I've been around this board for a bit now, and having read a lot of the posts about the nixed Advanced Techniques's like wavedashing and the like, well it got me thinking. Y'know, maybe they were nixed for a good reason. And not necessarily the more dead-pan obvious reactions a Melee afficionados might have like making the game more accessible or anything like that (which is a reasonable conclusion).
I was thinking, if Brawl had come out with the same old stuff that was already in Melee, what would it be? Something like, Melee 2.0. Everybody would already be wavedashing and shffling and stuff, except with some new characters. Maybe there might be some newer techniques tacked on, but a majority of the strategy from Melee would have carried over intact. And that's, well... not really that interesting.
But with Brawl, that's all been turned upside down. It's like a completely new slate to start from, the playing field is leveled and now everybody starts (relatively) anew with a (relatively) equal chance at earning professional smashing l33tness. Instead of rehashing the same old techniques, people are being forced to search for something different, to try different things out. I don't know about you guys, but I've never been so excited about a fighting game in this way. It's neat to think that I might find a new move that will advance my game, or even some sweet difficult-to-discover AT. It's like, a treasure-hunt that rewards you with glory in battle! LOLOL And heck, it's even neater when I hear about new moves from the community, and actually apply it to enhance my play (almost gave up on Ike, until I learned some cool tricks on the boards). Not just that, but take a look at all of us. The game's bringing a whole community together to form a giant intercontinental think-tank, sharing all these experiences and developing whole new ways of battle. I'll remember these times pretty well, that's for sure.
Well you know how they say when one door shuts, another one opens right? I get the feeling that if you can get past the understandable pain of no longer having those killer AT's from Melee, then you just might be surprised to find that Brawl has a great deal of potential and depth yet to be mastered and discovered. Maybe that was the real intention of nixing things like the wavedash: to force players to create new styles and discover new techniques, to bring a fresh gaming platform full of new potential, and to develop a grassroots community brimming with conflict and excitement at developing skills in a new fighting system.
Just a thought, could be wrong but that's what it seems like to me. And I like it this way hehe, I dunno it's kinda exciting. So what about you all, is your glass half-full too? :D
P.S. I make an exception to tripping, however. Tripping is just, plain, stupid
I was thinking, if Brawl had come out with the same old stuff that was already in Melee, what would it be? Something like, Melee 2.0. Everybody would already be wavedashing and shffling and stuff, except with some new characters. Maybe there might be some newer techniques tacked on, but a majority of the strategy from Melee would have carried over intact. And that's, well... not really that interesting.
But with Brawl, that's all been turned upside down. It's like a completely new slate to start from, the playing field is leveled and now everybody starts (relatively) anew with a (relatively) equal chance at earning professional smashing l33tness. Instead of rehashing the same old techniques, people are being forced to search for something different, to try different things out. I don't know about you guys, but I've never been so excited about a fighting game in this way. It's neat to think that I might find a new move that will advance my game, or even some sweet difficult-to-discover AT. It's like, a treasure-hunt that rewards you with glory in battle! LOLOL And heck, it's even neater when I hear about new moves from the community, and actually apply it to enhance my play (almost gave up on Ike, until I learned some cool tricks on the boards). Not just that, but take a look at all of us. The game's bringing a whole community together to form a giant intercontinental think-tank, sharing all these experiences and developing whole new ways of battle. I'll remember these times pretty well, that's for sure.
Well you know how they say when one door shuts, another one opens right? I get the feeling that if you can get past the understandable pain of no longer having those killer AT's from Melee, then you just might be surprised to find that Brawl has a great deal of potential and depth yet to be mastered and discovered. Maybe that was the real intention of nixing things like the wavedash: to force players to create new styles and discover new techniques, to bring a fresh gaming platform full of new potential, and to develop a grassroots community brimming with conflict and excitement at developing skills in a new fighting system.
Just a thought, could be wrong but that's what it seems like to me. And I like it this way hehe, I dunno it's kinda exciting. So what about you all, is your glass half-full too? :D
P.S. I make an exception to tripping, however. Tripping is just, plain, stupid