Solutionme
Smash Journeyman
Personally for me it's the following:
-Combo throw
-Kill throw
-Better neutral special or up special.
-Combo throw
-Kill throw
-Better neutral special or up special.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I don't know about suction and jigglypuff, then again I stopped using her about 7 months ago due to my dislike of her poor performance. I really ended up liking the character too. But those are pretty good too.*Forgive me if I'm getting the correct terms wrong. I don't know all of them so, I'll try and be as clear as possible.
-Combo u-throw
-Better suction, and slightly less knockback on dair, sends at slightly more upward angle to allow for more guaranteed follow-ups
-More knockback for fully charged neutral b, or have it charge faster either or. Allow to change directions faster.
-Maybe send b-throw at a more downwards angle, that way if Jigs catches them at the ledge with one, it sets up the opponent for gimps.
I just think that if her dair connected better that the dair to dair to rest combo would work a lot better possibly making her viable.I don't know about suction and jigglypuff, then again I stopped using her about 7 months ago due to my dislike of her poor performance. I really ended up liking the character too. But those are pretty good too.
That has nothing to do with suction; it's the knockback it deals that decides how easy it is to combo. It's easy to perform already, just that what it should have is consistency because opponents get thrown off to one side or the other. But your other things pretty much make sense.I just think that if her dair connected better that the dair to dair to rest combo would work a lot better possibly making her viable.
It'd be even easier to perform with better suction though right? I mean, we're talking about a combo that can KO at low percents as is, allowing dair to have a bigger initial hitbox and making it harder to escape can make it absolutely terrifying.That has nothing to do with suction; it's the knockback it deals that decides how easy it is to combo. It's easy to perform already, just that what it should have is consistency because opponents get thrown off to one side or the other. But your other things pretty much make sense.
Personally I think she struggles way too much with the shielding mechanics in this game, if they gave her better throws and a slightly stronger rest, I'd be satisfied. They could improve the damage by another 5% imo. Also make that dair more consistent in where it throws people.
I doubt Sakurai would do something like this, but I would be overjoyed. This is a great idea if they want to make all characters top tier therefor making them fairy balanced. (which I think would be the best option instead of nerfing characters) It just feels like Sakurai wants Jiggz to be awful ever since her former glory.I feel like this has been done already.
- Give her forward tilt more range and knockback so that it can kill at high percents.
- Increase the knockback on down tilt and decrease the starting and ending lag.
- Slightly decrease up tilts knockback.
- Decrease forward smash's starting lag.
- Increase the knockback on up smash, remove the sourspot, and decrease starting and ending lag.
- Increase down smash's damage, knockback, and range, and decrease starting and ending lag.
- Decrease forward air's ending lag or increase shield pushback.
- Drastically increase up air's speed and range.
- Make it so that down air autocancels and spikes.
- Synch the frame that back air's hitbox comes out with the animation.
- Give her a long-range grab and grab air with her hair curl.
- Make it so that forward throw semi-spikes, akin to Melee.
- Drastically decrease down throw's knockback so that it can combo.
- Slightly increase back throw's knockback and lower the angle.
- Severely increase up throw's knockback scaling so that it's around the same strength as Mewtwo's up throw.
- Increase Rollout's damage and knockback, and make it so that Jigglypuff can move after striking an opponent in midair.
- Decrease Pound's ending lag.
- Shorten Sing's duration, make the hitbox (or sleepbox) come out faster, and make the animation faster.
- Increase Jigglypuff's running speed, air speed, and weight.
- Bring back the crown and the headband.
-Voįlá. Top tier Jigglypuff.
Oh, I know for a fact that it won't happen because the balancing team is honestly, lazy as all hell. I don't know who looked at Sheik and thought that she was balanced, but I'll sleep better at night when that person is fired.I doubt Sakurai would do something like this, but I would be overjoyed. This is a great idea if they want to make all characters top tier therefor making them fairy balanced. (which I think would be the best option instead of nerfing characters) It just feels like Sakurai wants Jiggz to be awful ever since her former glory.
Nice, but it seems a bit over the top. Don't know if you'd agree with me but jigglypuff's real struggle are the shields currently present in the game. Personally I don't think it's about being top tier, every character should be high tier so at least they can't cheese certain things. i.e. Sheik needle camping instantly makes her top tier. Then again you probably know more about me than jiggs cause I stopped using her some time ago.I feel like this has been done already.
- Give her forward tilt more range and knockback so that it can kill at high percents.
- Increase the knockback on down tilt and decrease the starting and ending lag.
- Slightly decrease up tilts knockback.
- Decrease forward smash's starting lag.
- Increase the knockback on up smash, remove the sourspot, and decrease starting and ending lag.
- Increase down smash's damage, knockback, and range, and decrease starting and ending lag.
- Decrease forward air's ending lag or increase shield pushback.
- Drastically increase up air's speed and range.
- Make it so that down air autocancels and spikes.
- Synch the frame that back air's hitbox comes out with the animation.
- Give her a long-range grab and grab air with her hair curl.
- Make it so that forward throw semi-spikes, akin to Melee.
- Drastically decrease down throw's knockback so that it can combo.
- Slightly increase back throw's knockback and lower the angle.
- Severely increase up throw's knockback scaling so that it's around the same strength as Mewtwo's up throw.
- Increase Rollout's damage and knockback, and make it so that Jigglypuff can move after striking an opponent in midair.
- Decrease Pound's ending lag.
- Shorten Sing's duration, make the hitbox (or sleepbox) come out faster, and make the animation faster.
- Increase Jigglypuff's running speed, air speed, and weight.
- Bring back the crown and the headband.
-Voįlá. Top tier Jigglypuff.
I wouldn't say that's her main struggle, but it's a definitely a problem. It could be easily remedied by giving her forward air more shield pushback or damage and giving her a kill throw.Nice, but it seems a bit over the top. Don't know if you'd agree with me but jigglypuff's real struggle are the shields currently present in the game. Personally I don't think it's about being top tier, every character should be high tier so at least they can't cheese certain things. i.e. Sheik needle camping instantly makes her top tier. Then again you probably know more about me than jiggs cause I stopped using her some time ago.
I'd add less knockback on either u-air or Utilt, but that's just my opinion.Easy, up throw that kills, down throw with less lag, smash attacks with less lag (especially forward and down smash), and buff her grab range.
EDIT: Also give her a jab lock.
You know I completely forgot her jab can't jab lock until you said it. I forgot that I knew that and failed to mention that.Easy, up throw that kills, down throw with less lag, smash attacks with less lag (especially forward and down smash), and buff her grab range.
EDIT: Also give her a jab lock.
You can lock with ftilt,sour spot dash and sour spot fair attack at low %Easy, up throw that kills, down throw with less lag, smash attacks with less lag (especially forward and down smash), and buff her grab range.
EDIT: Also give her a jab lock.
Yeah but jab is less knock-back.You can lock with ftilt,sour spot dash and sour spot fair attack at low %
I think you can lock with the first 8 hits of dair and dsmash at all %s
Jiggs's jab jab locking would be useful, but with the right buffs (as said above) not necessary. We might be able to jab lock for a change!Yeah but jab is less knock-back.
Jiggs's jab jab locking would be useful, but with the right buffs (as said above) not necessary. We might be able to jab lock into rest for a change!