squible2
Smash Cadet
- Joined
- Dec 6, 2013
- Messages
- 36
Everyone knows that spacies are the best characters in the game. If played perfectly, nothing can stop them. However, humans will never reach TAS levels. I think that for winning tournaments, Jigglypuff is the best character in the game.
First of all, jigglypuff is definitely a top eight character. She has good punishes, an amazing recovery, and a decent neutral game. You can gimp people at low percents, and of course hit them with rest as well. Jigglypuff's main weaknesses are her inability to deal with camping and dying off the top at low percents.
One of jigglypuffs amazing strengths is her survivability. Jigglypuff only needs one opening on a character to rest them or combo them into an edge guard. No character has a guaranteed zero to death combo on puff. Most characters need at least three neutral game openings to kill Puff. This means the jigglypuff only has to win neutral game 1 third as often as other characters to win the game with good punishes.
Jigglypuff is also easy to play. Everyone hates on jiggs for it, but you do not have to move your fingers incredibly quickly to play her well. This makes it much more difficult to make mistakes in play. All top players still make technical flubs. By playing puff, you decrease the amount that are made. Also, since you have an amazing recovery and are unlikely to be comboed to death, these technical flubs are much less punishing for puff when compared to other characters making tech flubs. The only exception to this is rest of course. The solution to that is don't miss rest.
If you get a lead with puff, staying on the ledge is incredibly powerful. Mew2king has shown ledge strength with sheik. I think the same concepts can be applied to puff, but its meta game hasn't been pushed far enough. With enough practice, being on the ledge allows the puff to have a 50% chance to kill the opponent when the opponent charges in, and a 50% chance to take 10 percent. This should make wins nearly guaranteed whenever puff has a lead.
I think Jigglypuff has a future on small stages. Her airial mobility and bair wall allows you to control your enemy from center stage on yoshis, fountain, and pokemon stadium. Although you do die earlier (except fountain), I think the amazing stage control you get on these stages makes them the best stages for jigglypuff. Almost all kill set ups on jigglypuff are avoidable too with good smash di and spacing.
Hungrybox has managed to be a top 5 player in the world using jigglypuff. However, he is nowhere near puff's full potential. You can see him make technical flubs in all his games and he avoids certain punishes that other puffs have mastered. In recent interview hbox has confirmed he no longer practices, so I don't think he will be developing any more puff strategies soon. Hbox has managed to get this far with his imperfect jigglypuff. A new jigglypuff would be able to surpass him and dominate the scene. I think puff has a very bright future.
First of all, jigglypuff is definitely a top eight character. She has good punishes, an amazing recovery, and a decent neutral game. You can gimp people at low percents, and of course hit them with rest as well. Jigglypuff's main weaknesses are her inability to deal with camping and dying off the top at low percents.
One of jigglypuffs amazing strengths is her survivability. Jigglypuff only needs one opening on a character to rest them or combo them into an edge guard. No character has a guaranteed zero to death combo on puff. Most characters need at least three neutral game openings to kill Puff. This means the jigglypuff only has to win neutral game 1 third as often as other characters to win the game with good punishes.
Jigglypuff is also easy to play. Everyone hates on jiggs for it, but you do not have to move your fingers incredibly quickly to play her well. This makes it much more difficult to make mistakes in play. All top players still make technical flubs. By playing puff, you decrease the amount that are made. Also, since you have an amazing recovery and are unlikely to be comboed to death, these technical flubs are much less punishing for puff when compared to other characters making tech flubs. The only exception to this is rest of course. The solution to that is don't miss rest.
If you get a lead with puff, staying on the ledge is incredibly powerful. Mew2king has shown ledge strength with sheik. I think the same concepts can be applied to puff, but its meta game hasn't been pushed far enough. With enough practice, being on the ledge allows the puff to have a 50% chance to kill the opponent when the opponent charges in, and a 50% chance to take 10 percent. This should make wins nearly guaranteed whenever puff has a lead.
I think Jigglypuff has a future on small stages. Her airial mobility and bair wall allows you to control your enemy from center stage on yoshis, fountain, and pokemon stadium. Although you do die earlier (except fountain), I think the amazing stage control you get on these stages makes them the best stages for jigglypuff. Almost all kill set ups on jigglypuff are avoidable too with good smash di and spacing.
Hungrybox has managed to be a top 5 player in the world using jigglypuff. However, he is nowhere near puff's full potential. You can see him make technical flubs in all his games and he avoids certain punishes that other puffs have mastered. In recent interview hbox has confirmed he no longer practices, so I don't think he will be developing any more puff strategies soon. Hbox has managed to get this far with his imperfect jigglypuff. A new jigglypuff would be able to surpass him and dominate the scene. I think puff has a very bright future.