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Is anybody else appalled by the weak stage selection?

MargnetMan23

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Under my theory, they won't.

Each system will get the five shared stages -- Battlefield, Final Destination, Boxing Ring, Gaur Plain, and Wily's Castle. Each system will have 19 brand new, system-exclusive stages, and each system will have 10 classic stages from Melee or Brawl (for a total of 34 on either system).

The only thing is that some systems will get some new stages for some franchises, but not for others. For example, as per this theory, the 3DS gets a new Kirby stage, but the Wii U doesn't. The Wii U gets a new Star Fox stage, but the 3DS doesn't. And so it goes for the smaller franchises.

If the 3DS doesn't seem to have that many new stages, it's only because we know far more about the 3DS than the Wii U. After all, the only classic stage revealed for the Wii U so far is Halberd. There are nine more waiting in the wings.

Once we see the Wii U stage roster, we'll see that a good third of it will be made of Melee and Brawl stages -- just like in the 3DS version. It looks lopsided now, but I think it will look more level as more Wii U stages are revealed and confirmed.

That is, if my inverse-parallel and cross-system distribution principles are proven correct.
Honestly, I kind of hope you're wrong, but I could see that happening
 

CatRaccoonBL

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I suspect that there might be inverse distribution of new and classic stages between systems, in regards to certain franchises. Compare the following:

Metroid = Pyrosphere VS Brinstar
Star Fox = Great Fox VS Corneria
Pikmin = Garden of Hope VS Distant Planet
Sonic = Windy Hill VS Green Hill Zone
Kirby = Halberd VS Dream Land (Gameboy Stage)

It seems that if a series gets a classic stage one system, it has a chance of getting an exclusive stage on the other. As a result, the Wii U stage roster could have something like this:

DK = DKCR stage VS Jungle Japes
F-Zero = Port Town Aero Dive VS SNES Mute City
Mother = Onett or New Pork VS Magicant
Yoshi = New stage? VS Yoshi's Island
Wario = New stage? VS WarioWare Inc.

This inverse-parallel principle doesn't seem to apply to the Big Ones (Mario, Zelda, Pokemon), nor to the "new" series (Animal Crossing, Kid Icarus, Fire Emblem, etc.). Some stages are shared, but I suppose that's only fair.

So my suspicion is that, in order to alleviate the stage workload, they adopted this tit-for-tat approach. Instead of creating 60- something unique stages from the ground-up, they used classic stages to lessen the workload across both systems (stage-sharing, like in Wily's Castle, would also help).

Basically, each system has 5 shared stages (e.g. Boxing Ring), 19 system-exclusive (i.e. "brand new") stages, and 10 classic stages (from Melee/Brawl). When I look at things in this way, the 3DS stage roster seems much more palatable.

You could take umbrage with how they only made 40 new stages instead of 68, but when you remember the immense workload (50 characters, two systems, modes, game balance, etc. etc.), it's understandable that compromises would need to be made.


EDIT: I hear that Pictochat may be a new Pictochat (i.e. "Pictochat 2"). If it is a new stage, then the cross-system distribution is 5-20-9; if it's the one from Brawl, the distribution is 5-19-10.
Going back to this theory, it does seem quite plausible and likely.

With that said...that could mean a new Game & Watch stage on the wii u version...
Which, while I would be grateful that we would at least be getting a new stage at all, I really have to question why he put it on the wii u version when the Game & Watch games never had a single console game as far as I can remember. >.>

Also, based on this theory, that would also mean a very limited amount of new kirby songs based on recent games. *Sigh*
 

Sehnsucht

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Going back to this theory, it does seem quite plausible and likely.

With that said...that could mean a new Game & Watch stage on the wii u version...
Which, while I would be grateful that we would at least be getting a new stage at all, I really have to question why he put it on the wii u version when the Game & Watch games never had a single console game as far as I can remember. >.>

Also, based on this theory, that would also mean a very limited amount of new kirby songs based on recent games. *Sigh*
I have wondered if classic stages could be shared. Which is to say, that both systems get Flat Zone 2, both systems get Yoshi's Island, and/or so forth.

On the other hand. there's also no guarantee that the Wii U will even get some variant of the Flat Zone. It's likely, and I wouldn't be surprised, but it's not a given.

