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Infinite Jump code WITH HOLD BUTTON (help)

TheSoulFrog

Smash Rookie
Joined
Jan 25, 2012
Messages
4
Location
Canada
Hello Smash Boards, this is my first official post, so I will try to follow the proper etiquette.;)
I am under the impression that this is the proper subforum to be in for this, but


I am having troubles with the Infinite Jump code work with the button activation codes added.(eg. Hold Z at CSS to activate Infinite Jumps)

Here are the current codes I have

Code:
Infinite Jumps (must be activated)
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000


Infinte Jumps P1(hold Z)
284F7880 00002000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000

Infinite Jumps P2(hold Z)
284F8220 00002000
48000000 805A9324
DE000000 80008180
14000004 00000001
E0000000 80008000

Infinite Jumps P3(hold Z)
284F8220 00002000
48000000 805A9324
DE000000 80008180
14000004 00000001
E0000000 80008000

Infinite Jumps P4(hold Z)
284F9560 00002000
48000000 805A932C
DE000000 80008180
14000004 00000001
E0000000 80008000

I play the NTSC-US version via USB Loader GX.
(NO RIIVOLUTION)


If anyone can help me out, that would be MUCH appreciated! I have no idea what could be wrong, whether it be the NTSC-J or E code or whatever, or even if the code is just way way off.:urg:
These codes have been edited by me (probably why they don't work) and I apologize that I can not give kudos or credit to those who made them.
 

TheSoulFrog

Smash Rookie
Joined
Jan 25, 2012
Messages
4
Location
Canada
Hey everyone,

After some extensive hours of searching through threads, forums, and a whole lot of farting around with different codes, it appears I have solved my own problem.

Here are the (so far) working codes I have put together.

Code:
[U]Infinite Jumps (MUST BE ON)[/U](James0x57)
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000

[U]Infinite Jumps P1(Hold Z)[/U]
205BA850 00002000
CC000000 00000000
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000

[U]Infinite Jump P2(Hold Z)[/U]
205BA850 00002000
CC000000 00000000
48000000 805A9324
DE000000 80008180
14000004 00000001
E0000000 80008000

[U]Infinite Jump P3(Hold Z)[/U]
205BA850 00002000
CC000000 00000000
48000000 805A9328
DE000000 80008180
14000004 00000001
E0000000 80008000

[U]Infinite Jump P4(Hold Z)[/U]
205BA850 00002000
CC000000 00000000
48000000 805A932C
DE000000 80008180
14000004 00000001
E0000000 80008000
I have to give credit to both James0x57 for creating the Infinite Jump code
and to codfish92 for posting a perfect Button Activators code in this thread.
http://www.smashboards.com/showthread.php?t=209575&page=15
 

TheSoulFrog

Smash Rookie
Joined
Jan 25, 2012
Messages
4
Location
Canada
I appologize for this triple post, but I am unsure of how to use the spoiler option to hide parts of my posts. I'll learn, don't get too upset!:awesome:

Here is the amazing Button Activator Code

Brawls' GCN Button Activators And Wiimote
Button Activators From Full Metal Kirby:

Stick this in front of the code you want to button activate:

Code:
Code: YYYYYYYY 0000XXXX




x vaules
Complete One-Button Gamecube Controller List 
(Note: Only works when you're holding only that button(s)) a press is not a hold so you can still click A to pick your stage and it won't count that as a hold.:
0080 - No Button
0081 - D-Pad Left
0082 - D-Pad Right
0084 - D-Pad Down
0088 - D-Pad Up
0090 - Z
00A0 - R
00C0 - L
0180 - A
0280 - B
0480 - X
0880 - Y
1080 - Start/Pause


Wavebird:
x vaules
0000 - No Button
0001 - D-Pad Left
0002 - D-Pad Right
0004 - D-Pad Down
0008 - D-Pad Up
0010 - Z
0020 - R
0040 - L
0100 - A
0200 - B
0400 - X
0800 - Y
1000 - Start/Pause


Wiimote (and Nunchuck):
x values
0000 - None
0001 - Down
0002 - Up
0004 - Right
0008 - Left
0010 - +
0100 - 2
0200 - 1
0400 - B
0800 - A
1000 - -
2000 - Z (Nunchuck)
4000 - C (Nunchuck)
8000 - Home Button


Classic Controller
x values
0001 d-up
0002 d-left
0004 zr
0008 x
0010 a
0020 y
0040 none?
0080 zl
0100 none?
0200 r
0400 +
0800 home
1000 -
2000 l
4000 d-down
8000d-right
To get combined button combo, add the bytes.

The math with wired GC controlers is a little weird. since the explanation is too long, i made a new thread explaning it here http://www.smashboards.com/showthread.php?p=7794183#post7794183
Example 1: A+B Activator | 0180 + 0280 = 0380
Example 2: X+Y Activator | 0480 + 0880 = 0C80
Example 3: L+R Activator | 00A0 + 00C0 = 00E0
Example 4: L+A Activator | 00C0 + 0180 = 01C0
Example 5: R+B Activator | 00A0 + 0280 = 02A0
Final Ex.: L+R+A+B Activator | 00A0 + 00C0 + 0180 + 0280 = 03E0


Brawls Controller Values (these replace the YYYYYYYY in the code for different controllers):

Code:
Y vaules 
GCN Controller (16 bits)
1 284DE4B0
2 284DE4B8
3 284DE4C0
4 284DE4C8
Wii Controller (the "port" the game uses for wii motes is how many wii motes there are, so if there are 4 players, but your the only person with a wii mote, you would have to the code as if you were in slot one
1 284F7880
2 284F8220
3 284F8BC0
4 284F9560
Clasic Controller
1 284F78AA
2 284F824A
3 284F8BEA
4 284F958A


Basically put this code in front of any other code you want to be activated by a button. say you want to be 3 times the size when your holding down Z with the wiimote chuck combo you would put this code in
284F7880 00002000 - button activator code
4A000000 90180F20}
140000D8 40400000} player 1 size modifier
E0000000 80008000}
and then hold z when choosing your character and stage and you will be three the size.

note: if you use a character id code with the button activator, make sure it is a button(s) that you don't press in a battle because it will act as an "on the fly character switcher" you can have two codes activated under the same button(example, you could have the entire Brawl+ codeset to be activated while holding X, and then have balance brawl activated by holding R+L). I did not make this code. simply don't hold the button(s) when you don't want it to activate. should work with MOST codes. (not tested on wifi or single player modes)
 
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