Pholadis
Smash Rookie
- Joined
- Jan 15, 2012
- Messages
- 12
I first played Quest 64 when I COULDN'T READ and loved it ever since, and I believe he would make a great addition simply because of the wide variety of spells and abilities he can use. Not to mention it would be amazing to see Brian and Link go toe-to-toe in an epic battle to see who most influenced my childhood!
So, thanks to inspiration from HyperFalcon, I decided to make my own moveset for him! Although, I didn't have enough creativity to make his normal moves, but I had fun making this and I hope you like it!
An interesting idea I though of: When Brian is struck by an attack with considerable force, he might DROP HIS STAFF. If this happens, it will embed itself in the ground where Brian lost grip, and Brian must retrieve it. Only Brian can pick up his staff, so if anyone tries to pick up his staff they will be shocked, flinch, and receive a small amount of damage. While Brian is separated from his staff he will be forced to use his bare hands, augmented by magical dobbity-doo of course.
Another one: To prevent spamming, Brian would have a MP mechanic. It would either be indicated by his portrait, or his hair. If his quail hair ahoge thing droops, his MP is low. If it has completely vanished into the rest of his hair, he has none left, and must regain his MP by either attacking enemies with normals or by running around.
ALL OF HIS B ATTACKS CAN BE CHARGED
Up+B = Wind Bomb/ Water Pillar LVL.2/ Fire Pillar. Wind bomb does no damage, but pushes those hit back a fair distance. With Water Pillar, a Water Pillar erupts underneath Brian, which launches him and anyone else near him upward, if Brian is in the air it's more of an explosion. Fire Pillar is the same as Water Pillar, just launches enemies and Brian higher, is bigger and has fire.
Side-B = Wind Cutter LVL.2/ Large Cutter/ Rolling Rock. Wind Cutter LVL.2 is a medium-speed projectile that travels the farthest from the three, and is not very good if multiple enemies are in the direction which it was summoned. It also does a low amount of damage if only one hits, and can NOT acquire a target behind where they were originally cast. Large cutter is a quick, fair-damaging, close-ranged attack, with enough knock-back to knock enemies over, but not launch them very far unless they have a considerably high damage percentage. Rolling Rock a fairly slow projectile that travels farther than Large cutter, yet is not very good for air fights, as it plummets pretty dang fast.
Neutral B = Fireball LVL.2/ Homing Arrow LVL.2/ Wind Cutter LVL.3. Fireball hits hardest of the three, but has the shortest range. Homing arrow does the lowest damage, and causes no flinching, but has the longest range. Wind cutter is the middle ground between these factors. They all home in on a target also.
Down+B = I CAN'T DECIDE. IDEAS: It could be a random buff (i.e. spirit armor, power staff, wind walk, etc etc.) that acts similar to Wario's Down+B, meaning the longer you hold off on using it, the stronger the buff will be. It could be a counter-modified escape/exit/return, and by that I mean that if you hit Brian while he has this active, He'll teleport to a part of the stage. Another idea is to merge the two, so when Brian teleports he gets a random buff or the enemy gets a random debuff. OR it could be a debuffer in which he must counter an enemy's attack, and the longer he keeps from using this the more powerful the debuff... time for a chart of each debuff:
Weakness = increases the damage percentage received from all sources. The longer you go without using DOWN+B, the wider the area this is in.
Compression = decreases all damage done. If you don't use DOWN+B for long enough, it would also shrink them like a poison mushroom.
Slow enemy = decreases movement speed. Waiting does nothing.
Ice Wall = a field of bone-chilling mist puffs from where Brian was. Waiting does nothing.
Restriction = Freeze and enemy in place, only letting them do SOME actions. The longer you wait, the less they can do while restricted.
Silence = unable to use special moves. Waiting increase how long they are silenced.
FINAL SMASH = Some kind of "roulette". When Brian uses the Smash Ball, he randomly selects one of the elements and does one of the following...
FIRE = Extinction. It first selects one LUCKY WINNER, Brian then throws his staff in the air off-screen, the staff then plummets from the sky like a meteor to the not-so lucky winner, causing an explosion which will deal MASSIVE damage and send them FLYING! BUT, there is a downside to this one, BRIAN could be selected to be the "LUCKY WINNER", in which there will simply be an explosion and sent flying. If someone not Brian is selected, the staff will be stuck in the ground, and Brian will have to retrieve it.
EARTH = Avalanche OR Magic Barrier. (couldn't decide again) Avalanche is similar to PK Starstorm, but is centered around Brian. Magic Barrier simply negates all damage taken.
WIND = Ultimate Wind . Everyone takes damage from piercing wind-shank things over a fairly short duration, but do not get launched at all from this alone.
WATER = GENERIC_HEAL. Heals a *****-ton.
Throws:
Up = Cyclone. Imagine the tornadoes from Hyrule castle in SSB64. They also suck Brian up, but does no damage to him and launches him at a set height, which is short.
Forward = Firebomb. Pushes them forward a little bit, and throws a fire bomb. The bomb will "push" them to the ground and explode for considerable damage and launchy-thingy-majiggy.
Back = Magma Ball. Stumbles them backward, and a single Magma Ball "rolls" from Brian, which then acts a lot like the Piplup Pokeball assist, but it causes a small explosion (which can also hurt Brian) and stops if it hits a wall at any time.
Down = Water Pillar LVL.1. Slams enemy down, steps away from the camera, pillar.
His stage could be "Mammon's World." The stage could simply be a large collection of earth and platforms - similar to Hyrule Temple - with a changing backdrop and general stage theme randomly (based on the final region of the game which it is named for), with Mammon floating very close to the stage. Mammon would use his spells to change the environment or attack the players. Mammon would have all of his spells from Quest 64 or Quest RPG, with the exception of his big green nova thing that I don't know the name for.
