• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

ITT: nothing important skip please

Dyyne

Smash Ace
Joined
Mar 24, 2008
Messages
742
rofl...hmm, I think that was more related to the move pit was doing than oli's u-smash in general. Was pretty weird though.
 

Timbers

check me out
Joined
Jun 18, 2008
Messages
3,377
Location
hipster bay area
yeah not to rain on anyone's parade, Pit's entire hurtbox extends through his angel ring.

Usmash is still retardedly good.
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
That looked like a normal yellow upsmash, lol.

If his whole hurtbox extended with the angel ring, shouldn't characters without a tether be able to grab it from the front pretty easily?

edit: or does he only extend it about halfway...
 

DtJ Hilt

Little Lizard
Joined
Feb 28, 2008
Messages
8,531
Location
Minnow Brook
Olimar Boards General/Social Topic

So... we finally have it.

I got this data using a homebrew hack that allows me to slow the game down frame by frame. Technically this thread is incomplete, as a bit of the information I havent gotten yet (such as how long hitboxes on some attacks last for.) but mostly everything important has been done.

:D


alright, on to the frame data:

Jab
First hit on: 4
Second hit on: 13
Ends on: 29

Held Jab
First hit: 4
Second hit: 13
Third hit: 21
Ends on: 35

Dash Attack
First hit on: 8
Second hit on: 16
Ends on: 45
(Ends on 34 if the attack misses)

Forward Tilt
Hits on: 9
Ends on: 37

Down Tilt
Hits on: 6
Ends on: 29

Up Tilt
First hit on: 6
Second hit on: 12
Third hit on: 18
Fourth hit on: 24
Fifth hit on: 30
Sixth hit on: 36
Seventh hit on: 42
Eighth hit on: 48
Ends on: 72
(Ends on 39 if the attack misses)

Forward Smash
Hits on: 11
Pikmin's hitbox lasts till: 47
Ends on: 39
Can charge until: 68

Up Smash
Hits on: 8
Endson: 32
Can charge until: 68

Down Smash
Hits on: 10
Ends on: 38
Can charge until: 68

Neutral Air
First hit on: 7
Second hit on: 14
Third hit on: 21
Fourth hit on: 28
Fifth hit on: 35
Sixth hit on: 42
Landing Lag: 16
Ends on: 66
(Ends on 41 if the attack misses)

Forward Air
Hits on: 7
Ends on: 42
Landing Lag: 15

Back Air
Hits on: 10
Ends on: 48
Landing Lag: 15

Up Air (Red/Blue/Purple)
First hit on: 8
Second hit on: 15
Third hit on: 22
Fourth hit on: 29
Fifth hit on: 36
Sixth hit on: 43
Seventh hit on: 50
Landing Lag: 30
Ends on: 70
(Ends on 34 if attack misses)

Up Air (Yellow/White)
First hit on: 8
Second hit on: 14
Third hit on: 20
Fourth hit on: 26
Fifth hit on: 32
Sixth hit on: 38
Seventh hit on: 44
Landing Lag: 30
Ends on: 64
(Ends on 34 if attack misses)

Down Air
Hits on: 9
Hitbox Ends on: 16
Ends on: 51
Landing Lag 30

Grab
Grabs on: 11
Hit box ends on: 25
Ends on: 29

Pummle
Hits on: 10

Forward Throw
Hits on: 4
Ends on: 31

Back Throw
Hits on: 7
Ends on: 35

Down Throw
Hits on: 15
Ends on: 35

Up Throw
Hits on: 27
Ends on: 41

Pluck
Plucks Pikmin on: 3
Ends on: 9
(Lasts until 13 on cave terrain)

Latch
Hits on: 9
Ends on: 25
-Pikmin stays latched for 260 frames after latched, decreasing by one frame for each percentage of damage on the opponent, with a minimum of 60 frames. The pikmin deals a latch hit every 30 frames.

Whistle
Super Armor starts on: 2
Super Armor lasts through: 16
Ends on: 20

Pikmin Chain
Hits on: 12
Ends on: 70
(If used in the air, Olimar will flip upside down after 60 frames. After this there are 32 frames of landing lag the next time he hits the ground.)

Side Step
Invincibility begins on: 3
Invincibility Lasts through: 20
Ends on: 25

Forward Roll
Invincibility begins on: 3
Invincibility lasts through: 19
Ends on: 32

Backwards Roll
Invincibility begins on: 4
Invincibility lasts through: 19
Ends on: 32

Air Dodge
Invincibility begins on: 2
Invincibility lasts through: 30
Ends on: 39

Get Up
Invincibility begins on: 1
Invincibility lasts through: 22
Ends on: 29

Get Up Attack
First hit on: 15
Second hit on: 25
Invincibility begins on: 1
Invincibility lasts through: 29
Ends on: 55

Get Up Roll (Forward)
Invincibility begins on: 1
Invincibility lasts through: 22
Ends on: 35

Get Up Roll (Bakwards)
Invincibility begins on: 1
Invincibility lasts through: 23
Ends on: 35

Ledge Attack
Hits on: 17
Ends on: 55

Slow Ledge Attack
Hits on: 39
Ends on: 69

Jump
In air on: 7
Landing Lag: 2

**sigh** that's it...
I probably ended up missing something, but owell. I'll work more on this later.
i may add color or something to it later on as well... i dunno
 
Top Bottom