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Thanks! I haven't played the 3DS version in a while, but I used the standard button layout. You can check out my written guide for playstyle tips: https://docs.google.com/document/d/1T83KQYg53wQMgVFhe99fmlvE55JuGLeatDqHkXXYEqY/edit?pli=1I really love your combo videos! They inspire me to take my own ZSS up a notch. I sadly do not have the Wii U version. Are there any tips you can give to someone who uses the 3DS Version? Button wise and such?
Thanks! And yes, that's what happens when you're overly aggressive... but that's how I feel Smash should be playedI really need to make my zamus better, thanks for inspiration :] great video as always (but you got falcon punched >.>)
Yeah, I tried pivoting but gave up on it. I'll give the guide a through read. Is it possible to do the u-air -> u-air -> u-B on the 3DS?Thanks! I haven't played the 3DS version in a while, but I used the standard button layout. You can check out my written guide for playstyle tips: https://docs.google.com/document/d/1T83KQYg53wQMgVFhe99fmlvE55JuGLeatDqHkXXYEqY/edit?pli=1
(I wouldn't bother with perfect pivoting, since the 3DS circle pad is hard to work with.)
Thanks! And yes, that's what happens when you're overly aggressive... but that's how I feel Smash should be played
Sure is!Yeah, I tried pivoting but gave up on it. I'll give the guide a through read. Is it possible to do the u-air -> u-air -> u-B on the 3DS?
Is there an easy button mapping to do it or is it just timing?Sure is!
Cool, thanks for writing that up, I just skimmed it in 2 minutes, I'll read it in a bitThanks! I haven't played the 3DS version in a while, but I used the standard button layout. You can check out my written guide for playstyle tips: https://docs.google.com/document/d/1T83KQYg53wQMgVFhe99fmlvE55JuGLeatDqHkXXYEqY/edit?pli=1
(I wouldn't bother with perfect pivoting, since the 3DS circle pad is hard to work with.)
Thanks! And yes, that's what happens when you're overly aggressive... but that's how I feel Smash should be played
Timing's the main issue--practice the timing of your second jump after the first u-air so the combo strings smoothly (double jumping just a little bit early/late will mess up the combo).Is there an easy button mapping to do it or is it just timing?