KingClubber
Smash Ace
Anyone feel like doing some AI Testing?
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Sure. How can I help? I'll only be able to start Wednesday though.Anyone feel like doing some AI Testing?
Sure. I'll run some sets. Unfortunately I can't even do a full DED with Roy, so that's out of the question for me.Just looking for someone to find irregularities, if the person doing the testing know how to play Roy can also help me fix issues the AI might be having otherwise.
@ H hemisphereRoy would sometimes jump and airdodge randomly in the air while on the stage. I'm not sure if it was trying to do a wavedash, but the airdodge was going in an upleft/upright direction.
okay, thanks for the tipAnother quick thing I noticed was if you ledgestall he keeps spamming fire blade making it quite easy to get back on stage.
No problem. I hope you can figure it out. From watching my video it happened 3 times when I got hit and did a rolling tech or didn't tech and rolled. If it is the case, not sure why that would be the cause.Thanks for your help @ H hemisphere This should help find the problem more easily
Probably spaced DD to try to grab them out of whatever option they return with, or poke with dtilts and ftilts to try to catch them out of invincibility. Flare Blade and fsmash will kill them but they're so high commitment he'll probably get punished for those.@ Binary Clone - What would you suggest Roy does when someone is hanging on the ledge, and/or stalling on the ledge
Awesome! I'll do some testing now, then I have to go run a tournament, so this probably won't be super extensive yet.Early Update, its going to take some time to work on the recovery stuff.
Should help clear up more problems that might have not been spotted before.
fixed Wavedash code error causing Roy to air dodge forward and up
fixed Wavedashing SD's
Changed code that made roy use fsmash frequently to do dtilt instead
Changed code that made roy use nair frequently to do fair instead
fixed spacing flareblade for edge guarding
fixed bug that made roy continue to use flareblade after enemy was already on stage
new code that make roy uthrow enemies unless they are 45%+ which then he'll fthrow instead
new code that help him deal with enemies hanging on the ledge
Tested on a level 9 and had this happen to me a few times as well. It was really weird. He also does that nair suicide and upair after letting go of the ledge suicide, similar to lvl 9 falco's bair suicide. But the fixes you've done are better, haven't seen them happen once yet.Binary Clone said:I've noticed that sometimes when I stand still, he'll just walk into me, slowly push me towards the edge of the stage for a while, and then fsmashes or DEDs or ftilts. It's kind of hilarious, but he probably shouldn't be doing that.