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Interesting Marth Tactic

Andrew Ott

Smash Journeyman
Joined
Nov 25, 2005
Messages
397
Location
Herndon, VA
Because we can't let C. Falcon have all the cool tech chase combos:

On most characters, do any throw and follow their tech/lack of tech really closely (this works best if they are within 5 percent of 100% after the throw), so that when they stop moving you are extremely close to them (like how close you'd have to be to hit with Luigi's up+B ping). Then, as soon as they get up or maybe a little before, you can do a non-tipped (weakest) d-tilt, which you then cancel using IASA frames into a D-smash. If you do it quickly enough, the D-smash should tipper and they fly off the top.

I've tested this on Fox, Falco, Marth, C. Falcon, Peach, Ganon, and Link.

Alot of combos are formed when you perposely miss the sweetspots of some chars, this is one of the few I've pinpointed.
 

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
Heaven Sword Dragon?

Or is it School of Heavenly Sword?
 

Andrew Ott

Smash Journeyman
Joined
Nov 25, 2005
Messages
397
Location
Herndon, VA
Way of the heavenly sword. Out of the ones you said, school, but it's open for interpretation.

Ryu = Dragon

Ryuu (or Ryu with a line over the U, which always means 'add a U') = way/school/style/art.

Nice guide in your sig BTW.

Another fun kill, this on space animals 50% -ish:

With your back facing to them within 2 char lengths from an edge, SHFFL Uair>SHFFL Dair. ^.^
 

Andrew Ott

Smash Journeyman
Joined
Nov 25, 2005
Messages
397
Location
Herndon, VA
Ooo, another one:

On floaties at 0% - Short hop Fair > Nair, only first swing of Nair hits and they get tap resetted. Messing with DI I guess? Also Fair > Dair when you don't tip the fair but I haven't found a practicle use for that yet.
 
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