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Item Idea: Pixl Box

Vicious Delicious

tetigit destruens
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Haven't seen an Item Idea thread in a while (forgive me if there is one on the same page or something, still getting used to my new contacts...), and I've been thinking about this idea in my head for a while, so I thought I'd finally let it out and see what you all think!

The item is called a Pixl Box. In SSBB, it's basic form is just a blue square. You can't pick up this square, but if you hit it with a strong enough attack (A smash attack's power at least), one of the various pixls from Super Paper Mario from the Wii will aid the box's breaker for a certain amount of time. Kind of like a Pokeball. Each pixl's ability would be activated by a Neutral A attack (A), unless said otherwise.


This one is called Thoreau, and he's the first Pixl you get in the game. Normally, his ability is to grab and throw enemies and hit normally unreachable switches. Since you can already grab and throw enemies in Smash, however, his uses are somewhat limited. With Thoreau, you can use him as sort of a grapple, snatching your foe and then tossing him forward. The heavier the foe, the more damage the throw causes, along with the height the opponent is thrown. And since Thoreau is not based on your body, you also have the options to throw your opponents from the air with this Pixl. Also, if a foe has an item, you can snatch the item with thoreau. If you want to throw it later, it causes 10% higher damage then it would normally. Thoreau stays at your side for 1 minute before dissolving.


The second Pixl you obtain in SPM is Boomer. You set him on the ground and wait until he explodes. Or you can detonate him if you don't have as much patience... In SSBB, you can set Boomer on the ground and wait 5 seconds for his explosion or detonate it earlier. Want to have a little fun or messed up his positioning? The original master of this Pixl can move Boomer by running and 'dragging' him around (just be quick; he may explode on you if you're too slow!) Boomer causes 25% damage on a successful hit of an opponent. Boomer is yours until you set him on the ground. After that he's gone. No more Boomer for you.


Slim, the third Pixl in your journey. In the game he makes you paper thin. You can dodge enemy attacks if you don't move and travel through thin areas when you are. In Smash, the same applies, as you can dodge your enemies attacks if you stand completely still. Attempting to attack, counter, or move exposes you to other attacks. Activated simply by having. Lasts 12 seconds before dissolving.


Your 4th partner in SPM is Thudley. He lifts you in the air (if you aren't already there), then smashes your butt on the ground, crushing enemies and activating switches. In Smash, the same applies, causing about 20% damage. Solid damage, but you become slower and heavy due to his weight! Think Bowser's Bowser Bomb without as much of the nasty lag at the end. Lasts 1.5 minutes, then dissolves away.


Carrie is your 5th Pixl friend in the game. She carries you across pits of danger, such as spikes or poison. In Smash, she can hover you to make you travel slightly faster, and she can be launched from the holder's feet at his will. Being charged at enemies causes a cool 8% damage. Activated simply by having. Lasts 1 minute until she dissolves or falls off the stage.


After giving him toilet paper (aka a treasure map) in SPM, Fleep joins you as your 6th pixl. In Super Paper Mario he flips wherever you target. In Smash, when you attack with a standard (A) attack, he flips whatever your fist comes in contact with. Flipping your foes stuns them for a second. Flipping items varies on the item. Lasts 30 seconds until he flips himself away.


Pixl #7 is Cudge. He smashes his enemies and blocks to reveal secrets. In smash, he is a nice weapon. He smashes the ground as an attack. If you're near an opponent, Cudge's tiny shockwave will stun the enemy for a moment. Actually hitting the enemy will cause 15% damage with a good amount of knockback. Takes about 1 second to swing the hammer. Lasts 45 seconds, then dissolves.


Dottie, the 8th Pixl. She shrinks you down to the size of a flea, being unnoticed by enemies and being able to walk on water. If you get Dottie from a Pixl Box, you shrink to the size of receiving a Poison Mushroom on Tiny Mode (in other words, twice as small as being shrunk in Melee). Your movement speed is doubled along with your jump height, but you've more vulnerable to damage and knockback also. Activated simply by having. Lasts one minute, then she dissolves and you return to your normal body status.


Barry is one of the 'extra' Pixls you gain in SPM. He creates a barrier around you to hit enemies with. In Brawl, it reflects enemy projectiles and damages your foes if you're close enough. Sidestepping, rolling, and shielding can also put Barry's shield skills to use. Basically a Shine with a little more usefulness. . Lasts 20 seconds, then dissolves.


Another one of the optional Pixls, Dashell lets you run real fast! The same applies in Brawl. If you hit an enemy while you're in this running state, the enemy gets 10% damage. Running lasts as long as you hold in (A). Lasts 45 seconds before dissolving.