Right now, I'm expecting at least the following for the Wii U:

-Another Mario stage (ideally, some version of Bowser's Castle)
-A DKCR stage (ideally, Sunset Shore)
-A Nintendo Land stage (kind of a no-brainer)
-A retro NES or SNES stage, as an analogue to 3DS Balloon Fight (Stack-Up or Gyromite for R.O.B., anyone?)

For classic stages, I'd expect Bridge of Eldin, Pokemon Stadium (1 or 2), Port Town, Onett, and one or two classic Mario stages (I think Melee's Peach's Castle could be cool).
 
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Beninator

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I'm fine with returning stages, but the returning stages we are getting suck. Seriously, the ones from Melee were also brought back in Brawl, and I thought literally every Melee stage in Brawl had a better stage from the same series, sans Pokemon Stadium, in Melee. It's kinda outrages that they brought back those awful stages AGAIN. Why not Lylat instead of Corneria? It's a much better stage. Why are there no returns from SSB64? Why has Fountain of Dreams not come back? And did ANYONE like Mushroomy Kingdom?
 

DakotaBonez

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Does each stage on the 3DS have a final destination version as well?
I was quite surprised by the fun innovative things they were trying with stages this time around, with the Random Generation on the island and the Screen Wrapping for the balloon fight stage. I am also, yet again, disappointed that there isn't a stage for each character/franchise, but it's not like there's much content to make a duck hunt based stage off of and, besides we don't even know yet if this truly is the final stage roster.
I'm glad that Corneria and Yoshi's Island are coming back. Definitely 2 of my most played on stages from Brawl. Distant Planet was always a favorite of mine, the weather effects were so cool.
I really wanna know what stages we'll get on the wii u version.

We'll all just end up playing on Final Destination, Battlefield, Yoshi's Island like always anyway, so stages aren't such a big deal for me.
 
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JamietheAuraUser

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I'm fine with returning stages, but the returning stages we are getting suck. Seriously, the ones from Melee were also brought back in Brawl, and I thought literally every Melee stage in Brawl had a better stage from the same series, sans Pokemon Stadium, in Melee. It's kinda outrages that they brought back those awful stages AGAIN. Why not Lylat instead of Corneria? It's a much better stage. Why are there no returns from SSB64? Why has Fountain of Dreams not come back? And did ANYONE like Mushroomy Kingdom?
I personally think they should have brought back Brinstar Depths in the transition from Melee to Brawl. It may have sucked in Melee, but with Brawl's floatier physics I think it would've been a pretty cool stage. Also, where's my Poké Floats? And Kongo Jungle Melee was far superior to Jungle Japes in my book.
 

Beninator

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I personally think they should have brought back Brinstar Depths in the transition from Melee to Brawl. It may have sucked in Melee, but with Brawl's floatier physics I think it would've been a pretty cool stage. Also, where's my Poké Floats? And Kongo Jungle Melee was far superior to Jungle Japes in my book.
I don't really do casual play, so Poke Floats and Brinstar Depths weren't my thing, but I did like Depths better than normal Brinstar. Kongo Jungle was actually a pretty cool stage IMO :p
 

SmashBro99

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Wii U version will have better stages I bet.

These stages we have now seem fun.

Casuals get a whole bunch of fun stages
Tourneyfags get pretty FD forms

Please understand
 

RazorsawTF

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I hate for this to be my first post, but... seriously? As far as Sonic goes there are no really iconic handheld stages. They're just watered down versions of archetypal Sonic stages. Seriously, one of them is even called Green HillS.

What exactly should they be incorporating here?
 

Aenglaan

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The new stages like Gerudo Valley and Prisim Tower are really good-looking so far, but recycling so many stages for series like Sonic and Donkey Kong looks a bit lazy... Don't get me wrong, having these stages return is far from bad, but having them as the only stages for those series is pretty lacking.

I do think its worth mentioning that there are probably a lot more stages to be seen. That leak probably didn't have everything.
 

JamietheAuraUser

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I don't really do casual play, so Poke Floats and Brinstar Depths weren't my thing, but I did like Depths better than normal Brinstar. Kongo Jungle was actually a pretty cool stage IMO :p
I used to love Poké Floats because the characters I favoured were always the ones who were most mobile. Pichu in particular had pretty high jumps, decently fast run, and a (comparatively) slow fall speed that made him fun on stages like that or when items were on. And also I just spammed Thunder everywhere while avoiding hitting myself with it.

