Scamp: Stopped saying you were scrubs ala sirlin? Nope, it just never came up again. I stand by the claim. Mattdeezie admited (tacitly) it's validity, and posed some reasoning as to why he thought it didn't apply. He basically said that camping in SSBM was fundamentally differant and more overpowering than in other fighters. I say it's not. You, on the other hand, offered no defense. If you (or anyone) has the slightest modicum of intellect they can see the obvious paralels between the situation and what the man at sirlin was speaking of. It's basically a pristine example.
First of all, there are at least six options this opens up. Rolling up, simply standing up, attacking up, jumping up, dropping down and immediately jumping up and attacking (most notable example is Falcon as can be seen in several of the Japanese vids), and falling and retreating. And "I failed to mention the intercept"???? Reread what you quoted from me. I say "intercept" as one of the options of the camper. And how difficult this is to counter is a thing of reflex speed. If somone jumps up at you to intercept, you can quite easily simply dodge immediately before they hit you. They can fake you out by simply jumping at you and doing nothing, of course, but that's generally not a very good idea. And impossible to react with an arial move of your own? I don't know about you, but I actually find it rather easy to hit A once in the time it takes for somone to leave the ground, traverse however much distance lies between us, and make an attack of their own. Unless you have really crappy reflexes... At the very least your nuetral will hit whatever they are trying to pull off, sending you both flying.
As for ground dodging... No, it's not that I have a problem with doing it, it's simply that it doesn't last that long. I use it to dodge many things, and my brother even more as I play Samus regularly. You can't rely on it too much, though, as it's simply impossible to sidestep (which is the term I will use for it. It being the non-roll ground dodge.) a good deal of moves. Including the ones I mentioned. Samus's nuetral A in the air if she's not fast-falling. Most others nuetrals, such as the ubiquitous sex kicks. And many more moves can just BARELY be dodged that way. If you do it at the last possible instant, then yes. But if you jump the gun by a tiny fraction of a second then you get hit as you're coming out of it. Most people don't have these kind of reflexes, as evidenced by the fact that no-one (apparently) can powershield at will during a match.
And for rolling. No, I say it's not viable. The tiny size of the platform defeats the point and leads to easy hits. And I feel that I must point out that 3, count 'em, 3 characters have ranged throws. Of which Samus is only seemingly popular with the tournament crowd. And as for simply "retreating", they can't. Or, more precisely, they can, but to do so they have to travel through the area that the aggressor is threatening. Trying to flee from a camping spot for the camper is basically the same as attacking the attacker.
And I put projectile on the anti-side but not the camping one for two very good reasons. First, most projectiles travel either down or strait, and most camping spots are lower than the main platform. Secondly, There is no camping spot from which the camper can hit the opponent if the opponent simply sit's on the other side of the stage (both vertically and horizontally). For these reasons they can easily serve to root out campers but not make the other come to you.
To finish off the talk of camping with nutshells... No, my arguments aren't simply theoretical. They come from experience playing the game. If ganondorf is vs falco, gannondorf should lose. Period. If falco is also camping, this may or may not make him lose that much more. The effectiveness of camping depends largely on the specific character combination. For some combinations (mostly the already crappy vs the already great) it can be effective. For the vast majority though, no.
