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I've decided upon a team (come look!!) new updates, and a very long RMT thread

Chill

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You still need an effective counter. A pokemon that cannot switch in safely is not a counter. If your pokemon dies and nearly dies trying to switch in to Infernape it has failed.
 

Wii4Mii 99

Smash Lord
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Messages
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Hey, Chill edited the quintiple stuff. :bigthumbu

By defenition...

A counter for a Pokemon is a Pokrmon that can safely switch in to the Pokemon it wants to counter and either set up without taking much damage from the Pokemon it wants to counter or pose an immediate and severe threat to the Pokemon it wants to counter, forcing it to switch out or suffer massive damage.

So, in other words...

In order to be considered a counter for Infernape, your Pokemon must be able to switch in without taking too much damage from its attacks, and be able to set up or pose an immediate threat.

Until wii meet again,
Wii4Mii 99

Edit:


ILoveCelebi!!208 said:
Focus Sash, Spore, thats why Smeargle has those.
Sandstorm/Hail/Stealth Rock/Spikes ruins Focus Sash set ups.
 

9Kplus1

Smash Master
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Messages
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Hey, Chill edited the quintiple stuff. :bigthumbu

By defenition...

A counter for a Pokemon is a Pokrmon that can safely switch in to the Pokemon it wants to counter and either set up without taking much damage from the Pokemon it wants to counter or pose an immediate and severe threat to the Pokemon it wants to counter, forcing it to switch out or suffer massive damage.

So, in other words...

In order to be considered a counter for Infernape, your Pokemon must be able to switch in without taking too much damage from its attacks, and be able to set up or pose an immediate threat.

Until wii meet again,
Wii4Mii 99

Edit:




Sandstorm/Hail/Stealth Rock/Spikes ruins Focus Sash set ups.
True,

1. If T-Tar gets sent out, Smergle can outspeed it and spore, then it'll swords dance and B-Pass to Wevaile.

2.Abomasnow isn't popular, Hail is useless, it takes a turn to use and by then that poke will be alseep..
 
D

Deleted member

Guest
whats the bid deal about infernape? he's not that good. fire sucks and he has good attacking stats but he's frail. infernape can't afford to run a choice item due to his typing, he's pretty much stuck with life orb.

Gengar has his way with his mother.
 

Chill

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This is really about Infernape anyways. It's more about "hey there's a weakness in your team", "nuh-uh I have focus sash".

ORLY?

*opponent sends out T-Tar*

*You withdraw your pokemon and send out Smeargle."

*T-tar used Sub*

*Smeargle used Spore*

*Doesn't affect T-tar who uses focus punch*

*Smeargle hung on with focus sash*

*The sandstorm killed Smeargle*

There's a million other possible scenarios. None of them involve Smeargle doing anything useful.
 
D

Deleted member

Guest
his smeargle isn't bad because it can't counter anything, it's bad because its moveset is easily exploited during the baton pass. Tyranitar is good and game breaking, but at least he has counters, unlike say, salamence.

Focus sash is good but limited, there's no arguement there. Focus sash doesn't create a weakness in a team, only a lack of balance would do that. Infernape sucks, as do most pokes that rely on focus sash.
 
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oh, smeargle just basically gave ninjask a free substitute and swordance, since it has no attacking moves/spore wont affect sub
 

Chill

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You're right. Your opponent is going to run when they see your Celebi is carrying Psychic.

his smeargle isn't bad because it can't counter anything, it's bad because its moveset is easily exploited during the baton pass. Tyranitar is good and game breaking, but at least he has counters, unlike say, salamence.

Focus sash is good but limited, there's no arguement there. Focus sash doesn't create a weakness in a team, only a lack of balance would do that. Infernape sucks, as do most pokes that rely on focus sash.
Like I said it's not about "insert pokemon here". It's about saying you have a counter to something which is infact not a counter.

Salamence has counters, Special Walls counter specsmence while steel types can counter the physichal versions. A mixmence can give you problems but that's not that different from most mixed pokemon. Generally Salamence is godly but that's nothing new.

It's better to be prepared for the best instead of prepared for the average.
 

Wii4Mii 99

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The way I see it, your 6 Pokemon and 24 moves arn't going to counter 200 something possible Pokemon. Instead of trying to counter every threat, make your team itself a threat. Your not going to be ready for every Pokemon, so just stick with a combo on the team.

Until wii meet again,
Wii4Mii 99
 

9Kplus1

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You're right. Your opponent is going to run when they see your Celebi is carrying Psychic.


Like I said it's not about "insert pokemon here". It's about saying you have a counter to something which is infact not a counter.

