Mario & Sonic Guy
Old rivalries live on!
Lately I've been wondering if the mechanics for certain items have been modified. During my times studying the mechanics for the size changing items and Metal Box, I have been able to get down the following information...
Default Size Mechanics
s = size multiplier
r = ratio factors (launch rate, crouch cancel, smash attack charge, rage, stale-move negation, etc.)
Default Size Mechanics
s = size multiplier
r = ratio factors (launch rate, crouch cancel, smash attack charge, rage, stale-move negation, etc.)
- Damage Dealt: ((s - 1) * 0.8) + 1
- Weight: ((s - 1) * 0.6) + 1
- Knockback Taken: r / (((s - 1) * 0.5) + 1)
- Damage Dealt: ((s - 1) * 0.6) + 1
- Weight: ((s - 1) * 0.6) + 1
- Knockback Taken: r / (((s - 1) * 0.5) + 1)
- Weight Multiplier: 4.5x
- Knockback Resistance: 30 units