HighInDaSky
Smash Cadet
I tried but no success. If you can, it would be really useful :D
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Honestly, I've only been zap jumping to show off. He's absolutely right, this is a last resort recovery.Relying on Zap Jumping probably isn't the best idea unless it's your only option. Unless your timing is absolutely perfect every time, the slightest error will result in a simple PK fire and your resulting loss of stock.
On most level stages, it's usually real easy to recover using PK Thunder. It goes REALLY far, and Lucas has some good horizontal maneuvering afterwards.
One very important aspect of zap jumping you need to remember is that Lucas's second jump is required for it to work. You cannot use your second jump and then attempt to zap jump; it will not work. So really you'd need to time the zap jump as soon as you're able to regain control of your character when you're sent flying.
Personally, I'm just sticking with PK Thunder.
I would just like to point out that Lucas's PKT2 not only launches himself a longer distance (longer than Ness or his own tether), but can't be stolen simply by jumping into it. It's a lot more viable than Ness's recovery in Melee, which hardly changed in Brawl anyway.I refer you to post #5. PKT2 really only seems like a viable recovery move if you can't otherwise sweetspot with a jump or tether. I refer you to Ness' position in the tier list in Melee.