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Improving Training Mode

Big-Cat

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We've all talked about things like which characters to add, what music, stages, gameplay mechanics, online, etc. to add, but one thing I feel is grossly neglected is the invaluable training mode. In the time that has passed since Brawl came out, fighting game training modes have gotten to become very good, providing plenty methods of testing attack propertiers, combos, defensive strategies, etc. Things like block positioning, CPU recordings, and dummy settings are excellent additions to Training Modes to help the players boost up their game.

That being said, what are some things that can be done to help improve the quality of Smash's Training Mode? I've got some ideas myself, but before I write them down, read this carefully.

DO NOT THINK OF THINGS STRICTLY IN WHAT PREVIOUS SMASH GAMES HAVE BROUGHT.

Now with that said, here's some suggestions. The idea behind these is to provide as many options and training tools as possible. This is also to help beginners level up in the necessary areas so they aren't so intimidated.

Record - Let's you record up to three possible recordings of a CPU for as long as you want. You can choose to have these three done sequentially, or randomly to help improve your reading skills. Alternatively, you can just have the same recording loop.

Mash Settings - For things like being frozen or in a broken shield state, you can use this to alter how fast the dummy mashes out of them. The fastest setting would be the fastest humanly possible setting.

DI Settings - On knockback, you can choose which direction the dummy will DI in. Perfect for when you're stuck on how to punish bad DI reads. You can choose a specific direction or make it randomized.

Automatic Restart - Instead of having to pause, take a page from Virtua Fighter and have the select button be used as a reset button.

Restart Settings - Unlike in other games, you can choose where you and the dummy want to be positioned relative to the stage. Once you have the position you like, you can have the game take a "snapshot" of the positions and every time you restart, you can go back to that position every time. Else, you can reset it to the default setting.

Hitstun Bar - A feature that I love in Skullgirls, have a small bar underneath the attacked opponent indicating how much hitstun you have left.

Frame Data - Another feature from Virtua Fighter I've come to love. This would be something on the bottom left of the screen (or right if you prefer) that will tell you the frame data for an attack you just landed. This would include the number of startup frames, active frames, recovery frames, and your advantage on hit AND block at the same time. It would also include a combo counter and an indicator for when the opponent can tech on the hit.

Hitboxes - Ooh, everyone will love this. This is simply an option to make hitboxes visible. This is incredibly important for spacing and figuring out why some combos won't work otherwise.

Character specific settings - This is something else for when you want to get something down based on certain setups. For example, if Olimar were to have his game changed where he plucks Pikmin on certain parts of the stage, you could turn on the option to have the areas highlighted to indicate which Pikmin can be plucked where.

Any other suggestions?
 

Frostwraith

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quite the good ideas you have there.

I would like if they added the option to choose three different characters as dummies, like in a 4 character Vs. match, instead of one to three of the same character.
 

DakotaBonez

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The things yall said, but with support for 2 or 4 players.
I know they were smart enough to allow 4 players in training mode. But the other 3 players are all the same player and can't access the training menu.
Also it would be amazing if they let us view the hitboxes.
XD could ya imagine selecting Special mode and one of them is Hitbox mode. Ya could fight as a buncha black squares!
 

Sunnysunny

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A "vary get-up options" would be nice. When the opponent is knocked over on the ground it will either roll left, right, do a quick get up or a get up attack. It would make practicing tech chases alot easier.

Oh also make it so stale-moves works properly in it. It doesn't in brawl, so you can't practice certain chaingrabs and combo's in it.
 
Joined
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Well, there is one thing they need to fix. You need to remove the non-decay feature in training mode that brawl featured. This at the very least. The better thing is simply add it as another custom feature to fix.

Okay, adjust damage ratio to be like 1.4 since its an option in VS mode. Vs mode and training mode shouldn't be different.
 

DakotaBonez

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Damn good point Xeylode.
Im gonna agree with you assuming decay refers to the moves doing less damage when you overuse them.
 

MechaWave

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Damn good point Xeylode.
Im gonna agree with you assuming decay refers to the moves doing less damage when you overuse them.
Indeed, it does. Decaying means stale-move negation.