Piccolo is the final obtainable Pixl in Super Paper Mario. Her role in the game is minor. She can cure curses, play tunes, and put the Underchomp in a slumber. In Smash, Piccolo's ability depends on who's holding Piccolo and who's being hit by the effect. Cannot dodge. Activates simply by having. Lasts 5 seconds, then dissolves away.

Cyan text = ideas and inspirations made by gdMbp. His suggestions made these ideas more fair and fun.
 

Pyroloserkid

Smash Master
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I think it's an amazing idea.
The Pixels would be such a cool item and give casual players alot of new excitement and variety. I also like how you said some pixels last longer than others. And the number of pixels and the variety of their talents is also pretty amazing. First post!
Good suggestion. =]
 

Crazy Ace 01

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Carrie is your 5th Pixl friend in the game. She carries you across pits of danger, such as spikes or poison. In Smash, her uses are limited; if you jump over an enemy while you have her and an enemy attacks you from under, the attack is canceled. Sort of the Goldeen of the Pixl Box. Activated simply by having. Lasts 1 minute until she dissolves.
I like the whole idea of the pixels coming in as items, and you did a great job of describing them all. However, I have a problem with this one. It is rediculously strong. All you have to do is attack from above and your opponent simply cannot do anything to you. I don't know why you think it is a goldeen... seems like the strongest one. For Yoshi and Bowser, as well as other characters with strong downward-moving moves, including all dairs, this item is too powerful. It's one minute invincibilty for your character; all you have to do is stay above your opponent. It is totally unbalanced.

Also, I think you have all the pixels last too long in general. The longest pokemon timeout can't be more than five seconds or so; the shortest ones virtually instantaneous. Other than those general objections I really like the idea.
 

REDRAGON

Smash Ace
Joined
Feb 11, 2007
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831
Great idea!!!!


Wow first post for brawl........the time is near for brawl.......



Redragon
 

WhiteZER0

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Hmm... I do not really know what pixels are, but they seem like a pretty great idea. Well, that is for the "casual players" (I am one of them XD). For the hardcore players, it would just be another waste of time. i like it, though
 

LaniusShrike

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I like the general idea, but not so much the actual activation with the forward smash and all... is there a particular reason why they wouldn't be either automatic effects and then handled like a normal beam-sword type item? Instead of having time limits, they should just disappear when they get knocked away, same as normal items, or when they get discarded. Here are my thoughts on each of the Pixls.

Thoreau's advantage is that he would be able to give a character a long distance throw mid air! That's really not bad at all. Plus, perhaps when you throw this Pixl away and it hits someone, Thoreau could latch onto the enemy's face and cause damage until shaken off by doing attacks and rolls etc. I like being able to then throw the enemies wherever you want after grabbing them with Thoreau.

Boomer: Well, I like the idea of granting the ability to lay bombs, and then with another attack being able to knock the uber bomb that got planted off in a direction (using a down attack or a special, since a normal A attack would just detonate the bomb). And, maybe the bomb would just have a cooldown instead of being a one time use item? 40% seems too big, and I think it should try to stay true to the actual pixl ability if it can.
Throwing Boomer would result in something more or less like a Bob-Bomb.

Slim: I think this should be like the Bunny Ears, except that you can throw away Slim as well if you want. The condition is automatic so you keep your A moves, but moving in any way releases it. Really, this seems like it'd just be good for counterattacking people, since you could then perform dodges that you can get out of whenever you want.
It could also make you float in mid-air, kind of like what the parasol does except with Slim it would make you slim the other way around so you're paper flat and floaty.
Throwing Slim could act similarly to the Screw Attack ball, in that it makes them go up a bit, put them in freefall, but then makes them flat and floaty until they land.

Thudley: Thudley makes you heavy, right? So, I think while you're holding him you should become heavy, like the Metal Box does. Then, downward air attacks initiate the hip-drop maneuver, except the difference being that you can cancel it after you've dropped for a second so you can actually do this move over a pit without it being instant death.
Throwing thudley would be like throwing a hammer head. Really heavy pain with big KO capabilities.

Carrie: Carrie was a great pixl in Super Paper Mario! When people are riding Carrie (which would be automatic when you pick her up) you go the same, pretty fast speed regardless of who you are playing. So, it'd be a great pick up for Bowser and other slow guys, as it was in Paper Mario. Also, another thing that made it great, Carrie makes you act like you were on the ground even while jumping. Thus, with Carrie in Smash, you could still perform all of your ground attacks even while in the air!
I do agree that canceling all below attacks is pretty overpowered, so maybe that aspect of Carrie could be ignored?
Throwing Carrie sideways would make her shoot from under your feet and stay platform-like. If the shooting platform hits another person, they get pushed along in front of the platform- if they jump on top of it, the platform keeps on moving like normal, carrying the person with it. Throwing Carrie upwards makes her go up like an elevator platform pretty quickly, and if a person doesn't get off it quick enough then they get carried off the stage. Downward, it'll push any jumpers downward with the platform or hurt them if they are in between carrie and another platform.

