Taalcon
Smash Journeyman
Does anyone know how many frames of lag are on the first hit of the A combo? People are saying it comes out on frame 1 everywhere, but no where does it mention (even in Adapt's Indepth Statistics Thread) how many frames of lag are on each of the hits. Also, in general, does the jab cancel into d-tilt combo work on fast falling characters (metaknight, spacies) and not floaties or the other way around?