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Smash Cadet
Any tips on countering Jigglypuff's rollout besides shielding/rolling? Can you negate with a tilt or just a smash?
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I guess it depends on who you're using vs jiggs. Example: toon link can negate a fully charged rollout with his boomerang. High mobility chars tend to jump the first pass and shield the next to punish. Unless you're caught doing something, punishing rollout tends to be easy if you can figure out where jiggs will roll. Also in some cases getting hit by it is better. Example: If the jiggs is using it to recover back on stage, you can jump in front of it and take the hit. Jiggs will be stuck in a free-fall-esque rollout animation till she lands or touches the bottom blast zone. of course you can save her by hitting her out of it if you feel bad~Any tips on countering Jigglypuff's rollout besides shielding/rolling? Can you negate with a tilt or just a smash?
Be a decent distance away so you can react to it, spotdodge it as it's coming toward you, punish on the way back.Any tips on countering Jigglypuff's rollout besides shielding/rolling? Can you negate with a tilt or just a smash?
Rollout can ignore most of the counters if used well. I killed many Shulks/Marths/Lucinas/Ikes who countered Rollout but didn't hit Jigglypuff, reverting the roll after it. It's a bit harder against Greninja, Lucario and Little Mac, but not impossible. I should test more against Palutena, while against Peach is nearly impossible..Why not just counter if you play shulk? Rollour is super predictable and your counter last for sooooo long. In the worst case, if you don't dmg him, you atleast evade the attack...
Does Shulk's Downsmash beat it? I know Shulk has a long downsmash that covers both sides, so if you're at a distance you could try thatCounter doesn't work bc jiggly rolls past the hit box by the time the attack goes off.