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Smash Journeyman
So I've been seeing a lot of talk lately about how Diddy is "easy" in the sense that anybody can pick him up and start winning with him in practically no time at all. I've been wondering if this is something that's really true.
Counting the 3DS and Wii U versions, I probably have a few dozen hours of Diddy play, and I wouldn't consider myself as having mastered him at all. He has complex spacing with so many options to practice that sometimes I wonder if it is possible to optimally incorporate them all into your game. Add into this the fact that if your opponent can correctly DI, then you cannot kill them early. And if Diddy can't kill with Uair, then he has trouble killing - seeing as his only other reliable kill move is a forward smash that sometimes doesn't reliably connect through all of its hits.
What do you guys think? Is our main an easy character to learn? Does he have a low skill floor, or low skill ceiling? Neither? Why?
Counting the 3DS and Wii U versions, I probably have a few dozen hours of Diddy play, and I wouldn't consider myself as having mastered him at all. He has complex spacing with so many options to practice that sometimes I wonder if it is possible to optimally incorporate them all into your game. Add into this the fact that if your opponent can correctly DI, then you cannot kill them early. And if Diddy can't kill with Uair, then he has trouble killing - seeing as his only other reliable kill move is a forward smash that sometimes doesn't reliably connect through all of its hits.
What do you guys think? Is our main an easy character to learn? Does he have a low skill floor, or low skill ceiling? Neither? Why?