In PM 3.5, they changed him so that he wouldn't be a clone of the hard nipple man, Captain Falcon. His down taunt is now his Warlock Punch but damn it's too OP!!! There are so many times when I use him and I get kills. What do you guys think. Too OP? UP? Please tell me I want to know.
so, you think he's op because his literally 1.5second startup grounded attack can kill? the only thing that's stupid about it is that it has armor (the official mistake is heavy armor vs medium armor, but i'm waiting for them to just take all the armor off of it...). otherwise, it's only usable on the ground and has something like 92 frames of startup. that's longer than warlock punch, and you can't start it in the air.
otherwise, no. he's a large, lower mobility character. he has ways to play slippery, especially with platforms, but he's still not quick or mobile. you have to make large commitments with his attacks, so approaching is a bit dicey. if the opponent doesn't know how to bait you out well, or is predictable, ganon will wreck them, because he's built around getting hard reads and making them count REALLY hard. once you get past that point, though, and stop being predictable and falling for fadeaway fairs or "you always roll center stage, time to wizkick", he's a much more managable character.
the stupidest thing about him, tbh, is his nair. it ac's once the second hitbox goes active, comes out on frame 5, deals 12% each hit, and is +3 to 0 on shield, depending on staleness. it's only sorta fair looking because ganon can't move very quickly to use it to control space even better. just waiting for the next patch to see what they do to adjust that.
otherwise, ganon's probably mid or upper mid, which is totally fine for his archetype.