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Smash Journeyman
Something has been on my mind for a while:
"Why is so much emphasis placed on King K. Rool's belly in his gameplay?"
He doesn't have anything remotely revolving around his belly in his appearances in the DKC games. It's not a weak-spot in his boss fights. You don't need to break it to damage him. The only thing that happens is that the Kong's get hurt if they roll into it - but that's because his whole body his a hitbox. It's cool, but it's also just incredibly odd that Sakurai hashed out this mechanic when it never was a characteristic of King K. Rool. I know I'm not the only one to feel this way.
As I was thinking about this, something started to make sense. The belly super-armor mechanic could be a nod to the original DKC trilogy's tag team mechanic - something that set DKC apart from other platforms of the time. In each game, there were kremlings designed to be untouchable by kongs that weren't Donkey or Kiddy. If one of the smaller kongs tried to jump on - say Klump or Krusha - they would bounce off and Krusha or Klump would laugh unharmed. This made the heavier, slower kongs more advantageous in many situations.
The more we discover about K. Rool's belly armor - the fact that it breaks based on damage - the more it seems designed to absorb light attacks from light characters, allowing K. Rool to quite literally laugh them off. Heavy strong attacks (usually from heavy characters) will break K. Rool's armor very quickly or immediately, giving other heavies an easier matchup. Light characters will have trouble breaking through the super-armor, giving them a tougher matchup.
What do you all think? I've been scratching my head on this for a while, and I'd love to know if anyone else has any theories or ideas behind Sakurai's thinking.
"Why is so much emphasis placed on King K. Rool's belly in his gameplay?"
He doesn't have anything remotely revolving around his belly in his appearances in the DKC games. It's not a weak-spot in his boss fights. You don't need to break it to damage him. The only thing that happens is that the Kong's get hurt if they roll into it - but that's because his whole body his a hitbox. It's cool, but it's also just incredibly odd that Sakurai hashed out this mechanic when it never was a characteristic of King K. Rool. I know I'm not the only one to feel this way.
As I was thinking about this, something started to make sense. The belly super-armor mechanic could be a nod to the original DKC trilogy's tag team mechanic - something that set DKC apart from other platforms of the time. In each game, there were kremlings designed to be untouchable by kongs that weren't Donkey or Kiddy. If one of the smaller kongs tried to jump on - say Klump or Krusha - they would bounce off and Krusha or Klump would laugh unharmed. This made the heavier, slower kongs more advantageous in many situations.
The more we discover about K. Rool's belly armor - the fact that it breaks based on damage - the more it seems designed to absorb light attacks from light characters, allowing K. Rool to quite literally laugh them off. Heavy strong attacks (usually from heavy characters) will break K. Rool's armor very quickly or immediately, giving other heavies an easier matchup. Light characters will have trouble breaking through the super-armor, giving them a tougher matchup.
What do you all think? I've been scratching my head on this for a while, and I'd love to know if anyone else has any theories or ideas behind Sakurai's thinking.
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