like he's impressed, but not that impressed

A cutscene in DMC4

Victory Theme
Devils Never Cry
Plays the ending chords of Devils Never Cry 1:32-1:39

Kirby Hat
Salon of Sparda
Kirby has Dante's white locks of hair, his fingerless (or in this case knub-less) gloves along with Ebony and Ivory attached to his back.
Shield
Guard
Holds his hands up in a kung-fu stance as he blocks attacks

a default ability of his Royal Guard style in DMC5

Parry
Royal Guard
Dante turns around and does an alternate royal guard animation for blocking someone blocking someone from behind. Any parries add to a royalguard gauge.

a new animation added in DMC5

Shield Broken
Seeing stars
Dante hunches over with stars on his head

a status added in DMC5

Sleeping
Dante crosses his arms and falls asleep standing up

an idle animation added in DMC4

Forward/Backward Dodge
Side Roll
Dante rolls

as per DMC3

Spot Dodge
Ground Trick
Dante disappears into a blur for a second before reappearing

a move that took until DMC5 for him to get

Air Dodge
Woo-Hoo!
Dante twirls in the air deftly avoiding enemy attacks, based off a cutscene in DMC3.

A move Dante does in a cutscene in DMC3

Ledge Attack
Thrust Kick
Dante climbs back onto the stage and does a straight thrusting kick at anyone caught in his path.

A situational attack in DMC3 that Dante can only use when he's disarmed, represented here as his ledge attack.

Get-up attack
Fireworks
Dante pulls out his shotgun and spins it around himself like nunchucks firing 2 blasts on either side of him.

A rather situational shotgun attack in DMC3, represented here as Dante's get-up attack. Though it originates in DMC3, the DMC4 version has a more defined animation so that is the version used.

Ground Tech
Flipper
Rights himself by doing a handstand before landing

a move unlocked in DMC4
Shield Special
Release
Dante holds out his left palm and lunges forward, using all his royal gauge. The more the gauge the stronger the attack, however it's overall weak even maxed out.

That is, unless he times the first frames of the attack with an enemy's attack. If hit during the first moments, he'll do a Royal Release, taking no damage and multiplying the attack's power, damage, and even range, zooming across the screen and punishing zoners.

This is another key ability of the royalguard style introduced in DMC3.

Neutral Special
Gunslinger / Trickster
A multi-part special attack similar in the vein to Joker's Gun special
Grounded, Dante pulls out Ebony and Ivory and go into a stance where he points the guns forward but doesn't shoot. Holding the button down charges them to fire powerful shots for a limited time when the button is released, though firing them un-enhanced is possible, ala Bayonetta. Also like her this button can be mashed for additional shots.

From here, pressing Up will have Dante leap into the air and perform a Rainstorm, a spinning outwards to downwards series of gunshots.

Pressing Down will have Dante do Twosome Time, where Dante switches to shooting the shots in both directions at once.

Pressing Forwards or Backwards will have Dante do Trickster's Dash in the direction inputted. This can be repeated up to 3 times, though the endlag is high and there's no invincibility frames.

He can also cancel the move with shield.
The gun attacks are all moves Dante is able to use in DMC3 in his Gunslinger Style while the dashes are key to the Trickster Style.

Aerial Neutral Special
Aerial Gunslinger / Trickster
In the air, he goes into the same charge until letting go stance, though he aims it diagonally down. True to the game, firing shots causes him to stall his fall just slightly.

Downwards will then activate Rainstorm, the outwards to downwards shooting spiral while falling

Upwards will have Dante use his double jump if applicable, otherwise it cancels the move.

Forwards and Backwards will have Dante use Sky Star, where he dashes forward or backwards from a sigil formed in the air, giving him a situational airdash and combo extender

He can also cancel the move with airdodge.
The gun attacks are all moves Dante is able to use in DMC3 in his Gunslinger Style while the air-dashes are key to the Trickster Style.

Side Special
Round Trip
Dante charges for a quick moment before throwing Rebellion forward which travels, spinning around before coming back, knocking anyone caught back into Dante's face.

A move used since DMC1 but was altered to a version never used again in DMC3, though Vergil in that game retains the classic Round Trip.

Down Special
Devil Trigger
Dante transforms into a full bodied devil, embracing his demonic heritage and increasing the attack power of several of his moves, or even modifying others. Draws from a pool of energy replenished by attacking enemies. Pressing this button again cancels the transformation while conserving leftover meter. He also gains the ability to triple jump in this form ala MvC3 and to glide for a short period of time as in DMC3, patching up his recovery and adding a ton of more options to his mobility and comboes. All Rebellion attacks gain a red trail while all gun attacks are now charged with red electricity. His forward smash and grabs are modified.

An iconic part of not only DMC3 but DMC as a series.

Up Special
Air Trick
Dante teleports a short distance. While it's mediocre as far as teleport recoveries go and thus doesn't allow him to go far offstage, it doesn't put him in free fall and has next to no endlag, making his pressure game unparalleled

staple of the Trickster ability in DMC3
Jab:
Rebellion Combo I/Combo II
His classic 3 hit combo consisting of an inwards diagonal down strike, an outwards diagonal strike upwards, and finishing with a spinning diagonal downwards strike outwards.