Salamence has counters, Special Walls counter specsmence while steel types can counter the physichal versions. A mixmence can give you problems but that's not that different from most mixed pokemon. Generally Salamence is godly but that's nothing new.

It's better to be prepared for the best instead of prepared for the average.
The way I see it, your 6 Pokemon and 24 moves arn't going to counter 200 something possible Pokemon. Instead of trying to counter every threat, make your team itself a threat. Your not going to be ready for every Pokemon, so just stick with a combo on the team.

Until wii meet again,
Wii4Mii 99

I get ya both and what you're trying to say, I should try to prepare my team for what's not always expected but what's unexpected right? T-Tar may be one pokemon, but, there are a lot of pokemon that are better than T-Tar right, some UU some OU, I guess I should just be prepared for whatever comes my way... to be honest, I've never pulled off a strategy in a Long While lol :laugh: I just go with what my gut tells me to do... anyway back to the team, anything that needs to be fixed?
 

Wii4Mii 99

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unless u use ice shard, theres not much need for speed
Weavile needs Speed. His (her, in Celebi's case ;)) Defenses are too low to go second.

@ fluffy's sig

The Pokemons... They change too fast... Eyes hurting...

Until wii meet again,
Wii4Mii 99
 

Wii4Mii 99

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What's that supposed to mean? And W4M is right, I don't pay too much attention to the defense so I need speed.
Your Weavile is female, and her defenses are too low to risk going second. I didn't mean YOU were female. :laugh:

Until wii meet again,
Wii4Mii 99

Edit: Dude, I'm the 100th poster on this thread! What prize do I get?

...Anyways, how did this thread get soooooo many posts. Hmm... I think it had something to do with Celebi's quintiple post. ;)
 
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celebi is an "it".

weavile should stick to focus sash.

salamence has no counters.
 

Wii4Mii 99

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celebi is an "it".

weavile should stick to focus sash.

salamence has no counters.
Every Pokemon has a counter.

SpecsMence = Blissey/Empoleon
DDMence = Ice Fang Gliscor/Hippowdon - BulkyGyara

Until wii meet again,
Wii4Mii 99
 
D

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OK, so I found a single salamence counter that happens to be a legendary, and not one you can get easily since you can't breed for IVs. That would be cresellia, who can switch into specsmence and take 2 attacks and ice beam, mixmence, she can take 2 attacks and ice beam him, or DD mence, she can take 1 attack and ice beam him. 235 non-stab ice beam guarantees a KO on standard salamence.

The definition of a counter is that the pokemon has to be able to switch in. Until you know salamence's moveset, he doesn't have a counter, so you can't prepare for him. Thus, empoleon does not counter salamence, as he dies from a single EQ if he switches into dragondance. Just like none of the DD sala counters can't switch into draco meteor and live. That is why I say sala has no counters, but apparently I found 1 solid one.
 
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Guest
as already mentioned an infernape could still kill your team minus smearglewith:
infernape
jolly
life orb
flame thrower/flare blitz
mach punch
close combat
shadow claw
whatcha gonna do bout that
 

9Kplus1

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as already mentioned an infernape could still kill your team minus smearglewith:
infernape
jolly
life orb
flame thrower/flare blitz
mach punch
close combat
shadow claw
whatcha gonna do bout that
How many times will I see Mach Punch and Close Combat on an Infernape, second off, Metagross will still be able to survive one attack from it and EQ.

Alright everyone, I've changed it up a bit, here's my team now,

Smergle/C.Aizen @ Focus Sash
Evs:252spd/252hp
IVs:16/9/30/22/27/31
Jolly Nature
Own Tempo
-----------------------------------
Nasty Plot
Spore
Baton Pass
Swords Dance
------------------------------------
Smergle puts everything to
sleep the first then, I raise
whatever stat that needs
to be raiseed the next turn,
then I Baton Pass to whatever poke
I choose, it Outspeeds T-Tar and
Hippodowon and can also take care
of any poke that uses Hail, Banette,
Honchkrow and Primape might give me
some problems, but I'll just switch then
Baton Pass later.
__________________________
Weavile/Yoruichii @Choice Scarf
Adamant Nature
EVs:252attk/252spd/4spdef
IVs:31/31/14/25/27/31
------------------------------------
Moves:

Night Slash
Ice Punch
Aerial Ace
Brick Break
------------------------------------
You know this one, it'll get the
Baton Pass and be able to sweep
a little bit like a Weavile should.
CS Weavile can Outspeed a lot of
pokes and because it's Adamant,
there's no need to worry about
Power.
__________________________

