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"Jump count" memory address needed for "Footstool via jump OR up taunt" code.

Bent 00

Smash Apprentice
Joined
Aug 10, 2007
Messages
190
Location
USA
Hello! I've been looking for a code that would make footstool jumps triggerable via either a jump input or an up taunt input.

Glitch, from forums.brawlminus.tk, has been trying to help with this, but we need to know the memory address for jump count to make his code work.

Here's what Glitch has said so far:

"Yes, it's possible. Assume you know the addresses for these, the code would look like this:

2CXXXXXX 00000000 # if greater than 00000000
04FAA8D8 00000006 # Activate code
04FAA8B8 00000001
E0000000 80008000
28YYYYYY 0000ZZZZ # if taunt-up is pressed
04FAA8D8 00000006 # Activate code
04FAA8B8 00000001
E0000000 80008000

The XXXX would be the address where it stores the jump count, so it'd be comparing if the jump count is greater than 0 (meaning you've jumped at least once) it will let you footstool with jumping

The YYYY would be the address for button activation, sometimes it varies between controllers but it could be:

GCN Controller 284DE4B0 :: 284DE4B8 :: 284DE4C0 :: 284DE4C8

Wii Controller 284F7880 :: 284F8220 :: 284F8BC0 :: 284F9560

Clasic Controller 284F78AA :: 284F824A :: 284F8BEA :: 284F958A

Any one of them.

And the ZZZZ would be the button that you would want to press (up taunt) so if you had it as up on d-pad it would be 0008

Should work."
Does anyone here know the jump count address? Thanks in advance for any help with getting this code working.
 
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