Unlike other rapid jabs, mashing will get the "gentleman" 3-hit combo while delaying the first hit will activate Combo II, wherein he flamboyantly swings the sword around his head and follows with the rapid flurry of stabs known as "Million Stab."

Both combos present in DMC3

Forward Tilt:
Stinger/Million Stab
Dante lunges forward and does an incredibly powerful stab that is both fast, powerful, and long-range.

Holding the attack button down will instead transition into Million Stab, the rapid flurry of stabs present in his jab attack.

It's an iconic move used in DMC3

Down Tilt:
Cold Shower
Dante pulls out ebony and Ivory and shoots at the ground 4 times.

A move Dante does in DMC3 that's been repurposed and given its name as a special move in MvC3

Up Tilt:
Prop Shredder
Takes out his sword and makes it magically spin like a buzzsaw above his head, Prop. Pressing the button again will lead into a second spinning attack, Shredder.

A move staple to the Swordmaster Style in DMC3

Dash Attack:
Beast Upper
While Dante is running, he dashes forward and delivers a right uppercut, launching enemies into the air for a combo.

While usually this move is a more preparation based move, his doppelganger likes to use that move as an attack while it rushes at you.
Forward Smash
Quick Drive/Drive/Overdrive + Dance Macabre
Dante does Quick Drive, a reverse-grip swing forward that weak ground shockwave.

At half charge, Dante does Drive and instead fires out a weak blade beam that travels across the ground and pops enemies up. At max charge Dante does Overdrive, 3 backhanded swings, each firing off a beam.

When in Devil Trigger, he starts off Drive even with no charge. Half charge, he does Overdrive. At max charge, he does a new move, Dance Macabre, wherein he does 2 reverse grip swings with no beam. This combos into a powerful baseball swing imbued with demonic energy which sends the enemy flying. Dante shouts "A-ONE, TWO, FINISH!" for this move.

While Drive is in DMC3, it's only the single beam variant. DMC4 added Quick Drive and Overdrive. DMC4 also added a new version of Dance Macabre which uses 2 Drives to setup into a baseball swing.

Down Smash
Volcano
Dante charges his left fist with energy and punches into the ground, releasing an explosion of energy.

A move from Beowulf in DMC3 and commonly reoccuring across the series.

Up Smash
High Time
Dante swings his sword up uniquely launching enemies a set distance away, shouting "Blast Off!"

At half charge, Dante leaps up while rising, letting him easily combo anyone who's hit.

A staple move of the series, no different in DMC3
Neutral Aerial
Hammer
Dante quickly does a double-handed overhead slam forward, doing a half-circle of damage. It is unique in that if the very last part of the move hits, it does a weak spike on the enemy, but otherwise is a rather good get-off-me attack and combo starter/extender.

A move from Beowulf's moveset in DMC3.

Forward Aerial
Aerial Rave
A 3 part forward air ala Bayonetta. First button press is a diagonally down inwards swing remniscient of other typical swordie fairs, the second button press is two horizontal swings, one outwards and one inwards, and the third button press is a powerful finishing horizontally swing outwards, the momentum spinning Dante around.

A move present in the Swordmaster Style in DMC3 though it takes its animation here from DMC4 as it's more dynamic and refined there.

Back Aerial
Shotgun
Dante pulls out his shotgun from the inside of his coat and points it down and below him, firing at a low angle and blasting anyone in that position with a powerful blast. Its angle is unique, but its power is undeniable.

It's a move present in all DMC games, including DMC3.

Down Aerial
Helm Breaker
Dante takes out Rebellion and falls downwards doing a powerful swing while falling.

A move used in every game, including DMC3

Up Aerial
Kick 13
Dante does 2 ascending kicks in the air, juggling opponents further up.

Originally Vergil used this move in DMC3, dubbed "Rising Sun" though Dante learns how to use a variant of it in DMC4 as part of his Kick 13 combo attack
Grab
Buster
Does a casual grasp and grabs them by the cuff of their collar.

While Dante doesn't usually grab people, but the closest thing is from DMC4

Pummel
Hyper Fist
Dante rapid-fire pummels the opponent in the chest with his two fists

A Beowulf move Dante does in DMC3.

Forward Throw
Hyper Fist Finisher / Straight
Dante does an overhead haymaker with his right fist saying "Sweet Dreams" as he punches his opponent in the face blasting them away.

While in Devil Trigger, Dante rears back and does a Straight, a lunging right punch that travels a fair distance if possible.

Both are moves in the Beowulf moveset.

Back Throw
Weasel Shot / Killer Bee
Dante flips over the opponent and fires 4 shots at them from Ebony and Ivory.

While in Devil Trigger, Dante follows up the last shot with Killer Bee, a divekick.