Celebi @ Wise Glasses
Rash Nature
Natural Care
EVs:252HP/252spattk/8spd
IVs: 27/31/14/30/29/31
------------------------------------
Moves:

Shadow Ball
Charge Beam
Energy Ball/Revover
Psychic

--------------------------------------
Who ever said Celebi was
genderless? It was gonna happen one of
these days I've finally put Celebi
on my Team, she'll get the some speed
and spattack sooo, I really shouldn't
worry about that.. much, Recover
is for when I get a Break.In case
Celebi gets switched in due to a
Whirlwind, or one of my Baton
Passed pokes go down, she'll have
to raise her own spattk. Tyring
to figure out wheather to put
Energy Ball in for Recover.
___________________________
Metagross/Scar @Salac Berry
Adamant Nature
EVs:252attk/252spdef/4Hp
IVs: 30/31/29/20/30/31
--------------------------------------
Moves:

EQ
Explosion
Meteor Mash
Bullet Punch
---------------------------------------
Okay, Umbreon convinced me
Gross needs Bullet Punch. It also works
a second Job as a sort of tank.
Salacgross works just like Agiligross
there's a nice chance Metagross will hold
on with little HP and then, I can just sweep
those Infenapes away.
____________________________
Lopunny/Sexy Girl @Sitrus Berry
Adamant Nature
EVs:252attk/124spdef/124Hp/4def
IVs: 31/31/20/14/31/30
Moves:

Retrun
Mirror Coat
Drain Punch
Ice Punch
--------------------------------------
A stabed Return does a LOT
of damage coming from... her.
Mirror Coat is for Special sweepers
and to be honest, Lopunny can survive
an Aura Sphere from a Modest Lucario
with 31 IV in spattk, after Stealth Rock,
so Lopunny works part time as a
Sponge... sort of. Either way, I'm not
getting rid of this poke.
____________________________
Gengar/Ichimaru @Choice Specs
Timid Nature
EVs: 252spattk/252attk/4def
IVs:20/9/24/31/3/31
--------------------------------------

Moves:

Shadow Ball
HP Ice
Emergy Ball
Focus Blast

--------------------------------------
*Cries* I had to get rid of her,
it was for the best... *sniffle*
Gengar's my fighting resistance
and new sweeper. Energy Ball is for
Swampert and HP Ice is for Dragons
^^^^^^^^^^^^^^^^^^^^^^^^^^^

EDIT: IVs Posted.
 

Wii4Mii 99

Smash Lord
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Messages
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How many times will I see Mach Punch and Close Combat on an Infernape, second off, Metagross will still be able to survive one attack from it and EQ.
Do we have to go back to the Metagross surviving Flamethrower thing again?

Until wii meet again,
Wii4Mii 99
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
How many times will I see Mach Punch and Close Combat on an Infernape, second off, Metagross will still be able to survive one attack from it and EQ.

Alright everyone, I've changed it up a bit, here's my team now,

Smergle/C.Aizen @ Focus Sash
Evs:252spd/252hp
Jolly Nature
Own Tempo
-----------------------------------
Nasty Plot
Spore
Baton Pass
Swords Dance
------------------------------------
Smergle puts everything to
sleep the first then, I raise
whatever stat that needs
to be raiseed the next turn,
then I Baton Pass to whatever poke
I choose, it Outspeeds T-Tar and
Hippodowon and can also take care
of any poke that uses Hail, Banette,
Honchkrow and Primape might give me
some problems, but I'll just switch then
Baton Pass later.

Good.
__________________________
Weavile/Yoruichii @Choice Scarf
Adamant Nature
EVs:252attk/252spd/4spdef
------------------------------------
Moves:

Night Slash
Ice Punch
Aerial Ace
Brick Break
------------------------------------
You know this one, it'll get the
Baton Pass and be able to sweep
a little bit like a Weavile should.
CS Weavile can Outspeed a lot of
pokes and because it's Adamant,
there's no need to worry about
Power.

Good. Any reason for the SpDef EVs?
__________________________

Celebi @ Wise Glasses
Rash Nature
Natural Care
EVs:252HP/252spattk/8spd
------------------------------------
Moves:

Shadow Ball
Charge Beam
Energy Ball/Revover
Psychic

--------------------------------------
Who ever said Celebi was
genderless? It was gonna happen one of
these days I've finally put Celebi
on my Team, she'll get the some speed
and spattack sooo, I really shouldn't
worry about that.. much, Recover
is for when I get a Break.In case
Celebi gets switched in due to a
Whirlwind, or one of my Baton
Passed pokes go down, she'll have
to raise her own spattk. Tyring
to figure out wheather to put
Energy Ball in for Recover.

