Scootaloo Elzacryst
Smash Rookie
- Joined
- Nov 9, 2014
- Messages
- 7
If you don't understand what I'm saying, lemme explain: One of the most effective techniques in Melee were L-Cancelling and Wavedashing. It wasn't hard to do, as you just press your shield button before an aerial attack hits the ground. You just had to get into the habit of pressing that button, but after a while of practice, it became second nature. Then, wavedashing wasn't hard at all. Just Air Dodge into the ground. Sure, some characters such as Bowser had a hard time because their timing was really strict, but overall wavedashing wasn't some frame perfect technique only players who spent hours everyday could perform.
In Smash 4, most techniques are gone. The closest thing we have to wavedashing is Perfect pivoting, but it's EXTREMELY hard to do because you have to be really precise with your timing. To me, it just feels awkward jiggling the joystick. I have to put my thumb in a very precise spot and then do it for it to work, which is something I just can't do when I'm in the heat of the battle. I also can't do it going left because using my left thumb to go left then right really fast is just awkward and doesn't feel as good.
Everything in Smash 4 seems good for casuals, but for advanced players you have to be really precise, something that's really ironic. Sakurai said that he wanted it to be easy for casuals and competitive players, but trying to land these Perfect Pivots and stuff are rather wonky. Most of the techniques that do mitigate lag are somewhat frame perfect, such as falco's tech where he has to use Down-Air really close to the ground and fast fall, then he would be able to cancel the lag.
It seems like instead of having fluid things such as L-Cancelling and Wave Dashing, when a game like Smash 4 comes out, it becomes harder for us to really use anything. Honestly, the only thing I wanted, and among others, was just Dash Dancing to come back, as well as the momentum you get after a dash and into a jump. Dash Dancing has to be frame perfect, but even then it's not very viable as you can't move very much.
This is just my opinion, though
In Smash 4, most techniques are gone. The closest thing we have to wavedashing is Perfect pivoting, but it's EXTREMELY hard to do because you have to be really precise with your timing. To me, it just feels awkward jiggling the joystick. I have to put my thumb in a very precise spot and then do it for it to work, which is something I just can't do when I'm in the heat of the battle. I also can't do it going left because using my left thumb to go left then right really fast is just awkward and doesn't feel as good.
Everything in Smash 4 seems good for casuals, but for advanced players you have to be really precise, something that's really ironic. Sakurai said that he wanted it to be easy for casuals and competitive players, but trying to land these Perfect Pivots and stuff are rather wonky. Most of the techniques that do mitigate lag are somewhat frame perfect, such as falco's tech where he has to use Down-Air really close to the ground and fast fall, then he would be able to cancel the lag.
It seems like instead of having fluid things such as L-Cancelling and Wave Dashing, when a game like Smash 4 comes out, it becomes harder for us to really use anything. Honestly, the only thing I wanted, and among others, was just Dash Dancing to come back, as well as the momentum you get after a dash and into a jump. Dash Dancing has to be frame perfect, but even then it's not very viable as you can't move very much.
This is just my opinion, though