No, unless its the beginning frames of the tornado.
Uh, I don't completely understand what your saying, are you saying DownB beats tornado from above? If so your wrong.
yeah, i double checked, the only time the bomb works is when you're directly above him, has to be perfect, i just got lucky when i did it.
if you get caught in the nado, try SDI'ing up + towards the center while mashing b, bowser's upb will probably break out, dk's does, never tried it with bowser, usually good at avoiding the nado. if he really likes to nado, grab a ledge, he can't chase you down (technically he can, but he can't do it and live)
LOL @ Dojo being called "near-perfect" Sorry for the spam but it was funny
About Bowser's grab release chain on MK, it won't work if you pummel too much or are pummeling near the moment he breaks your grab. He'll always jumpbreak if you give him that last moment to let him break your grab. So at low %'s I don't think you can even pummel once if you want him to jump break, which doesn't matter because the jump break is only useful to grab release chain MK into the end of FD or maybe Smashville and KO him with a fair at high % (or near high % when fresh I think). Sorry if it has other uses and I'm unaware of them. I only read a bit of the thread. It should be split into parts and have titled sections so it's easier to read IMO.
bowser's ground release options are better than his air release options on everyone but dk. ike and wario