Toastmeister
Smash Apprentice
Black coffee in my hand and Smash on my mind (as per usual), I caught myself thinking over some of the less exciting aspects of our beloved franchise - Namely, the financials.
Now, I think it's safe to assume that Brawl will very easily, and very quickly, become synonymous with Wii-ownership. After Wii Sports, SSMB is surely going to be a Must-Own (and only because the former comes with the machine), this is arguable of course, but I doubt I'll find hot debates here. The first run of disks is surely going to generate lightning-bright revenue, en masse - and the rate of purchase isn't likely to slow down for some time. Even considering the forest of programmers, artists, and share-holders which'll need to see some paychecks - Not to mention the production costs - A game with such pounding inertia is going to break even within a very short time, undoubtedly.
However, Brawl deigns to make a lot of costly promises - Extensive server support, a possibility of patches, and a stage per day! For these boons to operate kindly, they will need to carry on even after the next flavour hits the gamer tongue - and long after Brawl loses its comet-like momentum (assuming it ever does). Were this a feature of Xbox Live, it would not be a problem - as membership costs would see a fraction travelling to pay for these blessings. The realm of Online Wii, however, is a free ride - no cost, no problem - We have to put up with Friend Codes but our wallets don't. As such, the upkeep of such features would likely put a drain on net profits after a fair period of time.
It's my belief, consequentially, that Nintendo isn't using Brawl exclusively to generate the proverbial 'mad stacks'; Said stacks will assuredly accumulate nonetheless, but note that the full intent does not rest there, or so I hypothesize.
Unlike Napoleon or Hitler, Ninty has made it a grand priority to learn from the mistakes of others, as well as themselves. My intuition tells me that the Big N has taken a page from the book of Gamecube, and made it a full-on point of looking to bolster their newest addition to the console library, lil' Wii.
My theory, if I may use the word to its limit, stands on the idea that Brawl exists to not only sell itself, consoles and accessories too, but perpetually spark a fascination with its worryingly-fad-like goldmine - thus keeping it from approaching GCN fashion.
Now mind you, I have rational evidence to go on for pages, but I'd rather keep this relatively short, if I may use this word to its limit as well, for the sake of discussion and submittal. I'm aware that it may not be incredibly revelatory, or even particularly intriguing - But I'd like Smashers to know that there's more to speculate upon than Lucario & Alt. Costumes.
Feel free to tell me I'm an idiot, at least then I'll know someone bothered to read down this far - I'd be terribly flattered.
Now, I think it's safe to assume that Brawl will very easily, and very quickly, become synonymous with Wii-ownership. After Wii Sports, SSMB is surely going to be a Must-Own (and only because the former comes with the machine), this is arguable of course, but I doubt I'll find hot debates here. The first run of disks is surely going to generate lightning-bright revenue, en masse - and the rate of purchase isn't likely to slow down for some time. Even considering the forest of programmers, artists, and share-holders which'll need to see some paychecks - Not to mention the production costs - A game with such pounding inertia is going to break even within a very short time, undoubtedly.
However, Brawl deigns to make a lot of costly promises - Extensive server support, a possibility of patches, and a stage per day! For these boons to operate kindly, they will need to carry on even after the next flavour hits the gamer tongue - and long after Brawl loses its comet-like momentum (assuming it ever does). Were this a feature of Xbox Live, it would not be a problem - as membership costs would see a fraction travelling to pay for these blessings. The realm of Online Wii, however, is a free ride - no cost, no problem - We have to put up with Friend Codes but our wallets don't. As such, the upkeep of such features would likely put a drain on net profits after a fair period of time.
It's my belief, consequentially, that Nintendo isn't using Brawl exclusively to generate the proverbial 'mad stacks'; Said stacks will assuredly accumulate nonetheless, but note that the full intent does not rest there, or so I hypothesize.
Unlike Napoleon or Hitler, Ninty has made it a grand priority to learn from the mistakes of others, as well as themselves. My intuition tells me that the Big N has taken a page from the book of Gamecube, and made it a full-on point of looking to bolster their newest addition to the console library, lil' Wii.
My theory, if I may use the word to its limit, stands on the idea that Brawl exists to not only sell itself, consoles and accessories too, but perpetually spark a fascination with its worryingly-fad-like goldmine - thus keeping it from approaching GCN fashion.
Now mind you, I have rational evidence to go on for pages, but I'd rather keep this relatively short, if I may use this word to its limit as well, for the sake of discussion and submittal. I'm aware that it may not be incredibly revelatory, or even particularly intriguing - But I'd like Smashers to know that there's more to speculate upon than Lucario & Alt. Costumes.
Feel free to tell me I'm an idiot, at least then I'll know someone bothered to read down this far - I'd be terribly flattered.