It was one thing that automatically hindered Brawl's training mode. Stuff like Pikachu's dthrow chaingrab make use of stale-move negation but Training Mode wouldn't be a perfect way to show it.
 

Cap'nChreest

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If you could play the game frame by frame in training that would be great. They should let players input specific commands for computers without the need of another person. Changing overall physics would be pretty interesting as well. I think custom move sets will get the most use out of training mode this time around.
 

Takehiko

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I'd like if they made it where you can make a custom location setting, so that I can practice different ways of getting back to the stage. And an option to have the computer edge guard on me.
 

Tristan_win

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You know what was the worst thing about Brawl training mode and decay, the level of decay it was set on was impossible to achieve in a normal match.

No but really, I don't think anyone here going to argue about how this wouldn't be a amazing addition to Smash4. I know if all of that was in the game I would most likely log close to a 100 hours the first month just by playing around in there. I think you about covered everything I could ask for besides if all of the actual numbers was displayed from the start so we wouldn't have to record them.
 

Canuckduck

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I KNOW!

  • The option to train online with friends and/or random strangers.
  • More speed options
  • Ability to use the C-stick (not control stick)
  • Smarter AI (Level 9 or above)
  • "Tips" that can be displayed in game
These are just a couple of ideas that have been floating in my head for how they can improve the training mode. Generally, when I "train" in Super Smash Bros., I just go into Versus mode, and then train against a level 9 CPU.
 

LancerStaff

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I KNOW!

  • The option to train online with friends and/or random strangers.
  • More speed options
  • Ability to use the C-stick (not control stick)
  • Smarter AI (Level 9 or above)
  • "Tips" that can be displayed in game
These are just a couple of ideas that have been floating in my head for how they can improve the training mode. Generally, when I "train" in Super Smash Bros., I just go into Versus mode, and then train against a level 9 CPU.
You can use the C-stick and adjust CPU levels in Brawl, yaknow.
 

Morbi

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I wouldn't mind a more advanced tutorial to teach newer players about some of the advanced techniques. Maybe even a little mission mode to learn the fundamentals that unlocks a character after you are done.
 

Johnknight1

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MechaWave,Jul 8, 2012

Cap'nChreest,Monday at 8:10 PM

Wow, almost 2 years old, lol!

But hey! It's a good topic!

The fact no one else talks about this or gameplay functions like this is weird. Playing the game is the whole point of it.

Anyways, I hope the new training mode is a lab that encourages exploration which leads to innovation.

Frame data studies, hit stun studies, the ability to see hit boxes, the ability to do tons of stuff with video (record it, receive it, speed it up, slow it down, save it, send it, transfer it, share it, and/or edit it), the ability to choose and save scenarios and share them with people, the ability to freeze moving stages (to practice that area), the ability to stream videos (Nintendo, get behind Twitch and/or YouTube for it [UStream doesn't count, sorry!]) and watch streamed videos (okay that should just be a basic smash thing, and a basic video game thing at this point; it's basic technology), the ability to customize training mode more (ie: more than just the opponent being 1 particular character; choose all 3, and maybe change them while in the match), etc.

There's literally so much you can potential do with a training mode idea that it hurts my head thinking about it.

There's no reason training mode should be anything but freaking fan-freaking-tastic.
 

Prototype

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-Ability to set the staleness of a move.
-Ability to choose if CPU techs in place, tech rolls, etc.
-Ability to choose CPU's action after being tripped or put into fallen state.

The things you listed would make training mode perfect, imo.
Having played a lot of other fighters, the one thing I think would be most useful is the ability to restart from a chosen position on the stage. This would make practising combos so much easier, especially from platforms (having to get the CPU onto a platform in previous games was very tedious).
 

roymustang1990-

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Record feature for dumimies in training mode would be extremely nice.I wasn't aware that our moves don't refresh in training mode!

Also,some irrevelevance,a better replay system that allows you to save beyond 3 minutes would be most appreciated.
 
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