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Ironman rules?

Gea

Smash Master
Joined
Jun 16, 2005
Messages
4,236
Location
Houston, Texas
I'm interested in challenging someone to an ironman (using all of the cast) but I'm not familiar with the basic ruleset used...

Anyone care to explain? :O
 

MARIOWNAGE

Smash Lord
Joined
Mar 7, 2006
Messages
1,031
Location
Calgary, AB
http://www.smashwiki.com/wiki/Ironman
Smashwiki said:
Ironman is a match type, very similar to crews. It consist of only 2 players, each of which selects a number of different characters, like a crew, who then pick a starter character. The winner of the first match stays their character, and the loser may counterpick a character from one of the remaining characters in their ironman team. When a match begins, the player than previously won must get their stock down to as many as they had left when they won the previous match. Damage is not cumulative, it is reset. Stages for ironman matches are generally Final Destination, Pokemon Stadium, Battlefield, and/or Dream Land 64. The more general stages are picked because when you lose you can only counterpick a character, and not a stage too. In crews, if you counterpick a stage, your opponent couldcounterpick a character, but since in ironman you have to stick with your characters, you can not pick a stage, just counterpick your character.

For money, there are two ways to go about ironman matches. First, you can have the whole match be for the amount of money. After one player has all of their characters eliminated, they lose, and must pay the amount of money. Another way to go about the money, is to have it be for the number of remaining characters the winner has. The loser must pay the winner as much money as the number of characters the winner has. If the winner has 2 characters left, the loser would pay 2 dollars (or more if the match was for more than 1 dollar per character).

To summarize, ironman is just like crews, but instead of counterpicking a player/character with another player/character, you are just counterpicking characters, and you get to play every match! A two person crew battle.
 

Kada

Smash Journeyman
Joined
Feb 15, 2007
Messages
297
Location
Waterloo, Ontario
My friend and I started doing this a few months ago, but we thought we were just being silly trying to crew battle with 2 people =P. We had no idea that other people actually have Ironman matches, and even had Ironman MMs.

I guess you learn something new everyday.
 

Jujumasta

Smash Journeyman
Joined
Nov 5, 2006
Messages
245
I used to do something like that as well, except it was mainly against noobs and I liked to humiliate them by beating them with every single character.
 

phanna

Dread Phanna
BRoomer
Joined
Apr 3, 2006
Messages
2,758
Location
Florida
My 2 cents:

#1, "Ironman" is entirely the wrong word for what you're describing. I've always heard it referred to as an "Around the World," and I use the term myself. Ironmanning harkens back to the old-school RPG days of Diablo, when you would attempt to gather some friends and beat the game without returning to town *AT ALL*. That is, you make some smart buys, and you all go down, and whoever dies, dies - and you attempt to get high enough levels to beat the game, all without starting a new game to get more monsters, or returning to town to buy or heal. That is ironman, and it is hardcore.

#2 In Melee, the only kind of "ironmanning" you could undertake would simply be to beat a single-player mode without losing a single stock, saving (which you can't), or restarting (which gives you no benefit). That is iron-man: Beating a game without leaving its dungeons, saving, reloading, etc. It's pretty pointless to try in Melee.

========

That said, Around The World's are, in their simplest and best form, where 2 players both start with Dr. Mario and keep fighting until someone runs out of characters. Typically, when you lose all your stock, you have to move one character over, though some people allow "counter-picking" which complicates the process with little added value. The next match, your foe starts at 0% with the # of stock he retained from the last match.

The ways people mix it up are they either random or choose which character they will start with, choose to go left and up or right and down from that character, and possibly a few character bans (players your foe cannot use, and they choose some for you).

They take about an hour and a half in my experience, and are best just for fun, especially if you're sleeping over or something. I've never heard of anyone doing one for money, but I'd take anyone up on such a challenge.
 

MARIOWNAGE

Smash Lord
Joined
Mar 7, 2006
Messages
1,031
Location
Calgary, AB
Thanks for that phanna, you should add that method into the article. I like it more, as well as I was just copy pasting so there wouldn't be a million more posts asking about it.
 

Gea

Smash Master
Joined
Jun 16, 2005
Messages
4,236
Location
Houston, Texas
My 2 cents:

#1, "Ironman" is entirely the wrong word for what you're describing. I've always heard it referred to as an "Around the World," and I use the term myself. Ironmanning harkens back to the old-school RPG days of Diablo, when you would attempt to gather some friends and beat the game without returning to town *AT ALL*. That is, you make some smart buys, and you all go down, and whoever dies, dies - and you attempt to get high enough levels to beat the game, all without starting a new game to get more monsters, or returning to town to buy or heal. That is ironman, and it is hardcore.

#2 In Melee, the only kind of "ironmanning" you could undertake would simply be to beat a single-player mode without losing a single stock, saving (which you can't), or restarting (which gives you no benefit). That is iron-man: Beating a game without leaving its dungeons, saving, reloading, etc. It's pretty pointless to try in Melee.

========

That said, Around The World's are, in their simplest and best form, where 2 players both start with Dr. Mario and keep fighting until someone runs out of characters. Typically, when you lose all your stock, you have to move one character over, though some people allow "counter-picking" which complicates the process with little added value. The next match, your foe starts at 0% with the # of stock he retained from the last match.

The ways people mix it up are they either random or choose which character they will start with, choose to go left and up or right and down from that character, and possibly a few character bans (players your foe cannot use, and they choose some for you).

They take about an hour and a half in my experience, and are best just for fun, especially if you're sleeping over or something. I've never heard of anyone doing one for money, but I'd take anyone up on such a challenge.

Yeah, I definitely agree on being wrong for what it is called, but I had heard it called that before so... I think I'll do the counterpicking way and we'll discuss adding a few more stages just to keep things fresh. I just wanted to see if it worked like a crew battle with stocks or worked in sets (which would take longer but... well... might be a better overall indicator)

Awesome. Around the world here I come!
 
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