- Joined
- Nov 13, 2006
- Messages
- 6,512
First off, I don't know if this style will be efficient or not. It's just something I was experimenting with and was getting positive results. But for all I know, it might be completely inferior to another style of dedede. But until that style is found, I figure I would share my thoughts with everyone here.
Also, it's still not perfect. This is another reason for posting here, to get everyone to maybe work together to develop this style even more.
Ok, now on to the fun stuff.
I've been working on developing a walling strategy with Dedede, which takes full advantage of his Waddle Dee spam and his tilts. My basic strategy is as follows:
1) Use Waddle Dees to pressure your opponent to come close while building up damage
2) As they get closer, use ftilt to rack up more damage. At this point, there are different options your opponent has
3)a) Your opponent will roll in front of you, in which you either grab or dtilt and send them flying away.
3)b) Your opponent jumps into you, in which you hit them with a utilt and send them flying up.
3)c) Your opponent rolls behind you, in which you grab and throw them away.
4) Repeat
The basic idea is to pressure your opponent until they come close, while continuously racking up percent. Then once they get to a high percent, just KO them. I haven't experimented with finding a definite way to KO someone yet (I would just spam bairs and stuff) because I was so focused on walling my opponent.
You can see kinda of what I mean in this match. I keep ftilting and dtilting the Squirtle to keep him away, then finally use utilt to kill at a high percentage.
Like I said in the beginning, this is all experimental (or beta, if you wish). This strategy might turn out ineffective in the long run.
Things I need to work on:
- Strategy against characters with faster projectiles (Pit)
- Strategy against characters with much faster speed (Sonic, Metaknight)
Feel free to give any kind of criticism or potential problems you see.
Also, it's still not perfect. This is another reason for posting here, to get everyone to maybe work together to develop this style even more.
Ok, now on to the fun stuff.
I've been working on developing a walling strategy with Dedede, which takes full advantage of his Waddle Dee spam and his tilts. My basic strategy is as follows:
1) Use Waddle Dees to pressure your opponent to come close while building up damage
2) As they get closer, use ftilt to rack up more damage. At this point, there are different options your opponent has
3)a) Your opponent will roll in front of you, in which you either grab or dtilt and send them flying away.
3)b) Your opponent jumps into you, in which you hit them with a utilt and send them flying up.
3)c) Your opponent rolls behind you, in which you grab and throw them away.
4) Repeat
The basic idea is to pressure your opponent until they come close, while continuously racking up percent. Then once they get to a high percent, just KO them. I haven't experimented with finding a definite way to KO someone yet (I would just spam bairs and stuff) because I was so focused on walling my opponent.
You can see kinda of what I mean in this match. I keep ftilting and dtilting the Squirtle to keep him away, then finally use utilt to kill at a high percentage.
Like I said in the beginning, this is all experimental (or beta, if you wish). This strategy might turn out ineffective in the long run.
Things I need to work on:
- Strategy against characters with faster projectiles (Pit)
- Strategy against characters with much faster speed (Sonic, Metaknight)
Feel free to give any kind of criticism or potential problems you see.