NefariousShyGuy
Smash Apprentice
- Joined
- Oct 15, 2013
- Messages
- 145
- NNID
- NefariousShyGuy
- 3DS FC
- 3609-1047-1128
Hey guys, yesterday I was at Best Buy and I managed to record some footage of me playing Rosalina & Luma. My goal while recording this was to demonstrate Rosalina & Luma as best as possible. I didn't win any matches with her, but that's not important. I'm hoping those who can analyze better than me can put these videos to good use, cause there's some interesting stuff here (I think). I really hope I'm contributing a lot, cause these might be one of the last Rosalina-focused E3 videos. I'm hoping some stuff from this video makes it to the Rosalina E3 coverage topic.
Audio is a little bad, but quality is good.
For the first match, it was my very first time playing Rosalina, and all I wanted to do was learn her moveset. I hungrybox'd and camped outside of the ring to demonstrate her moves. I was able to demonstrate all the smashes, arials, and specials, but not all the tilts or grabs. Some other interesting cases showed up too.
Points of interest:
0:43 - 0:47
I demonstrate all the smashes with Luma beside me. While doing the up smash, I was able to block Player 3 Greninja's fully charged water shuriken with Luma's up smash in front of me. I block a small shuriken with Rosalina's down smash soon after.
0:48 - 0:58
I launch Luma and hit Greninja without charging. I then call Luma back and charge up again. When Greninja dash attacked me and missed right in front of me, I let go. Take note of the damage difference. After that, I did some more smashes, this time with Luma a few feet away from me. But then Greninja attacked me from above. It was here that I kept spamming Up A to see if I still had complete control of Luma, and I did. I was able to do aerials as Luma even when Rosalina was being attacked.
1:17 - 1:19
I get shrunk by lighting and then I do an Up B. I shoot up like a rocket.
1:33 - 1:38
Player 1 Greninja frustratingly stomps on my poor Luma to no effect. Tells his friends, "Find and kill the Luma, I do not like its presence!".
1:55 - 2:10
While Knuckle Joe takes the ring, I demonstrate aerials.
2:32 - 2:36
One last down taunt before the match ends. While taunting, Samus was planing on up smashing me, but I dodged and grabbed her. Player 1 Greninja took her away from me however, and time ran out.
The next round I was focused on presenting Rosalina's playstyle. I used everything I learned about Rosalina last match in battle.
Points of interest:
0:08 - 0:50
A lot of Rosalina & Luma action going on. This needs close analyzing.
0:51 - 0:56
I used gravitational pull to grab the barrel and the pitfall that was in it. But I wasn't able to throw either one.
1:31-1:37
I survive something I shouldn't have... It appears Rosalina has incredible DI, as if a "gravitational pull" is created by the player to save her
In all seriousness, I'm aware it's really hard to KO Rosalina in this build, and I assume this attribute is going to be removed in the final version, unless having strong DI or becoming heavier as she is blown away is one of her strengths (she is the queen of space after all).
2:12
Hilarious sudden death.
Some quick opinions:
- Although Rosalina looks like a regular light-weight, she doesn't play like one. For one thing she is very hard to KO (in this build), and she feels very fluid and natural in air fights, as if the lightness is ballet dancing with her (it's very nice). But the most important thing of all is that she feels light, but NOT floaty. If you want a good comparison, her weight is like Mewtwo's, but heavier and softer. I think we're seeing a new breed of light-weight characters that only Rosalina can have
- People say that there is a learning curve to her, but I disagree. I was able to pick up and play her quickly at Best Buy (I was surprised), but that's probably because she feels so fluid. The only thing you have to be aware about is that you're controlling two characters at once at all times. People who say it's hard to play her just think too much about controlling Rosalina or Luma individually. When people launch Luma, they only think of Luma. When enemies attack Rosalina, they only think of Rosalina. My advice is to never think of them individually because they're one in the same. It actually becomes pretty simple when you always know that the buttons you press will control both characters.
- Rosalina feels very nice to play cause she's so smooth, soft, and fluid with her attacks. It's like fighting in zero gravity (which is probably intentional).
- We need more love for Luma, cause he can do incredible things and protect you from the worst like grabs, juggles, and smash attacks. His attacks aren't strong, but he can grind a lot of damage. You must take extra good care of him though, cause he's the other half of your character. I've seen gameplay videos of Rosalina were people flat out ignore him, and it breaks my heart.
