MarthZ
Smash Journeyman
in melee theres this thing called a jump cancel which reduces lag time by using a stand grab instead of a dash grab but the jump cancel is a stand grab after a dash this has another benefit with marth because his standing grab has a bigger grab range but anway theres also r canceling when you can shield while running if you dash then shield then press a you'll preform a standing grab because pressing the shield button and a is an alternative to do a grab but also to note in a jump cancel you get sliding momentum this is true with the alternative while running but not while dashing do out of dash dance you wont get any momentum forward also if you get a roll out of a dash dance that means you were moving the stick after pressing L so you'll have to let go of the stick