I think they need to have a Poké Floats 2, featuring a whole bunch of Pokémon from across all generations. And while we're at it, we need a Pokémon Stadium 3 that combines all the forms from Stadium 1 and Stadium 2, along with new forms for all the remaining types.
 

Renji64

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The lack of n64 stages sadden me. But the stage list for 3ds is kinda weird not too many stages i'm dieing to play on it but it does look fun. Some of the returning stage choices is odd. I really wanted Fountain of dreams to return on wiiu.
 

Critical Crow

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Yes, but as long as the Wii U version doesn't phone it in with so many past stages too, I don't really care. I don't mind past stages or anything, but it does feel weak that they kind of "filled gaps" with them, as opposed to being bonus stages like they were in Melee and Brawl. Also why no N64 past stages?

I feel like the total is pretty small, too, but again I don't really care as long as that's not the case on the Wii U version.
 

Loungemen

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I don't find it that bad. The only thing that irritates me is the lack of a Luigi's Mansion Dark Moon stage.

-A retro NES or SNES stage, as an analogue to 3DS Balloon Fight (Stack-Up or Gyromite for R.O.B., anyone?)
An NES Remix stage?
 

Sehnsucht

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An NES Remix stage?
Sure. That would be neat.

It seems we have a few 8-bit or 16-bit stages on the 3DS (Balloon Fight, SNES Mute City, Gameboy Dream Land, and maybe Magicant). It's likely that we'll at least get a couple of NES-SNES-style stages on the Wii U also.

What would be very cool is if we got an N64 stage with N64 graphics. How awesomely trippy would that be?
 

Joe73191

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the lack of tourney worthy stages is annoying and appalling. tourney viability seems to be absent from stages this time around.
 

AgentHX

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Why yes, the first thing I noticed back when the big leak leaked was how poor the stage selection looked. Two of my least favorite stages from Brawl (Mushroomy Kingdom and WarioWare) returning? So few new, unrevealed stages? Most franchises being stuck with retro stages (except for the frightening amount of Mario)? Freaking Mushroomy Kingdom?! Bogus, man.
 

AustarusIV

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I'm still baffled as to why Wario didn't get a new stage for the 3DS version, considering that his franchise is more or less based around handheld gaming.

That new EarthBound stage (Magicant?) looks very interesting, though.
 

Thessbmzocker

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I hate for this to be my first post, but... seriously? As far as Sonic goes there are no really iconic handheld stages. They're just watered down versions of archetypal Sonic stages. Seriously, one of them is even called Green HillS.

What exactly should they be incorporating here?
Seeing that Sonic 1-3&K were re-released on Handhelds as well they could have implemented some cool stages. Chemical Plant with rising water, Ice Cap with snowy and ice physics, Water Palace from Sonic Rush, a Sonic Colo(u)rs stage, something from Sonic Generations or even a Windy Hill copy, 'cause Lost World was also on 3ds. I'm totally ok with Green Hill(mostly because I want to know what Songs will be on that Stage. But Star Fox got a new remix as well, so they might not even use the Music from Melee/Brawl) but just saying Sonic doesn't has enough cool stages on Handheld is not true. And Green Hills was from Sonic 2 Game Gear. That came out before the real Sonic 2. What do you expect? At least they had different names for the levels and didn't just call the levels "Yoshi's Island 1" or "Yoshi's Island 2"....
 

DonkaFjord

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To be fair, Wario never got any Wario Land representation in Brawl either. Sakurai must have a thing against Wario Land if he's only using WarioWare references.
Didn't he mention he didn't like Wario until the Warioware series? Either way both have a good handheld lineup.
 

Goten21

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So you're telling me you think this is it? Why would you think he'd tell us all of the stages before the release? Also, there's nothing wrong with iconic returning stagesg

Also, "mainly"
Edit: Oh, you're talking about the leak
Does each stage on the 3DS have a final destination version as well?
I was quite surprised by the fun innovative things they were trying with stages this time around, with the Random Generation on the island and the Screen Wrapping for the balloon fight stage. I am also, yet again, disappointed that there isn't a stage for each character/franchise, but it's not like there's much content to make a duck hunt based stage off of and, besides we don't even know yet if this truly is the final stage roster.
I'm glad that Corneria and Yoshi's Island are coming back. Definitely 2 of my most played on stages from Brawl. Distant Planet was always a favorite of mine, the weather effects were so cool.
I really wanna know what stages we'll get on the wii u version.

