J-man24star
Smash Journeyman
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Speed Boost
Modest
252 Speed/ 252 SpA/ 4 Def
~Bug Buzz
~Air Slash
~Protect
~Hypnosis
Lead Yanmegas are so much fun to use, especially the part when you abuse his protect for a free speed boost! Hypnosis usually puts the opponent to sleep, and Bug Buzz and Air Slash kill the many ninjask leads...
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Careful
252 HP/ 80 Atk/ 168 Def/ 8 SpD
~Trick Room
~Shadow Sneak
~Pain Split
~Ice Punch
My genious creation. this dusknoir is set to take two hits, activate Trick room, then wreak all sorts of havoc... he works great! the EVs are set to withstand the Mostly Physical Dark moves out there. Ice Punch is very offensive.
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Adamant
252 Atk/ 244 HP/ 12 Def
~Meteor Mash
~EQ
~Pursuit
~Thunderpunch
This Is CBgross, with out the CB, Pursuit over Explosion, and this set has also worked out well. 252 atk, cause you know Metagross needs it... It's a beast no matter if he outspeeds or not.
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Timid
252 SpA/ 252 Speed/ 4 Def
~Tri-Attack
~Ice Beam
~Thunderbolt
~Dark Pulse
This thing is a giant beast that strikes fear into the heart of many. Ghosts expecting a Tri attack get a nasty Dark Pulse. Bolt Beam is very good against many, and Tri-Attack, well you know. speed is set to outspeed as much as it can.
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Bold
148 HP/ 252 Def/ 108 SpD
~Thunderbolt
~Flamethrower
~Toxic
~Softboiled
Do i really need to explain? *raises up anti-Flame army of Gyrados, Milotic, and Vaporeon* Flamethrower and TB take out Steels
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Impish
252 HP/ 168 Def/ 88 SpD
~EQ
~Slack Off
~Stealth Rocks
~Roar
I don't see why this isn't used alot... Late Game Stealth Rocks are very effective, roar is anti set up, Slack off recover, and EQ is for attacking... This guy has done alot for my team...
PS-are there any other items other than Leftovers i could use? it doesn't seem right to have 3 leftovers on a team...