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ISSDI abuse as Olimar

FOUREYES

Smash Journeyman
Joined
Mar 1, 2011
Messages
305
Location
Seattle, WA
So I was poking around the forums as I usually do when I waste time, and I saw a thread in Gameplay & Tactical Discussion that got me thinking. It was essentially a troll thread from SaveMeJebus, but I feel like it might actually have some applications as Olimar.

Here's the thread: http://www.smashboards.com/showthread.php?t=308027

Basically, his idea was to run up to an opponent and shield, then back c-stick. His application of it was as an option select; if the opponent hits your shield, you grab them, if they don't, you roll back. That idea was debunked by Delux, who pointed out that for most characters, this would lead to a whiffed grab, due to ISSDI/shield pushback/grab momentum. Thing is, we have a ****ing awesome grab, and I think this could potentially be abused to our advantage, not so much as an option select, but as a method to actually score some shield grabs; someone hits our shield, we ISSDI away out of range of things that come out faster then our grab, then we grab them.

Thoughts? Is this already known/used/abused and I'm just not hip to it?
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,302
What I didn't mention in the thread was that you can actually abuse the ISSDI mechanics to move closer through the option select :D :D :D
 

Dnyce

Smash Master
Joined
Mar 10, 2010
Messages
3,049
Location
Allen, TX
I've been doing this for months tho... ask hilt, logic, richbrown and dabuz... who all know about this as well (I think I may have told BSL too, I forget).

Hitting back on the c-stick would make you roll though.
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,302
I've been doing this for months tho... ask hilt, logic, richbrown and dabuz... who all know about this as well (I think I may have told BSL too, I forget).

Hitting back on the c-stick would make you roll though.
Are you sure?

I would have thought it option selected as follows:

Opponent hits shield > Shield Lag ( Cstick input backwards) > Input .72 ISSDI backwards direction > Buffer Grab

OR

Opponent does not hit shield >Cstick input backwards > Roll Backwards.


I haven't personally tested it and just theorycrafted it based on my understanding of the mechanics, since I'm moving and don't have a tv not in storage atm lol
 

Sky Pirate

The best defense is a lot of frigging healing
Joined
Mar 10, 2009
Messages
3,660
Location
Elgin, Texas
NNID
SkyPirateCoud
3DS FC
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Random thought, SSDI to buffered Usmash OoS sounds wacky.
 
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