We'll all just end up playing on Final Destination, Battlefield, Yoshi's Island like always anyway, so stages aren't such a big deal for me.
Why would it be Wii U exclusive?
 
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Deathcarter

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We have a decent selection of tourney viable stages at least but yeah the stage selection is ****ing disappointing.
 

FlynnCL

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For a long time I've been disappointed with the Smash 3DS stage selection. One of the biggest isues is that there is a lack of unique, sound stages that pushes how unique a fighter Smash can be; stages that subtly change the way match-ups are played out, without bordering on extreme advantages or hazards.

Melee had many stages with a triangle platform layout (Battlefield, Dream Land, Yoshi's Story and Fountain of Dreams) and while each of those stages followed a set design in its platform placement, it had differences in other areas, examples being; size, alterations of the blastzones, stage main body shape, ledges and the platforms protruding outside the stage. All these differences - while being relatively subtle - can change a lot; some characters perform far better on Dream Land rather than Fountain of Dreams (Captain Falcon), some characters do better on Yoshi's Story compared to Dream Land (Marth). I find that fascinating, and the subtle changes that Yoshi's Story brings makes it my favourite stage of all time.

Brawl came along and actually had a lot of single platform stages instead (Smashville, Yoshi's Island, Frigate Orpheon and Halberd) yet this time the stages were a lot busier - platforms constantly moving around, stages flipping upside down and giant laser cannons! It also had other unique stages such as Castle Seige and Delfino Plaza. I'd definitely say it was the most unique stage selection at the time, and although it certainly tried and succeeded in something new I personally wasn't too keen on most of the stages because of how over-the-top some of them could be, or how exploited some can be by Brawl's best characters.

While Smash Wii U's stage selection is very incomplete, I notice that it's expanding on how unique a stage can be without resorting to quirky hazards. Town and City has lots of platforms, but they're constantly changing placement. Windy Hill is one of the most interesting stages I've ever seen. I hope to see more stages like this.

Smash 3DS brings nothing unique to me, and worst of all it brings extremely little handheld representation. The majority of the stages feel like cop-outs that just want to kill you or them just not caring with console past-stages. Now, I'm not hating hazards or gimmicks, but throughout my entire life playing Smash I always hated stages that either promote running away, or promote playing a completely different game to what you want to do. Stages that will go out of their way to put a full-stop on the action are terrible.

And what stages do this? 3D Land, Mushroomy Kingdom, Gerudo Valley, Reset Bomb Forest (2nd form), Living Room, Distant Planet, Spirit Train (it explodes), Find Mii (if you choose a red fighter), Pac-Maze, Wily Castle and to a lesser extent; Rainbow Road, Brinstar, Balloon Fight and Jungle Japes.

The extreme amount of Final Destination forms doesn't make me feel much better, considering I barely even like Final Destination; platforms and their placements are
awesome. Also, I'm not mad or upset as I type this or anything. I just wanted to say what I thought - I'd like to hear other people's opinions on this too!
 

PikaSamus

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[lack of MvDK: Minis March Again! and that weird 3DS one]
pls don't forget the amazing DSi game.
*coughwhytheheckaredonkeykongandmariovsdonkeykongconsidereddonkeykonggameswhentheyareobviouslymariogamescough*
 
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JamietheAuraUser

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Smash 3DS brings nothing unique to me, and worst of all it brings extremely little handheld representation. The majority of the stages feel like cop-outs that just want to kill you or them just not caring with console past-stages. Now, I'm not hating hazards or gimmicks, but throughout my entire life playing Smash I always hated stages that either promote running away, or promote playing a completely different game to what you want to do. Stages that will go out of their way to put a full-stop on the action are terrible.

And what stages do this? 3D Land, Mushroomy Kingdom, Gerudo Valley, Reset Bomb Forest (2nd form), Living Room, Distant Planet, Spirit Train (it explodes), Find Mii (if you choose a red fighter), Pac-Maze, Wily Castle and to a lesser extent; Rainbow Road, Brinstar, Balloon Fight and Jungle Japes.

