666blaziken
Smash Journeyman
- Joined
- Jan 26, 2013
- Messages
- 419
I know... I know... I am going to sound like a scrub for this, but I want to have ivysaur's bair changed. I don't think that Ivysaur is broken, I just think that she is a little bit toxic. I know that jigglypuff has a bair of similar properties, but there are a couple of differences.
1. Ivysaur's bair has a much wider hitbox
2. Ivysaur's bair can be used near the ledge and hit people attempting to hit people trying to sweet spot the ledge.
3. It is really fast, it has about the same length as charizard's nair, but at least his is slow.
3.5 (get it?) it is faster than jigglypuffs and has 2 hitboxes rather than one, making the move safer.
Like the PMDT's philosophy, I believe that even if things arn't overpowered, there shouldn't be a character that is based off of one or 2 moves. 1 or 2 moves shouldn't make up a character's moveset. That's why I want it changed.
I know that jigglypuff has this issue too, and I somewhat hope jigglypuff gets a slight redesign due to her being kind of one dimensional. But all ivy needs is this one change. Jigglypuff changes can be discussed elsewhere.
Anyways, here is my suggestion: give ivysaur the reverse hitbox so the vines swing the other way (if you are facing left, the vines go counter-clockwise.) It would send the opponent upwards rather than horizontal. Here are the pros on why that would be a better designed move.
1. It leads to a seed bomb, or if there is bad DI, a power whip.
2. It isn't nearly as spammable because the opponent could DI away from it or dodge the next move.
3. at low percentages with spacies, it could lead to some uair and bair juggling.
4. it is not practical near the ledge so it is more likely to be used near the center of the stage, so the opponent has a chance to punish a bad SHUFFLE bair, but at the same time, allows ivy to punish a bad approach.
Overall, if the PMDT has something else in mind, then they should go for it. If anyone else has any ideas, let me know. If you want to argue for ivysaur keeping her spammable/no skill bair, because of fear that she will be less viable (or you just don't like nerfs in general) then go ahead and make your point.
1. Ivysaur's bair has a much wider hitbox
2. Ivysaur's bair can be used near the ledge and hit people attempting to hit people trying to sweet spot the ledge.
3. It is really fast, it has about the same length as charizard's nair, but at least his is slow.
3.5 (get it?) it is faster than jigglypuffs and has 2 hitboxes rather than one, making the move safer.
Like the PMDT's philosophy, I believe that even if things arn't overpowered, there shouldn't be a character that is based off of one or 2 moves. 1 or 2 moves shouldn't make up a character's moveset. That's why I want it changed.
I know that jigglypuff has this issue too, and I somewhat hope jigglypuff gets a slight redesign due to her being kind of one dimensional. But all ivy needs is this one change. Jigglypuff changes can be discussed elsewhere.
Anyways, here is my suggestion: give ivysaur the reverse hitbox so the vines swing the other way (if you are facing left, the vines go counter-clockwise.) It would send the opponent upwards rather than horizontal. Here are the pros on why that would be a better designed move.
1. It leads to a seed bomb, or if there is bad DI, a power whip.
2. It isn't nearly as spammable because the opponent could DI away from it or dodge the next move.
3. at low percentages with spacies, it could lead to some uair and bair juggling.
4. it is not practical near the ledge so it is more likely to be used near the center of the stage, so the opponent has a chance to punish a bad SHUFFLE bair, but at the same time, allows ivy to punish a bad approach.
Overall, if the PMDT has something else in mind, then they should go for it. If anyone else has any ideas, let me know. If you want to argue for ivysaur keeping her spammable/no skill bair, because of fear that she will be less viable (or you just don't like nerfs in general) then go ahead and make your point.