Fleep: Fleep's ability seems hard to incorporate with the pace of Smash Bros. Using the A buttons to flip people means that it's harder to use that stunning time to hurt them, as your smash attacks would be disabled and not everyone has a B move which would be a good choice. Maybe Fleep could just take over your standard neutral A attack and then you'd use that to activate the flipping control.
Throwing Fleep would wack someone and hurt them 12% or so and make them flip violently for a second before slowing down. This would disable people trying to recover, and people hit with it on the ground would get dizzy afterwards.

Cudge: Seems like it'd just give you a strong and fast hammer, akin to the Beam Sword. I don't think they'd want to spend too much time giving every character a unique animation just for this item only, which is why I think it makes sense to make it a good swinging item.
Throwing Cudge sends it spinning, and if it hits someone it sends them downward at an angle, like the star rod.

Dottie: Well, you kind of make Dottie really strong- Why would you get stronger from being smaller? I think Dottie would, yes, make you very tiny and hard to see, and also extremely hard to hit. All your attacks and knockback would be unaltered, despite the tiny size, and you keep your normal weight. Also, it removes your name tag above your head, so you can actually be more hidden. All of your attacks that move you make you move the same distance as they normally would (like recovery moves and sliding moves etc.), making those good options as you can do them to streak across the battlefield unseen while still dealing nice damage.
Throwing Dottie could be like an uber poison mushroom on contact, shrinking the enemy for a bit while also making them much lighter and weaker for a few seconds. It could also hurt a bit.

Barry: Hmm, how about Barry activates the painful barrier whenever you dodge somehow, making your dodge not just a dodge but also a counterattack? When you roll, it'd activate at the end of the roll, not during (so you couldn't just continually roll across an enemy hurting them).
Throwing Barry at someone creates a similar looking barrier around them, except they can't escape from it, and need to deal damage to it from inside to get out. Meanwhile, you can deal damage to them still.

Dashell: Like the bunny hood, except your dash attacks carry you much further now and are faster.
Thrown, Dashell carries you along with the flight trajectory until let go or you hit something, and if that's a person then they get damaged and stunned. Helps with last minute recovery if you're out of options, as well as a good surprised attack.

Piccolo: For one, it ought to change your sound effects while you have it! I think Piccolo would likely be the "Goldeen" of the bunch. Maybe it can change the background music to your character's music as long as you hold it.
Thrown, it can leave a stream of music notes in its path, which damages anyone who stays in that stream. The notes would then float away and up, hurting people in the way.
 

maxpower1227

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It's not a bad idea per se, but the Mario universe already has plenty of items, and the vast majority of those (mushroom, green shell, red shell, starman, fire flower) are fairly ubiqitous in the Mario universe, and not specific to one particular game. The green metal box is an exception, but that's just one item. This is like, 11 of them.

If I had to vote for another Mario item, I'd go for something like a blue spiked shell that seeks out and damages the current leader and anyone within a small blast radius. Then we'd have just about every Mario Kart item worth having.

I gotta say though, some real thought went into this.
 

Hotshot672

Smash Cadet
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Feb 18, 2007
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Good job for spoiling Super paper Mario! Just kidding. dashell was hard to get but oh so useful
 

Crazy Ace 01

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Carrie: Carrie was a great pixl in Super Paper Mario! When people are riding Carrie (which would be automatic when you pick her up) you go the same, pretty fast speed regardless of who you are playing. So, it'd be a great pick up for Bowser and other slow guys, as it was in Paper Mario. Also, another thing that made it great, Carrie makes you act like you were on the ground even while jumping. Thus, with Carrie in Smash, you could still perform all of your ground attacks even while in the air!
I do agree that canceling all below attacks is pretty overpowered, so maybe that aspect of Carrie could be ignored?
I like this adjustment of Carrie.

What maxpower said is probably right though; they will use items found throughout the Mario series, not just in Super Paper Mario.
 

PitIcarus

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I really don't see anything from Paper Mario being included in Smash Bros. Especially considering the Mario characters in the game are more Super Mario Galaxy in design.
 

PitIcarus

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What does that have to do with anything?
Because in SSBB the characters and the level/items relating to them are typically from a single game or at least from a similar line of the franchise. Paper mario was completely different with a completely different art style. Just like how you won't see anything from Wind Waker in the games. Actually you won't see anything that related to OoT or MM since the Zelda characters are based off of TP.
 

maxpower1227

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Because in SSBB the characters and the level/items relating to them are typically from a single game or at least from a similar line of the franchise. Paper mario was completely different with a completely different art style. Just like how you won't see anything from Wind Waker in the games. Actually you won't see anything that related to OoT or MM since the Zelda characters are based off of TP.
Mario's moves in Melee were almost exclusively from Super Mario World or Super Mario 64, and I expect the same to be true here. I actually doubt Galaxy will be referenced much at all (I don't see how it would be). As for Link, his moves aren't specific to any game, with a few exceptions (dair is from Zelda II, for instance, not TP amazingly enough)

Oh, and Zelda's moves will most likely be the same as in Melee, which were ABSOLUTELY related to OoT. So there goes that again..

EDIT: Yes, Link's dair was in TP as well, but it was in Smash Bros prior to that, and like just about every move that he has that COULD be traced to TP (boomerang, bomb, bow&arrow, etc), it has precedent before that game.
 

PitIcarus

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Mario's moves in Melee were almost exclusively from Super Mario World or Super Mario 64, and I expect the same to be true here. I actually doubt Galaxy will be referenced much at all (I don't see how it would be). As for Link, his moves aren't specific to any game, with a few exceptions (dair is from Zelda II, for instance, not TP amazingly enough)
Who said anything about moves? Did you actually read my post...

And if you want to get technical Mario had the same moves in Sunshine which shared the same art style. And when I mentioned Galaxies I was referring to the art style/graphics.
 

Vicious Delicious

tetigit destruens
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Oh, where to start...

@ Crazy Ace 01: Thx much, I didn't really think about that (I was tired), but in the game to me at least Carrie seemed a bit useless. I wanted the 'goldeen' idea to sort of give some surprise like the pokeballs would... not always being to your advantage. As for the second part, I figured them more as temporary partners rather then items. Cross between Assists and Pokemon if you will.

@ gdMbp: I chose the Fsmash for a couple reasons. One was that (as pointed out slightly ahead) they were slightly 'awkward'. 1)The Fsmash is already strong enough usually, not only throwing in (usually) equal power. 2) But to involve some stratagy, rather then wailing around items like people tend to do in Melee. 3) Going back to the partner thing I said before, I was trying to split these ones away from the normality of other items. Brawl items, as we've seen, are already getting an overhaul (imo at least) in terms of strategy. 4) I was tired :p. The majority of your remaining post: I may add some of those suggestions tonight (courtesy of you of course :)). And for Piccolo I found her useless in the game. If you've ever played Pokemon there's an attack Hidden Power. At first it appears useless and is different on each pokemon you use. I modified the idea by basing it on the enemies also. Phew, done there lol

@ Maxpower 1227: I may sound like an idiot saying this, but I kind of see Paper Mario as a different chain off Mario (Dr.Mario, Super Princess Peach, etc.).

@ Hotshot672: I didn't ruin the ending, just the pixls :p

@ VagrantWade: I don't exactly understand what you're trying to say, but I think if it was to be included (even if it was a tight squeeze), the series still stretches back to N64 days. If not Pixls making an appearance, I'm sure at least character, item, or stage will somehow be set on the series.

@ all other posts: Thx for comments ^o^

Gotta go watch the Number 23. Finally :p
 

PitIcarus

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Unsung I was basically saying the same thing as you. Paper Mario is a different branch of Mario of which isn't a part of Super Smash Bros. Unless they add Paper Mario as a character I don't see them putting anything from paper mario in the game.
 

Red_Maniac

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^ They don't need to have Paper Mario. They could add elements from all Nintendo games.

For example, we had the flipper from Balloon Fighter, and he wasn't in the game.
 

PitIcarus

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^ They don't need to have Paper Mario. They could add elements from all Nintendo games.

For example, we had the flipper from Balloon Fighter, and he wasn't in the game.
Why are you comparing that to what we are talking about? We are talking about Mario which already has a bunch of things in smash bros.
 

Docablo

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I love this idea only thing i have to say is that it wouldn't be a fsmash thingy. If your going to make it make it an item. If you don't want it throwable make it like the metal box where you just pick it up and go. Then u can pick it up or smash it!
 

THK

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Why are you comparing that to what we are talking about? We are talking about Mario which already has a bunch of things in smash bros.

Shunning your same logic in a similar idea is bad debating skills yo.

Just because Mario has a lot going on in Smash doesn't mean he couldn't have a few more items or two from another of his popular franchises. While I do agree we won't really see any Paper Mario related items, we may see a Paper Mario related assist trophy character. I mean, it's worth a shot.
 

Takeshi245

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Shunning your same logic in a similar idea is bad debating skills yo.

Just because Mario has a lot going on in Smash doesn't mean he couldn't have a few more items or two from another of his popular franchises. While I do agree we won't really see any Paper Mario related items, we may see a Paper Mario related assist trophy character. I mean, it's worth a shot.
Well, that's something they can do. We may even get a suprise kick out of that as well.
 
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