Okay, I have finished the game, and I'll need to revise the whole moveset just to make it work better. It's not a big update, but I do need to include the Daï-Jo more.
B: Gyro Disc
Basically still the same as the previous description. It just shoots a disc-shaped projectile. When holding the B button, it will allow you to actually aim in almost 360 degrees. Fastest way is just rapidly tap the B though. In addition to that, rapidly shooting the B-button can cause a little spread. The first one always goes streight ahead, but the other ones go randomly higher or lower, only slightly though. The Direction is shown by a sort of circle, much like the one you see when doing the swing-attack which makes Jade do her slow-motion.
^B: Energy Attack
I do think a little lag is needed for this, sort of like the lag for Fox. Your fall speed will drop significantly during the loadup, but the loading is quite longer than Fox's. This move will cause her to jump. During this attack, you can use B to shoot 1% damage projectiles, which go in random direction, but in the direction you face. They however are homing.
>B: Staff Swing
She will still swing her staff, but depending on how long you hold B, and what direction you choose, she will launch her opponent higher and further. You can also launch your opponents behind you, making you turn instantly. The longer you hold B, the higher the damage. Her direction is shown by the circle you will also see in Beyond Good & Evil.
vB: Pogo-hop
This works way better than a camera. She uses her Daï-Jo stick to do a sort of flying kick. When in air, it can pogo onto your opponents. When it hits nothing when hitting te ground, she then swirls around her stick as if she's doing a sort of roundhouse attack. However, from a certain height she withdraws her stick, to prevent injuries.
Special: DomZ secret
The whole screen is blurry, and you're the only one whose controls are normal. The rest has inverted controls, left is right, A is B. Only jump and duck are the same. Jade also now somewhat levitates, she can't fall. When tapping your control stick to any direction, she will dash towards that spot. She can't move continuously, so you'll have to keep tapping.
Anyway, I was thinking about creating a poll, which pits Jade against Rayman, on which should be included, rather than which is most likely to be included. See it as a popularity topic against two Ubisoft characters. What do you think about this idea?