Dragonbreath
Smash Ace
The general feel I'm getting from E-For-All goers (I'm not one of them, the lucky asshats.) is that Fox, despite having such tournament-popular moves as his Up-Smash and his shine nerfed, is still an effective character to use. Fox used to be up near the top of the top tier, so much so that it was almost impossible to play against him with anyone besides Sheik or the like. For the sake of discussion, let's assume that I'm correct on this for the time being.
Next to consider is that Fox was the only God-Tier character available at the demo. So I can only speculate on this next point. But since he's had his considerable advantages over the rest of the cast reduced in the name of even play, it seems (to me at least) that the rest of the top-tiers are going to get the same treatment.
It just makes sense (to me), looking at the other unanimous agreements we've received from the demo. The game moves slower. Wavedashing is gone. Kills happen at higher percentages. And in other updates, too. Wi-Fi is basically an online Vs. mode and the Single-player modes are getting a lot more attention this time around.
The trend I'm seeing is that Sakurai's trying to make this game less about competition and more about having fun in general. So, following that logic so far, it would seem appropriate for certain characters like Sheik and Captain Falcon are going to get nerfed, at least for moves like Falcon's F-air, which would be described as overpowering by a lot of people, myself included.
Personally, I see this as a good thing for competition and tournament play. Without Fox and the like overpowering everyone else, the full depth of all the other characters can be realized, making Brawl's tourney scene more unpredictable and exciting than Melee's. And if a skilled Fox main is truly skilled, he or she should be able to keep wining with that skill. If that player was not as skilled and had only won because of the selection of the character. . .Well, that player shouldn't really be winning tournaments, anyway.
I realize that the loss of Falcon's Fatali-Knee would be like. . .well. . .a fatali-knee to the nuts for a lot of C.Falcon mains, but from the perspective of the game it general, it unlocks the depth of all the other, less appreciated characters. For example, my style of playing in melee uses a lot of rolling dodges. For that reason, I like to use Captain Falcon. But whenever I win, it's usually with the fataliknee, which makes maining Falcon a lot less fun for me. Likewise with Fox and his Up-Smash. In fact, I've lately found myself favoring Mario because he has more variety in his kill-moves. But my game's been suffering because of that, which makes me a sad Frankenstein. (You thought I was gonna say panda.)
Long story short: The evidence I see points towards all of the tourney faves being less overwhelming this time around. And I, a Falcon/Fox main, am looking forward to the challenge.
Dsicuss.
Next to consider is that Fox was the only God-Tier character available at the demo. So I can only speculate on this next point. But since he's had his considerable advantages over the rest of the cast reduced in the name of even play, it seems (to me at least) that the rest of the top-tiers are going to get the same treatment.
It just makes sense (to me), looking at the other unanimous agreements we've received from the demo. The game moves slower. Wavedashing is gone. Kills happen at higher percentages. And in other updates, too. Wi-Fi is basically an online Vs. mode and the Single-player modes are getting a lot more attention this time around.
The trend I'm seeing is that Sakurai's trying to make this game less about competition and more about having fun in general. So, following that logic so far, it would seem appropriate for certain characters like Sheik and Captain Falcon are going to get nerfed, at least for moves like Falcon's F-air, which would be described as overpowering by a lot of people, myself included.
Personally, I see this as a good thing for competition and tournament play. Without Fox and the like overpowering everyone else, the full depth of all the other characters can be realized, making Brawl's tourney scene more unpredictable and exciting than Melee's. And if a skilled Fox main is truly skilled, he or she should be able to keep wining with that skill. If that player was not as skilled and had only won because of the selection of the character. . .Well, that player shouldn't really be winning tournaments, anyway.
I realize that the loss of Falcon's Fatali-Knee would be like. . .well. . .a fatali-knee to the nuts for a lot of C.Falcon mains, but from the perspective of the game it general, it unlocks the depth of all the other, less appreciated characters. For example, my style of playing in melee uses a lot of rolling dodges. For that reason, I like to use Captain Falcon. But whenever I win, it's usually with the fataliknee, which makes maining Falcon a lot less fun for me. Likewise with Fox and his Up-Smash. In fact, I've lately found myself favoring Mario because he has more variety in his kill-moves. But my game's been suffering because of that, which makes me a sad Frankenstein. (You thought I was gonna say panda.)
Long story short: The evidence I see points towards all of the tourney faves being less overwhelming this time around. And I, a Falcon/Fox main, am looking forward to the challenge.
Dsicuss.