So what did ya think? I remember my time with Rosalina & Luma well, so feel free to ask any questions. By the way, if you have questions about what's going on in the video because youtube quality isn't great, I still have the original higher quality video on my desktop, so I can go over that version and tell you (with a still picture of the part if necessary).
Audio is a little bad, but quality is good.
For the first match, it was my very first time playing Rosalina, and all I wanted to do was learn her moveset. I hungrybox'd and camped outside of the ring to demonstrate her moves. I was able to demonstrate all the smashes, arials, and specials, but not all the tilts or grabs. Some other interesting cases showed up too.
Points of interest:
0:43 - 0:47
I demonstrate all the smashes with Luma beside me. While doing the up smash, I was able to block Player 3 Greninja's fully charged water shuriken with Luma's up smash in front of me. I block a small shuriken with Rosalina's down smash soon after.
0:48 - 0:58
I launch Luma and hit Greninja without charging. I then call Luma back and charge up again. When Greninja dash attacked me and missed right in front of me, I let go. Take note of the damage difference. After that, I did some more smashes, this time with Luma a few feet away from me. But then Greninja attacked me from above. It was here that I kept spamming Up A to see if I still had complete control of Luma, and I did. I was able to do aerials as Luma even when Rosalina was being attacked.
1:17 - 1:19
I get shrunk by lighting and then I do an Up B. I shoot up like a rocket.
1:33 - 1:38
Player 1 Greninja frustratingly stomps on my poor Luma to no effect. Tells his friends, "Find and kill the Luma, I do not like its presence!".
1:55 - 2:10
While Knuckle Joe takes the ring, I demonstrate aerials.
2:32 - 2:36
One last down taunt before the match ends. While taunting, Samus was planing on up smashing me, but I dodged and grabbed her. Player 1 Greninja took her away from me however, and time ran out.
The next round I was focused on presenting Rosalina's playstyle. I used everything I learned about Rosalina last match in battle.
Points of interest:
0:08 - 0:50
A lot of Rosalina & Luma action going on. This needs close analyzing.
0:51 - 0:56
I used gravitational pull to grab the barrel and the pitfall that was in it. But I wasn't able to throw either one.
1:31-1:37
I survive something I shouldn't have... It appears Rosalina has incredible DI, as if a "gravitational pull" is created by the player to save her
In all seriousness, I'm aware it's really hard to KO Rosalina in this build, and I assume this attribute is going to be removed in the final version, unless having strong DI or becoming heavier as she is blown away is one of her strengths (she is the queen of space after all).
2:12
Hilarious sudden death.
Some quick opinions:
- Although Rosalina looks like a regular light-weight, she doesn't play like one. For one thing she is very hard to KO (in this build), and she feels very fluid and natural in air fights, as if the lightness is ballet dancing with her (it's very nice). But the most important thing of all is that she feels light, but NOT floaty. If you want a good comparison, her weight is like Mewtwo's, but heavier and softer. I think we're seeing a new breed of light-weight characters that only Rosalina can have
- People say that there is a learning curve to her, but I disagree. I was able to pick up and play her quickly at Best Buy (I was surprised), but that's probably because she feels so fluid. The only thing you have to be aware about is that you're controlling two characters at once at all times. People who say it's hard to play her just think too much about controlling Rosalina or Luma individually. When people launch Luma, they only think of Luma. When enemies attack Rosalina, they only think of Rosalina. My advice is to never think of them individually because they're one in the same. It actually becomes pretty simple when you always know that the buttons you press will control both characters.
- Rosalina feels very nice to play cause she's so smooth, soft, and fluid with her attacks. It's like fighting in zero gravity (which is probably intentional).
- We need more love for Luma, cause he can do incredible things and protect you from the worst like grabs, juggles, and smash attacks. His attacks aren't strong, but he can grind a lot of damage. You must take extra good care of him though, cause he's the other half of your character. I've seen gameplay videos of Rosalina were people flat out ignore him, and it breaks my heart.
So what did ya think? I remember my time with Rosalina & Luma well, so feel free to ask any questions. By the way, if you have questions about what's going on in the video because youtube quality isn't great, I still have the original higher quality video on my desktop, so I can go over that version and tell you (with a still picture of the part if necessary).
Last edited: