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Haven't seen an Item Idea thread in a while (forgive me if there is one on the same page or something, still getting used to my new contacts...), and I've been thinking about this idea in my head for a while, so I thought I'd finally let it out and see what you all think!
The item is called a Pixl Box. In SSBB, it's basic form is just a blue square. You can't pick up this square, but if you hit it with a strong enough attack (A smash attack's power at least), one of the various pixls from Super Paper Mario from the Wii will aid the box's breaker for a certain amount of time. Kind of like a Pokeball. Each pixl's ability would be activated by a Neutral A attack (A), unless said otherwise.
This one is called Thoreau, and he's the first Pixl you get in the game. Normally, his ability is to grab and throw enemies and hit normally unreachable switches. Since you can already grab and throw enemies in Smash, however, his uses are somewhat limited. With Thoreau, you can use him as sort of a grapple, snatching your foe and then tossing him forward. The heavier the foe, the more damage the throw causes, along with the height the opponent is thrown. And since Thoreau is not based on your body, you also have the options to throw your opponents from the air with this Pixl. Also, if a foe has an item, you can snatch the item with thoreau. If you want to throw it later, it causes 10% higher damage then it would normally. Thoreau stays at your side for 1 minute before dissolving.
The second Pixl you obtain in SPM is Boomer. You set him on the ground and wait until he explodes. Or you can detonate him if you don't have as much patience... In SSBB, you can set Boomer on the ground and wait 5 seconds for his explosion or detonate it earlier. Want to have a little fun or messed up his positioning? The original master of this Pixl can move Boomer by running and 'dragging' him around (just be quick; he may explode on you if you're too slow!) Boomer causes 25% damage on a successful hit of an opponent. Boomer is yours until you set him on the ground. After that he's gone. No more Boomer for you.
Slim, the third Pixl in your journey. In the game he makes you paper thin. You can dodge enemy attacks if you don't move and travel through thin areas when you are. In Smash, the same applies, as you can dodge your enemies attacks if you stand completely still. Attempting to attack, counter, or move exposes you to other attacks. Activated simply by having. Lasts 12 seconds before dissolving.
Your 4th partner in SPM is Thudley. He lifts you in the air (if you aren't already there), then smashes your butt on the ground, crushing enemies and activating switches. In Smash, the same applies, causing about 20% damage. Solid damage, but you become slower and heavy due to his weight! Think Bowser's Bowser Bomb without as much of the nasty lag at the end. Lasts 1.5 minutes, then dissolves away.
Carrie is your 5th Pixl friend in the game. She carries you across pits of danger, such as spikes or poison. In Smash, she can hover you to make you travel slightly faster, and she can be launched from the holder's feet at his will. Being charged at enemies causes a cool 8% damage. Activated simply by having. Lasts 1 minute until she dissolves or falls off the stage.
After giving him toilet paper (aka a treasure map) in SPM, Fleep joins you as your 6th pixl. In Super Paper Mario he flips wherever you target. In Smash, when you attack with a standard (A) attack, he flips whatever your fist comes in contact with. Flipping your foes stuns them for a second. Flipping items varies on the item. Lasts 30 seconds until he flips himself away.
Pixl #7 is Cudge. He smashes his enemies and blocks to reveal secrets. In smash, he is a nice weapon. He smashes the ground as an attack. If you're near an opponent, Cudge's tiny shockwave will stun the enemy for a moment. Actually hitting the enemy will cause 15% damage with a good amount of knockback. Takes about 1 second to swing the hammer. Lasts 45 seconds, then dissolves.
Dottie, the 8th Pixl. She shrinks you down to the size of a flea, being unnoticed by enemies and being able to walk on water. If you get Dottie from a Pixl Box, you shrink to the size of receiving a Poison Mushroom on Tiny Mode (in other words, twice as small as being shrunk in Melee). Your movement speed is doubled along with your jump height, but you've more vulnerable to damage and knockback also. Activated simply by having. Lasts one minute, then she dissolves and you return to your normal body status.
Barry is one of the 'extra' Pixls you gain in SPM. He creates a barrier around you to hit enemies with. In Brawl, it reflects enemy projectiles and damages your foes if you're close enough. Sidestepping, rolling, and shielding can also put Barry's shield skills to use. Basically a Shine with a little more usefulness. . Lasts 20 seconds, then dissolves.
Another one of the optional Pixls, Dashell lets you run real fast! The same applies in Brawl. If you hit an enemy while you're in this running state, the enemy gets 10% damage. Running lasts as long as you hold in (A). Lasts 45 seconds before dissolving.
Piccolo is the final obtainable Pixl in Super Paper Mario. Her role in the game is minor. She can cure curses, play tunes, and put the Underchomp in a slumber. In Smash, Piccolo's ability depends on who's holding Piccolo and who's being hit by the effect. Cannot dodge. Activates simply by having. Lasts 5 seconds, then dissolves away.
Cyan text = ideas and inspirations made by gdMbp. His suggestions made these ideas more fair and fun.
The item is called a Pixl Box. In SSBB, it's basic form is just a blue square. You can't pick up this square, but if you hit it with a strong enough attack (A smash attack's power at least), one of the various pixls from Super Paper Mario from the Wii will aid the box's breaker for a certain amount of time. Kind of like a Pokeball. Each pixl's ability would be activated by a Neutral A attack (A), unless said otherwise.
This one is called Thoreau, and he's the first Pixl you get in the game. Normally, his ability is to grab and throw enemies and hit normally unreachable switches. Since you can already grab and throw enemies in Smash, however, his uses are somewhat limited. With Thoreau, you can use him as sort of a grapple, snatching your foe and then tossing him forward. The heavier the foe, the more damage the throw causes, along with the height the opponent is thrown. And since Thoreau is not based on your body, you also have the options to throw your opponents from the air with this Pixl. Also, if a foe has an item, you can snatch the item with thoreau. If you want to throw it later, it causes 10% higher damage then it would normally. Thoreau stays at your side for 1 minute before dissolving.
The second Pixl you obtain in SPM is Boomer. You set him on the ground and wait until he explodes. Or you can detonate him if you don't have as much patience... In SSBB, you can set Boomer on the ground and wait 5 seconds for his explosion or detonate it earlier. Want to have a little fun or messed up his positioning? The original master of this Pixl can move Boomer by running and 'dragging' him around (just be quick; he may explode on you if you're too slow!) Boomer causes 25% damage on a successful hit of an opponent. Boomer is yours until you set him on the ground. After that he's gone. No more Boomer for you.
Slim, the third Pixl in your journey. In the game he makes you paper thin. You can dodge enemy attacks if you don't move and travel through thin areas when you are. In Smash, the same applies, as you can dodge your enemies attacks if you stand completely still. Attempting to attack, counter, or move exposes you to other attacks. Activated simply by having. Lasts 12 seconds before dissolving.
Your 4th partner in SPM is Thudley. He lifts you in the air (if you aren't already there), then smashes your butt on the ground, crushing enemies and activating switches. In Smash, the same applies, causing about 20% damage. Solid damage, but you become slower and heavy due to his weight! Think Bowser's Bowser Bomb without as much of the nasty lag at the end. Lasts 1.5 minutes, then dissolves away.
Carrie is your 5th Pixl friend in the game. She carries you across pits of danger, such as spikes or poison. In Smash, she can hover you to make you travel slightly faster, and she can be launched from the holder's feet at his will. Being charged at enemies causes a cool 8% damage. Activated simply by having. Lasts 1 minute until she dissolves or falls off the stage.
After giving him toilet paper (aka a treasure map) in SPM, Fleep joins you as your 6th pixl. In Super Paper Mario he flips wherever you target. In Smash, when you attack with a standard (A) attack, he flips whatever your fist comes in contact with. Flipping your foes stuns them for a second. Flipping items varies on the item. Lasts 30 seconds until he flips himself away.
Pixl #7 is Cudge. He smashes his enemies and blocks to reveal secrets. In smash, he is a nice weapon. He smashes the ground as an attack. If you're near an opponent, Cudge's tiny shockwave will stun the enemy for a moment. Actually hitting the enemy will cause 15% damage with a good amount of knockback. Takes about 1 second to swing the hammer. Lasts 45 seconds, then dissolves.
Dottie, the 8th Pixl. She shrinks you down to the size of a flea, being unnoticed by enemies and being able to walk on water. If you get Dottie from a Pixl Box, you shrink to the size of receiving a Poison Mushroom on Tiny Mode (in other words, twice as small as being shrunk in Melee). Your movement speed is doubled along with your jump height, but you've more vulnerable to damage and knockback also. Activated simply by having. Lasts one minute, then she dissolves and you return to your normal body status.
Barry is one of the 'extra' Pixls you gain in SPM. He creates a barrier around you to hit enemies with. In Brawl, it reflects enemy projectiles and damages your foes if you're close enough. Sidestepping, rolling, and shielding can also put Barry's shield skills to use. Basically a Shine with a little more usefulness. . Lasts 20 seconds, then dissolves.
Another one of the optional Pixls, Dashell lets you run real fast! The same applies in Brawl. If you hit an enemy while you're in this running state, the enemy gets 10% damage. Running lasts as long as you hold in (A). Lasts 45 seconds before dissolving.
Piccolo is the final obtainable Pixl in Super Paper Mario. Her role in the game is minor. She can cure curses, play tunes, and put the Underchomp in a slumber. In Smash, Piccolo's ability depends on who's holding Piccolo and who's being hit by the effect. Cannot dodge. Activates simply by having. Lasts 5 seconds, then dissolves away.
Cyan text = ideas and inspirations made by gdMbp. His suggestions made these ideas more fair and fun.