I'm not sure about Shadow Ball and Psychic...
___________________________
Metagross/Scar @Salac Berry
Adamant Nature
EVs:252attk/252spdef/4Hp
--------------------------------------
Moves:

EQ
Explosion
Meteor Mash
Brick Break
---------------------------------------
Meta is my new Barrier Breaker ,
if someone tries to put a a Barrier
Meta will shatter it. It also works
a second Job as a sort of tank.
Salacgross works just like Agiligross
there's a nice chance Metagross will hold
on with little HP and then, I can just sweep
those Infenapes away.

INFERNAPE OWNS THIS. Not really... Good.
____________________________
Lopunny/Sexy Girl @Sitrus Berry
Adamant Nature
EVs:252attk/124spdef/124Hp/4def

Moves:

Retrun
Mirror Coat
Drain Punch
Ice Punch
--------------------------------------
A stabed Return does a LOT
of damage coming from... her.
Mirror Coat is for Special sweepers
and to be honest, Lopunny can survive
an Aura Sphere from a Modest Lucario
with 31 IV in spattk, after Stealth Rock,
so Lopunny works part time as a
Sponge... sort of. Either way, I'm not
getting rid of this poke.

Good.
____________________________
Gengar/Ichimaru @Choice Specs
Timid Nature
EVs: 252spattk/252attk/4def
--------------------------------------

Moves:

Shadow Ball
HP Ice
Emergy Ball
Focus Blast

--------------------------------------
*Cries* I had to get rid of her,
it was for the best... *sniffle*
Gengar's my fighting resistance
and new sweeper. Energy Ball is for
Swampert and HP Ice is for Dragons
^^^^^^^^^^^^^^^^^^^^^^^^^^^

Good.
8.5/10 :p

Until wii meet again,
Wii4Mii 99
 
D

Deleted member

Guest
just wondering, but could you post the ivs on your pokes?
another weavile could pwn this, and if infernape and weavile are on the same team, then you lose
 

9Kplus1

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oooh, the ivs are pretty
howd you get such a good celbi and meta. it looks to good to be true

btw, whats your battling win to lose ratio with this team
I captured a Metagross with a 31 in attack and HP and breeded that with an Adamant Ditto with a 31 in speed. It still needs Explosion, right now, I'm using the Meta I captured.

The Celebi was gotten in a trade, it was from the 10aniv event because that was its OT and the ID was 00010. Too bad it had a 31 IV in attack.

I haven't used this team as of yet, I still need to Sketch Smergle's Nasty Plot,Swords Dance and Spore and Gengar still neds Energy Ball.

BTW- I breeded my Weavy with an excellent IVd Smergle.
 

Chill

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Celebi, I wanted to be clear on one thing. What Wii4Mii said is true you can't have a counter to every single pokemon and your team itself should be a threat. But there's one thing that every team should have and that's a way to keep fighting even when that strategy get's messed up.

I think you need at least one pokemon that can stop attacks as most of yours have no EVs in defense. Use this team for awhile and see if it works for you but I get the feeling your going to be hurting for a wall more often than you might think.
 

9Kplus1

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Celebi, I wanted to be clear on one thing. What Wii4Mii said is true you can't have a counter to every single pokemon and your team itself should be a threat. But there's one thing that every team should have and that's a way to keep fighting even when that strategy get's messed up.

I think you need at least one pokemon that can stop attacks as most of yours have no EVs in defense. Use this team for awhile and see if it works for you but I get the feeling your going to be hurting for a wall more often than you might think.
True, I might get beaten down by a Wall, but, it kinda varies what kind of wall it is, Say something like a Steelix, they're all too common with Quick Claws and some have Leftovers, is it a problem? Yes and no, yes, in case one of my Physical Sweepers get switched in due to a Roar ,which is what most Steelix carry now, I'll have to either sacrifice it or predict its next move, Blissey's not gonna be a problem, but Shuckle... as long as it doesn't use Power Trick, it'll mess me up a bit. Tanks are another problem, as the can be on both the offensive and defensive, Rhyperior and Snorlax are good examples of tanks,but, most tanks share a common weakness of fighting and can be broken down into mere sweepers.

BTW- What's the longest RMT Thread ever made? I think this is the 116th post thus far...
 

Wii4Mii 99

Smash Lord
Joined
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Messages
1,859
Celebi, I wanted to be clear on one thing. What Wii4Mii said is true you can't have a counter to every single pokemon and your team itself should be a threat. But there's one thing that every team should have and that's a way to keep fighting even when that strategy get's messed up.

