• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Is there a use for crawldashing?

The L Man

Smash Cadet
Joined
Jan 28, 2009
Messages
30
I mean, is there really a way to skillfully use crawldashing with Luigi in a planned fashion? I mean, how much of an advantage do you really get from doing that? The only thing I can think of is MAYBE by chance, crawldashing away from someone and then forward smashing them while traveling backwards, but is this technique gonna win matches? I'm just curious to how useful crawldashing can be. Can someone please enlighten me?
 

Atash

Smash Apprentice
Joined
Jan 18, 2007
Messages
125
Location
Northern Virginia
I'm not a pro, and to be quite honest, I don't use crawldashing at all - however, that application you just said sounds like it would prove its worth in a match against someone who's grab happy and doesn't happen to have a certain attack involving the words 'tip' and 'per' strung together (and even then, if you're pretty sure the person's going to attempt to grab regardless of having a ridiculous sword... that application sounds wonderful).

Again, because I don't use crawldashing (I'm just as interested as you are in finding out about its uses), I'm just going to brainstorm a few ideas here:

- Retreating F-smash (yours)
- counter grab happy people?​
- Retreat after using aerial in front of someone
- shielded aerial in front of someone is asking for a shield grab​
- crawldashing could be helpful if you can maintain some initial distance?​
- crawldashing could be too slow for this application?​
- B-air -> wall -> chase with crawldash upon landing -> sliding smash
- highly situational (Corneria, Shadow Moses Island, general walled-up-places...)​
- Would it even work? Characters rebounding off wall don't get invincibility frames methinks, but I dunno...​
- Those who tech on the wall and whose characters can't wall jump would probably eat a smash upon finishing the tech or upon finishing their air dodge on their way to the ground (that is, if they air dodge).​
- B-air -> chase with crawldash upon landing -> sliding smash
- crawldash doesn't have uber range of motion, so initial hit of B-air would need to be performed while opponent is at low%, and preferably hit by Luigi's center rather than tip of feet, to decrease crawldashing distance​
- Why would anyone do this? Comboing is better for racking up damage...​
- Why would anyone do this? Walking/pivot-walking could possibly cover the same distance in the required time?​
- Pivot-walking is hard to do without proper controller set up for us non-crazy-finger-people.
- situational, one could possibly have failed to set up a combo and recognized it early enough to pull this off... which then leads me to say that failing to set up a combo makes pulling this off nigh impossible to begin with. Sooo - a no go, perhaps?​
- Mind Games?
- ... zomg 1t'5 a m1ndg4m3 haxx0rz!​
- seriously though - anything random that puts another person on edge is better for you from what I've read/experienced (I've always been the person put on edge, however :-/ )... so in between stocks it might be something fun to show off.​
- Edge-guarding with style after a B-air?
- B-air someone nearby an edge such that they fly off of the stage, then immediately crawldash over to the edge for stage spiking and/or edgehogging (like, to regain your second jump if you used it without waiting for jack anything)​
- Question pertaining only to grabbing the edge for hogging rather than guarding: Can you grab the edge out of a crawldash? Like, does one topple over the edge and autograb it? Or is it like walking where you can't go over the edge? (pretty sure its the former...)​

So yeah, those're just a few ideas... I have no clue how they'd hold up in practice (I bashed a few of my own because they seemed to have practicality holes :-P ).
 

The L Man

Smash Cadet
Joined
Jan 28, 2009
Messages
30
Yo, Atash, thanks for your reply. Pretty good info you got going there. Maybe we Luigi players can come up with something to use with crawldashing.
 

Atash

Smash Apprentice
Joined
Jan 18, 2007
Messages
125
Location
Northern Virginia
Vist's video Q&A thread: http://www.smashboards.com/showthread.php?t=214316 (totally forgot it existed...)

What follows is a set of quotes from said thread that directly pertain to crawldashing:

What exactly do you use crawldashing for? The only use I've found is mindgaming them into thinking you're attacking, then catching them on the roll, or something

Or if they're coming from above , you walk and crawldash, so if they try and airdodge behind you, you can nail them

Any other uses would be greatly appreciated :)
A partial quote of Vist:
The main concept is basically just baiting people into thinking that you will be in or moving towards one particular spot but then moving back and capitalizing on their approach etc. It can be applied in a bunch of different ways but the concept is pretty much the same. Also using it to approach can work just as well.

I'll have to think of how to explain some more in-depth applications if you want something more concrete. Also this is a lot like being able to have zelda's backward wavedash from melee in brawl (if that helps anyone)
If I can add my two cents, crawldashing is one of those techniques where if you get it down, it has a noticeable effect, and the more you work on it, the more useful it gets.

Like, I was only crawldashing in one way to begin, meaning I'd only go right and crawldash, or go left and crawldash. But watching Vist's vids ,you'll notice he crawldashes back and forth, and it's really helpful. Makes things smoother and more potential for mindgames

I could be COMPLETELY wrong, just my thoughts
Just a filtered out set of quotes from the whole thread - yeah though... vist seems to use it a lot for spacing and as a rough replacement for dash dancing (a nod to mind games). So there ya go...

And dude - that wasn't info. Those were ideas, and I don't mean to nitpick or anything, but... aw who am I kidding. Of course I'm nitpicking here... But that's besides the point. Back from tangent-land to main point of paragraph: there's a small difference between info and ideas. My theorycraft is rough at best and could hardly qualify as info. For that kind of stuff, harass Vist in his Q&A thread methinks (the very first link of this post).
 

The L Man

Smash Cadet
Joined
Jan 28, 2009
Messages
30
And dude - that wasn't info. Those were ideas, and I don't mean to nitpick or anything, but... aw who am I kidding. Of course I'm nitpicking here... But that's besides the point. Back from tangent-land to main point of paragraph: there's a small difference between info and ideas. My theorycraft is rough at best and could hardly qualify as info. For that kind of stuff, harass Vist in his Q&A thread methinks (the very first link of this post).[/QUOTE]


______________________________________________________________________


Well said sir.
 
Top Bottom