Jorgon
Smash Cadet
Well here it is a detailed list of each thing Bowser can beat using his A.
If they are in front of you this can end up being better than fortress. For the sole reason A's first hit doesn't knock them away from Bowser's attack range it sets them in place right in front of him no mater what % and it recovers fast enough for you to start up several mind games! (will get into that later)
Mario:
A combo string - Clashes or just plain out ranges and beats it.
Foward Tilt - Same speed, if mario does before you up close you will lose. Same time = Clash. A hits further so can use distance to beat it.
Down Tilt- Clashes at a distance, beats at same time, to fast to hit up close after the move already comes out, beats if pressed at the same time.
Up Tilt- Clashes at same time press.
Foward Smash- Beats when mario leans back, Clashes when comes forward, has further range will lose at max distance.
Down Smash - A has longer range, Clashes if pressed late, comes out faster and wins listen for the WOOSH and you will beat it.
Up Smash - Beats Bowsers A all around
B - Destroys the fireball
Foward B - Double hits
Down B - Makes it so you don't move back as far
Up B - If pressed early beats in first few frames, clashes in the frame he leaves the ground, Up B wins in the rest.
Donkey Kong
A - Clashes even at max range, same speed.
Foward Tilt - Loses
Down Tilt - Same start up speed, Clashes
Up Tilt - Clashes if pressed early loses at same time
Foward Smash - Pess when hands first sparkle and you beat it. Any later and it's too late.
Down Smash - Losses if pressed after it's already coming out
Up Smash - Beats it all around ( I would hope so )
B - Wins if pressed during first part (the sparkle), clashes shortly after.
Down B - Beats start up only
Up B - Beats start up, Clashes with rest
(More comming soon)
If they are in front of you this can end up being better than fortress. For the sole reason A's first hit doesn't knock them away from Bowser's attack range it sets them in place right in front of him no mater what % and it recovers fast enough for you to start up several mind games! (will get into that later)
Mario:
A combo string - Clashes or just plain out ranges and beats it.
Foward Tilt - Same speed, if mario does before you up close you will lose. Same time = Clash. A hits further so can use distance to beat it.
Down Tilt- Clashes at a distance, beats at same time, to fast to hit up close after the move already comes out, beats if pressed at the same time.
Up Tilt- Clashes at same time press.
Foward Smash- Beats when mario leans back, Clashes when comes forward, has further range will lose at max distance.
Down Smash - A has longer range, Clashes if pressed late, comes out faster and wins listen for the WOOSH and you will beat it.
Up Smash - Beats Bowsers A all around
B - Destroys the fireball
Foward B - Double hits
Down B - Makes it so you don't move back as far
Up B - If pressed early beats in first few frames, clashes in the frame he leaves the ground, Up B wins in the rest.
Donkey Kong
A - Clashes even at max range, same speed.
Foward Tilt - Loses
Down Tilt - Same start up speed, Clashes
Up Tilt - Clashes if pressed early loses at same time
Foward Smash - Pess when hands first sparkle and you beat it. Any later and it's too late.
Down Smash - Losses if pressed after it's already coming out
Up Smash - Beats it all around ( I would hope so )
B - Wins if pressed during first part (the sparkle), clashes shortly after.
Down B - Beats start up only
Up B - Beats start up, Clashes with rest
(More comming soon)