I will say this: the claim that L-canceling is not interactive is not altogether true. If and when you go into hitlag is something your opponent has some say in, via using/tilting their shield (and/or using light shield in Melee and possibly in PM in the future if it's added), crouch canceling, and spot dodging ect. (since these change the amount of hitlag experienced by both players).
These mixups can be used to intentionally mess with the attacking player's L-cancel timing. There's also kinda silly tactics like throwing needles at the ground to mess with L-cancel timings (since you can hit the needles... or was that taken out in PM? Since I heard they removed their hurtboxes to avoid them beating all projectiles like in Melee (sans transcendent lasers)).
The hitlag is so minor, that you can press the button at the same time and still l cancel. Also, if you hit L every 7 frames (or whatever the window is) you will l cancel every time. If you mess it up, you can just do it again. Also, getting hit by a needle or a laser knocks you out of the lag of your aerial, so you no longer need to l cancel. Even if you did, you could just hit l again.
Consider this: arbitrary technical barriers are a part of what makes smash unique. I like the arbitrary skill barrier, because it makes me feel a lot better when I actually win. I didn't just outplay my opponent, I out-trained them. And while it doesn't really make sense in design, it helps the community, and makes smash different. The harder the technique, the better the feeling of success.
Nope, every fighting game ever has arbitrary tech barrier. You think all those quarter circle, half circle whatever bs is necessary? Since the combos in most of them are always the same, that's arbitrary tech. L canceling isn't that hard, and it is the only example of arbitrary tech in smash. I love how technical smash is, and I love how the movement and inputs generally flow so well together. The place you have to "out train" in is generally movement and making your gameplay tighter, so you don't lose frames or mis input as often. This isn't a matter of removing the tech barrier from smash, it's about removing the one peice of tech that serves no purpose in the game.
Seriously this has been beaten to death dozens of times. Why does it have to be a point of contention every time a new player starts frequenting the PM boards? Holy Saint Fuck, can we just ban talking about this again? PMDT knows enough to make a decision about this on their own (and it's probably going to stay in unaltered). Brand new arguments about the oldest point of contention in PM aren't going to be brought up by scrubs with no or next to no experience and apparently too few hours put into the game practicing even wavedashing. Seriously, back to that other thread, I don't remember which, if you're failing wavedashing multiple times before getting it on the fourth try, you're not in a position to make a sound judgement about its difficulty. But anyway the L-canceling thing got repetitive the 15th and 30th times around, here we are at #45 or som'at, and the same ****ty logic is still used on either side of the argument, with an occasional (ignored) sound reasoning here and there.
Somebody lock please?
Well that's... extremely rude. Also, an incredibly blatent ad hominem. Clearly, since we think L canceling we are terrible players totally incapable of it, or the most basic tech skill like l canceling of wave dashing.
Oh and you are completely right, the mere thought of pulling off a single shffl makes me salivate uncontrollably, and wavedashing farther out of my reach than my TC remote. Whenever I try any of this, my fat !@#$ing fingers knot up, light on fire, then fall off and my dog eats them. Just watch me try to pull of these super hard moves and pitty me kappa
http://youtu.be/cB08tC8DW_k?t=35s
(Yes, I know the guy I'm playing isn't good, but this is just a small tech example since there are so few vids of me. Even since this tourney (about 3 weeks ago iirc) I've improved a lot; if it were me today, I would have ended that combo with fair.)