AAAAAND that's all that I can think of! Please leave any constructive criticism or suggestions!
Have a nice day!
So, thanks to inspiration from HyperFalcon, I decided to make my own moveset for him! Although, I didn't have enough creativity to make his normal moves, but I had fun making this and I hope you like it!
An interesting idea I though of: When Brian is struck by an attack with considerable force, he might DROP HIS STAFF. If this happens, it will embed itself in the ground where Brian lost grip, and Brian must retrieve it. Only Brian can pick up his staff, so if anyone tries to pick up his staff they will be shocked, flinch, and receive a small amount of damage. While Brian is separated from his staff he will be forced to use his bare hands, augmented by magical dobbity-doo of course.
Another one: To prevent spamming, Brian would have a MP mechanic. It would either be indicated by his portrait, or his hair. If his quail hair ahoge thing droops, his MP is low. If it has completely vanished into the rest of his hair, he has none left, and must regain his MP by either attacking enemies with normals or by running around.
ALL OF HIS B ATTACKS CAN BE CHARGED
Up+B = Wind Bomb/ Water Pillar LVL.2/ Fire Pillar. Wind bomb does no damage, but pushes those hit back a fair distance. With Water Pillar, a Water Pillar erupts underneath Brian, which launches him and anyone else near him upward, if Brian is in the air it's more of an explosion. Fire Pillar is the same as Water Pillar, just launches enemies and Brian higher, is bigger and has fire.
Side-B = Wind Cutter LVL.2/ Large Cutter/ Rolling Rock. Wind Cutter LVL.2 is a medium-speed projectile that travels the farthest from the three, and is not very good if multiple enemies are in the direction which it was summoned. It also does a low amount of damage if only one hits, and can NOT acquire a target behind where they were originally cast. Large cutter is a quick, fair-damaging, close-ranged attack, with enough knock-back to knock enemies over, but not launch them very far unless they have a considerably high damage percentage. Rolling Rock a fairly slow projectile that travels farther than Large cutter, yet is not very good for air fights, as it plummets pretty dang fast.
Neutral B = Fireball LVL.2/ Homing Arrow LVL.2/ Wind Cutter LVL.3. Fireball hits hardest of the three, but has the shortest range. Homing arrow does the lowest damage, and causes no flinching, but has the longest range. Wind cutter is the middle ground between these factors. They all home in on a target also.
Down+B = I CAN'T DECIDE. IDEAS: It could be a random buff (i.e. spirit armor, power staff, wind walk, etc etc.) that acts similar to Wario's Down+B, meaning the longer you hold off on using it, the stronger the buff will be. It could be a counter-modified escape/exit/return, and by that I mean that if you hit Brian while he has this active, He'll teleport to a part of the stage. Another idea is to merge the two, so when Brian teleports he gets a random buff or the enemy gets a random debuff. OR it could be a debuffer in which he must counter an enemy's attack, and the longer he keeps from using this the more powerful the debuff... time for a chart of each debuff:
Weakness = increases the damage percentage received from all sources. The longer you go without using DOWN+B, the wider the area this is in.
Compression = decreases all damage done. If you don't use DOWN+B for long enough, it would also shrink them like a poison mushroom.
Slow enemy = decreases movement speed. Waiting does nothing.
Ice Wall = a field of bone-chilling mist puffs from where Brian was. Waiting does nothing.
Restriction = Freeze and enemy in place, only letting them do SOME actions. The longer you wait, the less they can do while restricted.
Silence = unable to use special moves. Waiting increase how long they are silenced.
FINAL SMASH = Some kind of "roulette". When Brian uses the Smash Ball, he randomly selects one of the elements and does one of the following...
FIRE = Extinction. It first selects one LUCKY WINNER, Brian then throws his staff in the air off-screen, the staff then plummets from the sky like a meteor to the not-so lucky winner, causing an explosion which will deal MASSIVE damage and send them FLYING! BUT, there is a downside to this one, BRIAN could be selected to be the "LUCKY WINNER", in which there will simply be an explosion and sent flying. If someone not Brian is selected, the staff will be stuck in the ground, and Brian will have to retrieve it.
EARTH = Avalanche OR Magic Barrier. (couldn't decide again) Avalanche is similar to PK Starstorm, but is centered around Brian. Magic Barrier simply negates all damage taken.
WIND = Ultimate Wind . Everyone takes damage from piercing wind-shank things over a fairly short duration, but do not get launched at all from this alone.
WATER = GENERIC_HEAL. Heals a *****-ton.
Throws:
Up = Cyclone. Imagine the tornadoes from Hyrule castle in SSB64. They also suck Brian up, but does no damage to him and launches him at a set height, which is short.
Forward = Firebomb. Pushes them forward a little bit, and throws a fire bomb. The bomb will "push" them to the ground and explode for considerable damage and launchy-thingy-majiggy.
Back = Magma Ball. Stumbles them backward, and a single Magma Ball "rolls" from Brian, which then acts a lot like the Piplup Pokeball assist, but it causes a small explosion (which can also hurt Brian) and stops if it hits a wall at any time.
Down = Water Pillar LVL.1. Slams enemy down, steps away from the camera, pillar.
His stage could be "Mammon's World." The stage could simply be a large collection of earth and platforms - similar to Hyrule Temple - with a changing backdrop and general stage theme randomly (based on the final region of the game which it is named for), with Mammon floating very close to the stage. Mammon would use his spells to change the environment or attack the players. Mammon would have all of his spells from Quest 64 or Quest RPG, with the exception of his big green nova thing that I don't know the name for.
AAAAAND that's all that I can think of! Please leave any constructive criticism or suggestions!
Have a nice day!