Inkslinger
Smash Ace
This is a short summary of how the name ink dropping came to be and it's implementation.
Well, day 1 of brawl, when I was playing brawl along with other known socal players (hugs, gimpy, dsf) i would always stumble and fall, people didn't know how to do it and neither did I but i kept doing it, so gimpyfish decided to call it the ink drop
Then on a match i dash past the opponent and turned around and grabbed him from behind 0_o. We were all astonished and didn't know a way to explain it, until we came to the conclusion that I somehow canceled that fall.
The theory gimpy and I came up with was that every time you do a long dash and turn around you fall instead of having that laggy turn around. Well Day 2 and we tried it and we weren't able to fall because the laggy turn around was still there.
I found a way to do the fall, but i was longer able to cancel it. So I warn you guys that
it might not be possible to cancel the ink drop, but there's a possibility we have to work with.
As for the name itself, i think the falling or stumble should be nicknamed the ink drop because it funny silly name that can be shared among our community. I feel this nickname should stay even if the developers themselves have a name for it. The developers
call fox's down b the reflector, but do we? no we call it the shine and that's a term that gives that is shared among the subculture of competitive play (there are other tons of examples)
If you are able to cancel the fall and do that pivot i did, perhaps a name that suits the technique should be used like "long dash pivot", but "ink drop cancel" may also be appropriate (i really don't care). . Ink drop suits the fall because when you drop ink, it's a mess and that exactly what happens when you fall in brawl, you are left vulnerable, but this may be a useful way to mindgame someone >_<
That's what i propose for the naming, but i really don't mind >_>, I'll tell you guys thought, that brawl is definitely not melee 2.0, to find new techniques you have to think outside the box, because your typical melee metagame knowledge can only take you so far............This game seems slower and mindgame oriented as opposed to melee and i feel it will be a lot easier to get into the competitive play of brawl, which can make a lot of ppl happy. But the big gaps of skill may still be there with people like m2k and isai playing the game.
I'll also let you guys know that i might be a while to respond, because i'm very busy with school and other activities.
Also of course the name of the technique has to suit it's purpose, i've already written an explanation of why ink drop is suiting, so we know we that's it's dumb to always name things after a player, wouldn't it be boring (but somewhat cool) to have everything named after Isai? because he will sure find his share of stuff LOL.
Hugs also came up with a way to edgehog really quick (see gimpy's thread) and we named it hugging because it actually suited the action itself, not just because we really wanted hugs to have a technique after himself.
edit (had to see) I did not suggest the name!!!!!!!! and second i don't care at all really the dropping itself will be cool to be "nicknamed" (key word as this might get an official name) but in the end i don't care what you guys call it, same for the cancel.
Well, day 1 of brawl, when I was playing brawl along with other known socal players (hugs, gimpy, dsf) i would always stumble and fall, people didn't know how to do it and neither did I but i kept doing it, so gimpyfish decided to call it the ink drop
Then on a match i dash past the opponent and turned around and grabbed him from behind 0_o. We were all astonished and didn't know a way to explain it, until we came to the conclusion that I somehow canceled that fall.
The theory gimpy and I came up with was that every time you do a long dash and turn around you fall instead of having that laggy turn around. Well Day 2 and we tried it and we weren't able to fall because the laggy turn around was still there.
I found a way to do the fall, but i was longer able to cancel it. So I warn you guys that
it might not be possible to cancel the ink drop, but there's a possibility we have to work with.
As for the name itself, i think the falling or stumble should be nicknamed the ink drop because it funny silly name that can be shared among our community. I feel this nickname should stay even if the developers themselves have a name for it. The developers
call fox's down b the reflector, but do we? no we call it the shine and that's a term that gives that is shared among the subculture of competitive play (there are other tons of examples)
If you are able to cancel the fall and do that pivot i did, perhaps a name that suits the technique should be used like "long dash pivot", but "ink drop cancel" may also be appropriate (i really don't care). . Ink drop suits the fall because when you drop ink, it's a mess and that exactly what happens when you fall in brawl, you are left vulnerable, but this may be a useful way to mindgame someone >_<
That's what i propose for the naming, but i really don't mind >_>, I'll tell you guys thought, that brawl is definitely not melee 2.0, to find new techniques you have to think outside the box, because your typical melee metagame knowledge can only take you so far............This game seems slower and mindgame oriented as opposed to melee and i feel it will be a lot easier to get into the competitive play of brawl, which can make a lot of ppl happy. But the big gaps of skill may still be there with people like m2k and isai playing the game.
I'll also let you guys know that i might be a while to respond, because i'm very busy with school and other activities.
Also of course the name of the technique has to suit it's purpose, i've already written an explanation of why ink drop is suiting, so we know we that's it's dumb to always name things after a player, wouldn't it be boring (but somewhat cool) to have everything named after Isai? because he will sure find his share of stuff LOL.
Hugs also came up with a way to edgehog really quick (see gimpy's thread) and we named it hugging because it actually suited the action itself, not just because we really wanted hugs to have a technique after himself.
edit (had to see) I did not suggest the name!!!!!!!! and second i don't care at all really the dropping itself will be cool to be "nicknamed" (key word as this might get an official name) but in the end i don't care what you guys call it, same for the cancel.