The extreme amount of Final Destination forms doesn't make me feel much better, considering I barely even like Final Destination; platforms and their placements are
awesome. Also, I'm not mad or upset as I type this or anything. I just wanted to say what I thought - I'd like to hear other people's opinions on this too!
I dunno, personally I think Spirit Train is probably pretty legit. You can't gimp or Meteor Smash an opponent off the left side for a KO, but you can certainly tack on damage that way as they get rammed against the front of the train. Explosives seem sort of par for the course as long as they're predictable and it also encourages fighting center-stage as you don't want to get bombed. So realistically, the potential for explosions on the far left and right of the stage might actually encourage you to approach rather than camp, as both fighters want to occupy the center rather than the edges. And the fact that the train car layout changes over time could be pretty neat, as well.
 

Lozjam

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I think we should be a bit more liberal with tourney legal stages this time. Some of the banned stages in Brawl were very questionable. Stages such as PS2, The Great Sea, Pictochat, Corneria, Green Greens, and Luigi's Mansion should have been counter picks.
This way, more stages on the 3DS version can be used.
 
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JamietheAuraUser

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I think we should be a bit more liberal with tourney legal stages this time. Some of the banned stages in Brawl were very questionable. Stages such as PS2, The Great Sea, Pictochat, Corneria, Green Greens, and Luigi's Mansion should have been counter picks.
Luigi's Mansion especially was a huge stage for Lucario, as I recall. The ceilings in the rooms were just low enough for him to Extreme Speed from the ground at an angle, bounce off the ceiling, and actually somehow get a lagless landing out of it. It made for a pretty good movement technique, especially since you then still had your Extreme Speed usage available due to landing.
 

Lozjam

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Luigi's Mansion especially was a huge stage for Lucario, as I recall. The ceilings in the rooms were just low enough for him to Extreme Speed from the ground at an angle, bounce off the ceiling, and actually somehow get a lagless landing out of it. It made for a pretty good movement technique, especially since you then still had your Extreme Speed usage available due to landing.
Exactly, it would have made a lot of strategy with the opponent getting rid of those ceilings as well.
 

Potpourri

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That's not even the full stage selection though. Sakurai's definitely keeping some stages hidden from us.
 

Super Writer

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I'm a little disappointed, but I'm happy they at least chose really good stages to return. I would be more annoyed by the return of some like New Pork City or Brawl's DK stage (I forgot what it was called, the waterfall one), but I really like Yoshi's Island and Wario Ware Inc.

Personally, I'm hoping for DLC (preferably free) stages to make up for some of it.
 

Tommo2304

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I'm not appalled by the selection per se, but certainly somewhat disappointed.

At first I thought there were too many returning stages, but after counting them all up I decided that wasn't the case. In fact, I don't have an issue with returning stages - but the problem, is that the stages that are coming back are of a real mixed quality.

I just can't fathom why Sakurai would bring back Mushroomy Kingdom. It's a really bad stage, with an uninspired aesthetic and scrolling mechanics. The best Mario stages in Brawl, at least in my opinion, were Delfino Plaza and Luigi's Mansion, so here's hoping they both return in Smash Wii U. Despite the fact that there are too many Mario stages in Smash 3DS, I really like the look of the Super Mario 3D Land stage and Rainbow Road.

A couple of returning stages are fairly good choices in my opinion - Yoshi's Island and Corneria are the stand-outs, but it isn't enough to justify the likes of Mushroomy Kingdom and Distant Planet.

However, with all these negatives, I think a lot of the totally new stages look completely awesome. Tortimer Island, Prism Tower, Paper Mario, Arena Ferox, the aforementioned Rainbow Road and 3D Land, Gerudo Valley, Spirit Tracks... all in all, I am fairly happy with the stage selection. Plus there's a bunch of stages we've yet to see much of, like N's Castle and the F-Zero track. I just think a couple of the returning stages are total misfires, which is noticeable when they take up a large chunk of the selection.
 

Amazing Ampharos

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Smash 3DS brings nothing unique to me, and worst of all it brings extremely little handheld representation. The majority of the stages feel like cop-outs that just want to kill you or them just not caring with console past-stages. Now, I'm not hating hazards or gimmicks, but throughout my entire life playing Smash I always hated stages that either promote running away, or promote playing a completely different game to what you want to do. Stages that will go out of their way to put a full-stop on the action are terrible.