The initial part of the move is based on his back throw in MvC3 while the second hit is both the aerial move Dante does without a weapon and part of the Beowulf weapon in DMC3.

Down Throw
Wild Stomp / Beowulf Combo II Finisher
Dante does Wild Stomp, wherein he throws the opponent to the ground, stomps on the downed opponent, and then fires several shots at them before kicking them away.

While in Devil Trigger, Dante instead does a series of rapid-fire kicks with his left leg, ending with an axe kick with his right leg.

The first move is based on an attack he does in Gunslinger Style while the second part is part of the Beowulf moveset

Up Throw
Beowulf Combo I Finisher / Real Impact
Dante does Beowolf Combo I's finisher, an upwards kick.

In Devil Trigger, Dante instead does Real Impact, a flamboyant powerful gut uppercut with his right fist that transitions into Rising Dragon, wherein he leaps up making it a rising uppercut.

All these uppercts are part of the Beowulf weapon in DMC3.
Final Smash
Battle of Brothers
Dante shouts "Time to Finish This!" while Vergil appears beside Dante. Vergil Air Tricks to the opposite end of the stage and they both Stinger towards each other. Anyone caught is put into a cinematic where they both attack the opponent, finishing with Dante giving Vergil Ebony and Dante brandishing Ivory. They then stack the guns on top of each other and fire simultaneously, piercing the opponent with spiraling twin bullets of blue and red energy.

The iconic finishing move of the Sons of Sparda in DMC3.
The symbol Triple S Style rank, first introduced in DMC3.
View attachment 287520
Fun fact, I had to make this from scratch since it didn't exist anywhere else
Dante's youthful face, before he got a chin full of stubble, based on DMC3.
View attachment 288291
The pinnacle of the Temen-Ni-Gru, the primary location of DMC3's plot.
View attachment 287522
Default appearance is Dante's DMC3 design
View attachment 287524
3 songs from every game... excluding 2. A total of 12 songs, an averagely sized song list.
Devil May Cry 1:
Public Enemy
Lock and Load
Ultra Violet
Devil May Cry 3:
Devils Never Cry
Taste the Blood
Vergil Battle 2
Devil May Cry 4:
Blackened Angel
Shall Never Surrender/The Time Has Come
Swipe of Sword
Devil May Cry 5:
Subhuman
Devil Trigger
Crimson Cloud
Just something small about my moveset post from earlier, I edited it to have less cutscene-only moves and more actual attacks, as I felt like I could squeeze the classic shotgun in more as well as a few gauntlet attacks.

If you've already seen it, here's just the changes I made:
Ledge Attack
Thrust Kick
Dante climbs back onto the stage and does a straight thrusting kick at anyone caught in his path.

A situational attack in DMC3 that Dante can only use when he's disarmed, represented here as his ledge attack.

Get-up attack
Fireworks
Dante pulls out his shotgun and spins it around himself like nunchucks firing 2 blasts on either side of him.

A rather situational shotgun attack in DMC3, represented here as Dante's get-up attack. Though it originates in DMC3, the DMC4 version has a more defined animation so that is the version used.

Neutral Special
Changed Neutral Special to function similarly to Bayonetta and provide additional trickster dashes

Dash Attack:
Beast Upper
While Dante is running, he dashes forward and delivers a right uppercut, launching enemies into the air for a combo.

While usually this move is a more preparation based move, his doppelganger likes to use that move as an attack while it rushes at you.

Down Smash
Volcano
Dante charges his left fist with energy and punches into the ground, releasing an explosion of energy.

A move from Beowulf in DMC3 and commonly reoccuring across the series.

Back Aerial
Shotgun
Dante pulls out his shotgun from the inside of his coat and points it down and below him, firing at a low angle and blasting anyone in that position with a powerful blast. Its angle is unique, but its power is undeniable.


Forward Throw
Hyper Fist Finisher / Straight
Dante does an overhead haymaker with his right fist saying "Sweet Dreams" as he punches his opponent in the face blasting them away.

While in Devil Trigger, Dante rears back and does a Straight, a lunging right punch that travels a fair distance if possible.

Both are moves in the Beowulf moveset.

Down Throw
Wild Stomp / Beowulf Combo II Finisher
Dante does Wild Stomp, wherein he throws the opponent to the ground, stomps on the downed opponent, and then fires several shots at them before kicking them away.

While in Devil Trigger, Dante instead does a series of rapid-fire kicks with his left leg, ending with an axe kick with his right leg.

The first move is based on an attack he does in Gunslinger Style while the second part is part of the Beowulf moveset

Up Throw
Beowulf Combo I Finisher / Real Impact
Dante does Beowolf Combo I's finisher, an upwards kick.

In Devil Trigger, Dante instead does Real Impact, a flamboyant powerful gut uppercut with his right fist that transitions into Rising Dragon, wherein he leaps up making it a rising uppercut.

All these uppercts are part of the Beowulf weapon in DMC3.

Final Smash
Added different gif

On an unrelated note, if you haven't checked out the new Visions of V chapter, I highly recommend it.
 
Top Bottom