Xandercosm
Smash Lord
I was really excited for this game. And then I realize that it's only for Windows. Great. Great, you lousy, behind the times, devs...
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To be fair, the port would actually be fairly easy. Rivals of Aether uses the free version of GameMaker Studio. The developer could port it in probably less than a week if they had the Profession version, which costs $150Not really behind the times... A LOT of IDEs don't provide cross-compatability automatically between certain platforms (even ones being used professionally, such as Visual Studio's XNA w/ C#, which was a common IDE for 360 and PC games until it was shut down recently). That means they would have to manually port it, which takes time and money. Unless the devs want to use more money than they will make on the release, the port will come later if (and only if) the game is successful.
tl;dr: You're underestimating the amount of resources that are put into a port
In that case, it seems possible that they could make it happen in the future if they get enough money for it and the demand is strong enough.To be fair, the port would actually be fairly easy. Rivals of Aether uses the free version of GameMaker Studio. The developer could port it in probably less than a week if they had the Profession version, which costs $150