And what stages do this? 3D Land, Mushroomy Kingdom, Gerudo Valley, Reset Bomb Forest (2nd form), Living Room, Distant Planet, Spirit Train (it explodes), Find Mii (if you choose a red fighter), Pac-Maze, Wily Castle and to a lesser extent; Rainbow Road, Brinstar, Balloon Fight and Jungle Japes.
Some of these stages I think you're really not giving enough credit. Pac-Maze doesn't look very disruptive at all to me; it's just a really veritcal platform lay-out with some extremely non-intrusivel ooking hazards (the pellet mechanic seems really weak, probably a very low priority for competitive fighters on that stage). Rainbow Road's hazard is well documented as being slow, well-telegraphed, and weak. Otherwise, it's a really basic Delfino style stage with actually really tame looking landing areas; it's actually one of the stages I'm already very confident is going to be a strong legality candidate. I don't think Reset Bomb Forest's 2nd area looks all that bad; it's really aerial focused, but that's a case of some characters win and others lose so we'll have to see (I reserve judgment on RBF until I have training mode with it for sure, but I don't think we can write it off). Brinstar and Jungle Japes are stages with a mostly positive tournament history; recent years haven't been kind to them, but they were broadly legal for most of Melee's glory days (the old MLG circuit) and for about the first half of Brawl's lifespan with no problems. I definitely think they deserve a shot in this new game.

I agree that a lot of those other stages look pretty bad (Balloon Fight I actually think may be uniquely terrible as being a loop stage that doesn't even require changing directions!), but I still think we have a double digit number of good stages here which for competitive purposes is really "enough".

---

Zipzo basically confirmed that Tomodachi Life is a quality stage since you can pass through the floors freely. That's +1 good legal stage for us and up to 8 definitely solid stages so far! Early descriptions of Paper Mario sound really promising too, and I'm hearing good things about the new PictoChat. I think we very likely have a good amount to work with here; the unknowns seem more likely by the day to break in our favor to have a lot of good stages!
 

Naoshi

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Yeah the stage choices feels real weak this time. :/ Very very disappointed. It was like the first opportunity to dive into the handheld history but 90% of the new choices are 3DS games-based levels. Game Boy doesn't get that much love... neither does GBA. Would've loved to see a good mixture of new and old games being represented.

And the Mario levels sort of feels lacking much in diversity. Thank god for Rainbow Road and half of the story book stage...

Ah well, hoping the stages are fun and the Wii U's stage selection is much better than this.
 
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VaderPrime

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I don't believe the stage selection is completely horrible, but it is lacking in exciting new stages. I do wonder exactly how many stages they can add on the small 3ds cart when you consider all the info just the characters take up (and the custom move set you can add) and all the music too. The returning stages are rather bland and boring, they could have chosen a few better options. I also agree with everyone else that mentions WAY TO MUCH MARIO. (and I like Mario)

I'm sure we haven't actually seen all of them yet though. I'd be surprised if there aren't at least 5 stages we don't know anything about yet.
 

PingPongCop

Smash Journeyman
Joined
Jul 12, 2014
Messages
224
Location
Tennessee
NNID
Bottlecapn
3DS FC
2938-8474-3044
This is pretty much directly in line with my expectations in terms of content selection, and more of the stages look to be high quality competitive stages than I expected at the start. Smash 4 will definitely have more new stages than Brawl; they're just divided between two versions, and it really should have been obvious that's how it was going to be from the very start (to be very clear, if there were only one version of smash 4, I think it would have had around 50 stages so we get more total stages this way just not double). How could I possibly be disappointed?

Either way, I feel confident we can easily reach good, double digit numbers of legal stages with this even making the more stubborn people happy, and we have a huge diversity too. Like here's my running tabs on stage legality:

Strongly legal:

Battlefield
Final Destination
Rainbow Road
Yoshi's Island
Prism Tower
Arena Ferox
Tortimer's Island

Reasonably Legal:

Paper Mario
Jungle Japes
Brinstar
Corneria
Reset Bomb Forest
Tomodachi Life
PictoChat
Pac Maze

Very Likely Not Legal:

Super Mario 3d Land
Golden Plains
Mushroomy Kingdom
Gerudo Valley
Spirit Train
N's Castle
Kirby's Dream Land
WarioWare
Distant Planet
Boxing Ring
Living Room
Find Mii
Balloon Fight
Flat Zone 2
Gaur Plains
Wily's Castle
Green Hill Zone

Totally Unknown:

New F-Zero Stage
Mysterious Pink Stage (Mother themed?)
Last Stage to Unlock?

That looks... pretty good to me?
Tortimer's Island is legal and Boxing Ring isn't? No. Just no.
 
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