And for the rest, I do indeed knowest what I speaketh of. My statements come not only from ambiguous "experience" as does all of ours I'm sure, but many recorded matches using a variety of different settings. With Jigglypuff, I have about an even record with all of my friends best characters. I have about the same record with Marth. That's with items off. Now, with items on, my Marth stays about even with everyone because as far as we can tell, we're all about even with item skill. My Jigglypuff, however, starts getting creamed. You can just watch the matches and see how much the items detrimentally effect her play. And as for Zelda, I've stated it before but I'll state it again. Sheik and Zelda do just about evenly against Pikachu (and everyone else, but I'll use Pika as an example) without items. In this case they generally beat him mercilessly. With items on, Sheik does a tad worse than off (though still beating most often) because Sean is a tad worse with items seemingly. Zelda, however, does a remarkable amount worse. I think that the average victory actually swings in Pikachu's favor. This is even more impressive than it sounds because you just have to witness the ***-whoopings going on without items, and the semi-***-whooping with items with Sheik. I don't see how you could draw the conclusion that I simply don't seem to know how to play. I assure you that I'm **** good with Jiggly, and Sean with Zelda. It is a quite blatant trend, their dropping places in the tiers with items. I've always believed that there should be seperate teirs, one with, one without items. It's a different game in many ways. In that vein I'll be glad if I see my opponent playing Jiggly at TG.
And that's not much variation at all. You see FFS and the mario clones. The only semi-surprising one is Luigi. I heard that the peach was never played in the later rounds of the tourney, as the player decided that falco was simply much better. Correct me if I'm wrong. That it a tiny representation. Even the inclusion of Samus and Pikachu into this would add tons of variety that is currently lacking.
BBT: your just being scrubish. Stooping to the level where you just insult people and say it's futile is a cop-out. It's true oftentimes, in some cases, but this one shows little indication of being one of them. No one's "ignoring a multitude of points". It's you who are drawing false parallels. Simply saying "Judgement has a 25% chance of swinging the game, while a bomb-omb has only 5%, therefore items are less random" is insane. First of all it's using many figures that are pulled out of your *** (sorry for that statement geared to you a while ago terrakalar, BTW). 25% chance of hitting them when they are at health low enought to kill with 9 but not with some normal move? Hmm... It's not bomb-omb killing that is the only, or primary, way that items are random. A match without items, even with GW, is a somewhat constant flowing thing. With items it's constantly punctuated by small scale struggles that end up with one person being seriously advantaged. Quite often there isn't even a possible struggle, and quite often the advantage is huge with little or no skill expenditure. Take for example the star. I'm not one of those who think that that itself is game-turning, but let's say that one person just dies, and while he's coming back the other get's a star. This deprives the recently dead person with his advantage of invincibility for a couple seconds to try to come back, and gives the invincible man even more of an edge so that he can rack up a lead before dying. Little random things like that constantly happen, swinging the tide to and fro in an only psuedo skill-dependant manner.
Well, in regards to Scamps last post... Most of it can't be usefully responded to by me, as it's about EvilEvincar. A couple things though.
First of all... When EvilEvincar said "restricting people from camping" he didn't mean that I proposed any artificial rules. Verbal of subjective rules are, as I've stated, both stupid and inimical to tournament play. What he did mean was that I said that even if it was advantageous, it was still a valid stratagy. This is because it's not like one person starts in a camping spot. If camping is so effective, then it's basically a fight over the camping spot. Both people have about the same chance at the start, and if one dies he has an opportunity to take it while he's invincible. No one has reponded to this or, indeed, acnowledged it. I suggest rereading that part of my post, as I explained it quite clearly there. And as for time limit... it won't stop camping, but it will stop the potential of stalemates. It forces one of the players hand, or, if none of them are willing to fight, then goes to the psuedo-random sudden death. If the superior player decides to camp, the other one can simply sit on the other side of the screen and thus probably have better odds of winning in SD. The superior player, realising this, will doubtless attack. If the Inferior one decides to camp, then the superior one (assuming they have no projectiles in both these. With projectiles such as Sheiks, Samus's, Links, or Mario's this is moot and camping isn't a problem) has to roust him if he doesn't want to leave it to SD. Note once again that it's not like you start in the camping spots. If someone is trying for it, you can usually stop them from getting to the camping spot without getting hit. If they are faster and land first, quite often you can be so close behind that you can hit them before they can recover.
PS: I also dislike several stages, that being one of the more asinine ones. I actually quite liked Eoraptors idea to get some consensus on what stages should be playable at tourneys. Some are just too random or biased in one way or another.