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Inhuman SDI Fun

Zankoku

Never Knows Best
Administrator
BRoomer
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Nov 8, 2006
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22,906
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Milpitas, CA
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http://www.youtube.com/watch?v=lq2S4_EkN1w

Some stuff about SDI (most of you probably already know this):
For each frame of hitlag, smashing the control stick in one of the eight cardinal directions will "teleport" you a small distance in that direction.

You cannot SDI in the same direction twice in only two frames, because it'll only see you pressing left and then holding it for the second frame. You have to either SDI in a different direction on the next frame or spend one frame with the control stick in neutral before SDIing in that direction again.

SDI rules unique to Brawl:
You cannot SDI into a wall collision. This was done a lot in Smash 64 to make fatal attacks simply wallbounce you, and a lot in Melee to walltech said fatal attacks. In Brawl, no matter how much you SDI into a wall, if the attack had knockback that sends you away from it, you won't bounce off.

When you are hit while on the ground, you cannot SDI down, even if you leave the ground later during the hitlag using SDI.

That said, I just did this because I wanted to see if I could actually manage enough SDI to pull it off, lol.
 

Ref

Smash Champion
Joined
Jan 14, 2008
Messages
2,557
Location
New York,
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Refpsi
Watching DK at the end in slow motion was better than the actual smash DI... I'm sorry... Yeah but that is fun to pull off.
 

Mizar

Smash Ace
Joined
Mar 10, 2008
Messages
735
Location
Netherlands
Amazing man, does it mean you di'd on the exact same frame as the smash hit you? And what was your button input to DI around that corner?
 
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