I think you need at least one pokemon that can stop attacks as most of yours have no EVs in defense. Use this team for awhile and see if it works for you but I get the feeling your going to be hurting for a wall more often than you might think.
Hmm... Now that I think about it, that does make sense. Smeargle can't take anything unless it's Focus Sashed, which yours is. Weavile can maybe take an unboosted not SE Special Attack. Metagross can take some Physical attacks, but Earthquake is quite common. It can also maybe take a Special Attack or 2 that's not Flamethrower. Celebi has good defenses, but it has 7 weaknesses. Lopunny can maybe take some unboosted not too powerful attacks. Gengar can't take that many attacks. Even NVE ones might hurt.

Your best Physical wall is Metagross, but remember Earthquake. It can be taken down fast against Flamethrower, which is quite common, and BAM! There goes your (best) physical wall. Your best Special Wall is a tie between Celebi and Lopunny. Celebi's role as a Sp Wall is ruined by being weak to Flamethrower and Ice Beam. Like I said, Lopunny can probably take some hits that arn't too powerful, but remember, it has no resistances, so almost every attack will hurt at least a little. Celebi could also maybe serve as a Physical Wall, but beware Flare Blitz/Fire Punch, Ice Punch, Aerial Ace, Crunch, and especially Megahorn.

Until wii meet again,
Wii4Mii 99
 

9Kplus1

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Of course, you're right about Metz being my best Physical wall on my team, but that's why it has spdef EVs and HP IVs, Meta will be able to survive an EQ from almost any poke, T-Tar needs at least two DDs in order to guarntee an OHKO, but, Meta will have already hit it with Meteor Mash by when that time comes, a Rampardos running a Focus Sash with a Jolly Nature wouldn't OHKO Meta, now Adamant is another thing, but, I'll predict an EQ and switch to Gengar, Crunch, I switch to Weavile and take it out like that. Fire attacks are another issue, Meta can survive the Physical ones while Lopunny survives special hits and Tosses the damage back with MCoat, so no need to worry about that and Lophoney can get any lost HP back with Drain Punch. Gengar won't even take a Bite attack from a Modest Espeon, that's why it's Timid, outspeeding things is a lot better than getting OHKO'd. Weavy can outspeed a Jolly, CS Infernape so there's no worry about that, Smergle has 0 usage as a fighter on my team, but a booster, anything that's Holding a Lum/Chesto Berry is either a Snorlax or a Poke with Status aflicting attacks. So, I'll just outspeed them, or just switch.
 
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Of course, you're right about Metz being my best Physical wall on my team, but that's why it has spdef EVs and HP IVs, Meta will be able to survive an EQ from almost any poke, T-Tar needs at least two DDs in order to guarntee an OHKO, but, Meta will have already hit it with Meteor Mash by when that time comes, a Rampardos running a Focus Sash with a Jolly Nature wouldn't OHKO Meta, now Adamant is another thing, but, I'll predict an EQ and switch to Gengar, Crunch, I switch to Weavile and take it out like that. Fire attacks are another issue, Meta can survive the Physical ones while Lopunny survives special hits and Tosses the damage back with MCoat, so no need to worry about that and Lophoney can get any lost HP back with Drain Punch. Gengar won't even take a Bite attack from a Modest Espeon, that's why it's Timid, outspeeding things is a lot better than getting OHKO'd. Weavy can outspeed a Jolly, CS Infernape so there's no worry about that, Smergle has 0 usage as a fighter on my team, but a booster, anything that's Holding a Lum/Chesto Berry is either a Snorlax or a Poke with Status aflicting attacks. So, I'll just outspeed them, or just switch.
meta wont survive an eq from that many good pokes. garchomp with a focus sash can mess you up. also , your pokemon arent very good switchers, except for maybe gengar as if a battle becomes full of switches, you will be damaged so much more than your opponent.
rampardos wont run focus sash and jolly, thats stupid. drain punch is a really bad move and even stabbed it does less than return. it wont help kill ttar or weavile either
i think this team is als overy susceptible to focus sash, so you might wanna put a stealth rock in there. you realize that after you make a pokemon fall asleep, it is completly useless as a pokemon and probaly may give them a stat boost in the form of dd sd or np
 

9Kplus1

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I gave Metagross Bullet Punch to take care of those Focus Sashers, and Garchomp w/o a boost can't OHKO Meta, I Meteor Mash, then Bullet Punch. And there are times someone will try to sweep with a Jolly Rampardos too.
 
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